Zeid 
Basic Info
Rarity: Legendary
Race: Galka
Gender: Male
Type: Dark
Personality: Evil
Bondmate Trait: STR
Starting Class: Dark Knight of Bastok
Base Traits
| Strength | IQ | Piety | Vitality | Dexterity | Speed | Luck |
|---|---|---|---|---|---|---|
| 19 | 10 | 9 | 20 | 15 | 6 | 9 |
Skills
Inheritable Skill
A moderate dark-type physical attack on 1 enemy that inflicts Stun. Chance of inflicting Stun is based on Attack Power. It deals damage that bypasses Utsusemi. Efficacy/Stun chance increase with skill level. Efficacy/Stun chance is decreased if learned by someone other than Zeid.
Unique Skill (Not Inheritable)
Expends the user's HP to increase damage dealt for 4 turns. The HP expended is based on the user's maximum HP. User's HP expended to increase damage dealt for 4 turns. HP expended depends on the user's max HP.
Discipline Skill
Passively increases all stats, with HP/Attack Power increased even further. HP/Attack Power increase even further with skill level.
Class-learned Skills List
| Level | Name | Type | Restriction |
|---|---|---|---|
| 1 | Blood Weapon | Active | Dark Knight of Bastok-specific |
| 4 | Heavy Attack | Active | |
| 8 | Attack Bonus | Passive | Dark Knight of Bastok-specific |
| 10 | Last Resort | Active | Dark Knight of Bastok-specific |
| 15 | Smite | Passive | Abhorrent One of Tavnazia/Dark Knight of Bastok-specific |
| 18 | Counterattack | Passive | Close/mid-range weapon-specific |
| 23 | Follow-Up Attack | Passive | |
| 27 | Abyssal Drain | Damage | Dark Knight of Bastok-specific |
| 31 | Wild Strike | Active | Close/mid-range weapon-specific |
| 36 | Will to Fight | Passive | |
| 40 | Absorb-TP | Damage | Dark Knight of Bastok-specific |
| 43 | Critical Attack Bonus | Passive | |
| 48 | Arcana Killer | Passive | |
| 51 | Immortal Strike | Active | |
| 54 | Full Power Strike | Active | Fighter/Dark Knight of Bastok/Priestess of the Far East-specific |
| 60 | Ground Strike | Active | |
| 62 | Drastic Strike | Active | Fighter/Dark Knight of Bastok-specific |
| 65 | Poised All-Out Strike | Active | Fighter/Mage of the Black Rod/Dark Knight of Bastok/Priestess of the Far East-specific |
Adventurer Reviews
TheAxolotl's Analysis
Like Iroha, Zeid is pretty much a Fighter. More specifically, he's really a single target Gillion. His mechanic is all about HP manipulation - he loses HP to buff himself, and he can buff himself to gain HP back while attacking. He does dark damage with his own personal ESS-style attack. He also has a unique spell that lets him restore his own SP, which is pretty great!
One big unknown, though, is just how valuable his buffs (both the offense boost at the cost of HP and the HP restore while dealing damage) would be in a fight. Self buffs usually have questionable turn economy, so Zeid runs the risk of having a very small amount of his kit be used in a given fight.
As far as adventurers that lean into the Wizardry Variants Daphne approach to fights, Zeid is probably the most cohesive out of the bunch, but it's also the least flashy. One strange thing about Zeid's kit is that he has access to ESS in addition to his own personal version of it, which seems a bit silly. The HP manipulation can lead to some fun risk/reward trade-offs, and the SP restoration has solid potential for a Fighter.
Adventurer Pull Plans
TheAxolotl's Pull Plan
I'll likely be pulling on the collab - not sure how much yet, and not sure how much I'll use any of the adventurers. I admittedly probably won't use Zeid much, but I do like the SP restore spell!