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Clarissa

Clarissa's Life Story

Basic Info

Rarity: General
Race: Human
Gender: Female
Type: Light
Personality: Neutral
Bondmate Trait: STR
Starting Class: Knight
Class Change: Fighter

Base Traits

Strength IQ Piety Vitality Dexterity Speed Luck
13 12 15 13 11 12 12
Strength IQ Piety Vitality Dexterity Speed Luck
13 12 14 12 12 12 12
Portraits

Skills

Inheritable Skill

Continuously restores own minor HP for 3 turns. Recovery amount increased based on skill level.

Potential Inherit

Greatly increases own Defense Power and Magic Defense for 3 turns. Defense Power and Magic Defense incrementally increased further based on skill level. More turns added.

Unique Skill (Not Inheritable)

Increases Tolerance of Confusion, Charm, and Fear for user and all adjacent neutral allies.

Discipline Skill

Continuously increases each stat, SP and Resistance increased further. SP and Resistance increased further based on skill level.

Class-learned Skills List
Level Name Type Restriction
1 Cover Active Knight-specific
3 Passive HP Up (Knight) Passive
6 Self-Healing Active
7 Passive Resistance Up (Knight) Passive
8 Stun Bash Active Close/mid-range weapon-specific
10 Passive Defense Power Up (Knight) Passive
12 Assault Guard Passive
14 Attract Hit Active
17 Passive Magic Defense Up (Knight) Passive
20 Line Cover Active Knight-specific
25 Way of the Knight Passive
27 Self-Defense Active
29 Recovery Passive
32 Behind Cover Passive Knight-specific
35 Unyielding Will to Fight Passive
38 Defensive Provoke Active Close/mid-range weapon-specific
40 All Cover Active Knight-specific
51 Knight's Defense Active Knight-specific
54 Fortified Strike Active Close/mid-range weapon-specific
61 Cover Defense Passive Knight-specific
64 Guardian Blow Active Heavy Shield-specific
67 All-Around Cover Active Knight-specific
70 Magic Guard Passive Knight-specific
Level Name Type Restriction
4 Heavy Attack Active
6 Passive HP Up (Fighter) Passive
8 Warrior's Battle Cry Active
10 Passive Attack Power Up (Fighter) Passive
12 Counterattack Passive Close/mid-range weapon-specific
14 Armor Break Active
16 Passive Accuracy Up (Fighter) Passive
18 Follow-Up Attack Passive
25 Way of the Warrior Passive
31 Wild Strike Active Close/mid-range weapon-specific
36 Will to Fight Passive
51 Immortal Strike Active
54 Full Power Strike Active Fighter-specific
62 Earth-Splitting Strike Active Fighter/Tall Mage-specific, Close/mid-range weapon-specific
65 Drastic Strike Active Fighter-specific
68 Poised All-Out Strike Active Fighter/Mage of the Black Rod-specific
70 Armsmanship Passive

Adventurer Reviews

Shiro's Analysis

While back in the days her passive served next to no value. But thanks to how the third abyss looks, now Clarissa's ability to raise your resistance to specific effects can be something that turns the fight around. Only issue? Said allies need to be a neutral element.

Moving to her discipline. It helps with her SP pool while being easy to consider looking at what inheritance she has. Worth to upgrade if you’ll use her.

Her class change is a fighter which allows you to use Clarissa as a damage dealer that works for your team as a charm/confusion totem. It's a really good alternative if you consider using Clarissa as something more than a Knight Defense spammer.

To sum it up. While Clarissa is a rather niche pick with not the best setup for either fighter or knight. Still, her discipline helps with it. On top of that her role in your team will be as a passive totem to make your fights in castle ruins/against Doll or Sealed Demon much more consistent. If you’re struggling with either of those and you want to clear those, definitely consider raising her. Otherwise she’s an option for an easy pass. But hey, if you’re not using Self-Healing then why not upgrade her anyway.

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