Clarissa 
Basic Info
Rarity: General
Race: Human
Gender: Female
Type: Light
Personality: Neutral
Bondmate Trait: STR
Starting Class: Knight
Class Change: Fighter
Base Traits
| Strength | IQ | Piety | Vitality | Dexterity | Speed | Luck |
|---|---|---|---|---|---|---|
| 13 | 12 | 15 | 13 | 11 | 12 | 12 |
| Strength | IQ | Piety | Vitality | Dexterity | Speed | Luck |
|---|---|---|---|---|---|---|
| 13 | 12 | 14 | 12 | 12 | 12 | 12 |
Skills
Inheritable Skill
Restores minor HP to self and continuously restores minor HP for 3 turns. Recovery amount increased based on skill level.
Potential Inherit
Greatly increases own Defense Power and Magic Defense for 3 turns. Defense Power and Magic Defense incrementally increased further based on skill level. Additional turns added.
Unique Skill (Not Inheritable)
Increases Tolerance of Confusion, Charm, and Fear for user and all adjacent neutral allies.
Discipline Skill
Continuously increases each stat, with SP and Resistance increased even further. SP and Resistance increased further based on skill level.
Class-learned Skills List
| Level | Name | Type | Restriction |
|---|---|---|---|
| 1 | Cover | Active | Knight-specific |
| 3 | Passive HP Up (Knight) | Passive | |
| 6 | Self-Healing | Active | |
| 7 | Passive Resistance Up (Knight) | Passive | |
| 8 | Stun Bash | Active | Close/mid-range weapon-specific |
| 10 | Passive Defense Power Up (Knight) | Passive | |
| 12 | Assault Guard | Passive | |
| 14 | Attract Hit | Active | |
| 17 | Passive Magic Defense Up (Knight) | Passive | |
| 20 | Line Cover | Active | Knight-specific |
| 25 | Way of the Knight | Passive | |
| 27 | Self-Defense | Active | |
| 29 | Recovery | Passive | |
| 32 | Behind Cover | Passive | Knight-specific |
| 35 | Unyielding Will to Fight | Passive | |
| 38 | Defensive Provoke | Active | Close/mid-range weapon-specific |
| 40 | All Cover | Active | Knight-specific |
| 51 | Knight's Defense | Active | Knight-specific |
| 54 | Fortified Strike | Active | Close/mid-range weapon-specific |
| 61 | Cover Defense | Passive | Knight-specific |
| 64 | Guardian Blow | Active | Heavy Shield-specific |
| 67 | All-Around Cover | Active | Knight-specific |
| 70 | Magic Guard | Passive | Knight-specific |
| Level | Name | Type | Restriction |
|---|---|---|---|
| 4 | Heavy Attack | Active | |
| 6 | Passive HP Up (Fighter) | Passive | |
| 8 | Warrior's Battle Cry | Active | |
| 10 | Passive Attack Power Up (Fighter) | Passive | |
| 12 | Counterattack | Passive | Close/mid-range weapon-specific |
| 14 | Armor Break | Active | |
| 16 | Passive Accuracy Up (Fighter) | Passive | |
| 18 | Follow-Up Attack | Passive | |
| 25 | Way of the Warrior | Passive | |
| 31 | Wild Strike | Active | Close/mid-range weapon-specific |
| 36 | Will to Fight | Passive | |
| 51 | Immortal Strike | Active | |
| 54 | Full Power Strike | Active | Fighter/Dark Knight of Bastok/Priestess of the Far East-specific |
| 62 | Earth-Splitting Strike | Active | Fighter/Tall Mage/Priestess of the Far East-specific, Close/mid-range weapon-specific |
| 65 | Drastic Strike | Active | Fighter/Dark Knight of Bastok-specific |
| 68 | Poised All-Out Strike | Active | Fighter/Mage of the Black Rod/Dark Knight of Bastok/Priestess of the Far East-specific |
| 70 | Armsmanship | Passive |
Adventurer Reviews
Shiro's Analysis
While back in the days her passive served next to no value. But thanks to how the third abyss looks, now Clarissa's ability to raise your resistance to specific effects can be something that turns the fight around. Only issue? Said allies need to be a neutral element.
Moving to her discipline. It helps with her SP pool while being easy to consider looking at what inheritance she has. Worth to upgrade if you’ll use her.
Her class change is a fighter which allows you to use Clarissa as a damage dealer that works for your team as a charm/confusion totem. It's a really good alternative if you consider using Clarissa as something more than a Knight Defense spammer.
To sum it up. While Clarissa is a rather niche pick with not the best setup for either fighter or knight. Still, her discipline helps with it. On top of that her role in your team will be as a passive totem to make your fights in castle ruins/against Doll or Sealed Demon much more consistent. If you’re struggling with either of those and you want to clear those, definitely consider raising her. Otherwise she’s an option for an easy pass. But hey, if you’re not using Self-Healing then why not upgrade her anyway.
