Passives Skill Levels
Work in Progress
- This is a brand new page. There will be errors and missing information. More information will be added on a regular basis.
- If you can confirm values please share in the comments, ping @Lightbearer on the Discord, or post in the Theorycrafting - Skill Values channel.
Overview
- Forthcoming.
- The numeric value in the cell is what is gained per level. The number in '(#)' is the cumulative total up to that level.
- A blank space
​​means that we have no information on that entry. - A
-means that nothing is gained at that level. - Inherits with Name P refer to Potential inherits. Full list here.
- Inherits with Name A refer to inherits from an alternative style.
- The majority of class passives follow a similar pattern per level for a maximum of +25 to a stat.
- Legendary and class passives max out at L6 if the unit does not have access to the listed class or is not self-inheriting.
Class
| Passive Name | Inherit | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|---|
| HP Up | Benjamin | 4 | 6 (10) | 8 (18) | 10 (28) | 12 (40) | 14 (54) | 6 (60) |
| Attack Up | Gaston | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) |
| Accuracy Up | Chloe P | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) |
| Defense Up | Chloe A | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) |
| Way of the Warrior | Gandolfo P Ophelia P |
1.08x | 1.09x | 1.11x | 1.12x | 1.15x |
| Passive Name | Inherit | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|---|
| HP Up | 4 | 6 (10) | 8 (18) | 10 (28) | 12 (40) | 14 (54) | 6 (60) | |
| Defense Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) | |
| Magic Defense Up | Barbara P | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) |
| Resistance Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) | |
| Way of the Knight |
| Passive Name | Inherit | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|---|
| Surety Up | Viviana P | 2 | 2 (4) | 4 (8) | 4 (12) | |||
| Action Speed Up | Bakesh P | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) |
| Evasion Up | Jean P | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) |
| Evade Trap Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) | |
| Way of the Thief | 2.0x | 2.1x | 2.2x |
- For the Treasure Trap Detection Skill (Bakesh) and Treasure Trap Disarm Skill (Jean) see the dedicated section here.
| Passive Name | Inherit | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|---|
| Divine Power Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) | |
| Magic Defense Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) |
| Passive Name | Inherit | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|---|
| MP Up | 4 | |||||||
| Magic Power Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) | |
| Detection Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) |
| Passive Name | Inherit | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|---|
| SP Up | 4 | 6 (10) | 8 (18) | |||||
| Surety Up | 2 | 2 (4) | 4 (8) | |||||
| Evasion Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) |
- Forthcoming.
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| Passive Name | Inherit | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|---|
| Concentration | ||||||||
| Divine Path | ||||||||
| True Eye Stance | ||||||||
| Back-Against-The-Water-Formation | ||||||||
| Anticipation | ||||||||
| Thousandfold Grip | ||||||||
| Mysta Energy Manipulation |
-->
| Passive Name | Inherit | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|---|
| Accuracy Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) | |
| Detection Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) | |
| Evade Trap Up | 2 | 2 (4) | 4 (8) | 4 (12) | 4 (16) | 4 (20) | 5 (25) |
"Way of... Class Passives"
| L0 | L1 | L2 | L3 | L4 | L5 | L6 | L7 | |
|---|---|---|---|---|---|---|---|---|
| Total - DMG modifier | 1.00x | 1.08x | 1.09x | 1.11x | 1.12x | 1.15x | ||
| Per Level - DMG modifier | - | 0.08x | 0.01x | 0.02x | 0.01x | 0.03x |
- Damage modifier for basic attacks and skills.
- Only applies when using a short- or medium-range weapon. Does not apply to Bows or Kunais.
- Inhherit from:
- Gandolfo P
- Ophelia P
| L0 | L1 | L2 | L3 | L4 | L5 | L6 | L7 | |
|---|---|---|---|---|---|---|---|---|
| Total - SUR Modifier | 1.75x | 1.95x | 2.05x | 2.15x | 2.20x | |||
| Per Level - Sur Modifier | - | 0.20x | 0.10x | 0.10x | 0.05x |
- SUR Damage = Damage x SUR Modifier
- Standard SUR damage modifier is 1.75x at L0
- No way to inherit to non-Thiefs
- No way to increase the passive's levels outside of codexes
| L1 | L2 | L3 | L4 | L5 | L6 | L7 | |
|---|---|---|---|---|---|---|---|
| Total - MP% Reduction | 10% | 14.14% | 3.18% | 2.68% | 2.36% | 2.13% | 1.96% |
| Per Level - MP% Reduction | 10% | 4.14% | 17.32% | 20.00% | 22.36% | 24.49% | 26.45% |
- Flat 10% reduction at Level 1.
- Roughly 4% reduction per level.
- To forecast specific combinations of spell and Way of the Priest levels see the next tab.
- Estimated formula:
- MP Cost (Base MP, WL) = ⌊Base MP x (0.094 - (0.04*WL))⌋
- Terms
- Base MP = The cost of the spell at any level.
- WL = The level of Way of the Priest on a unit.
- Floor Function (⌊ ⌋)
- The formula uses a floor function. The calculated value is rounded -down- to the nearest whole number independent of its decimal value.
- For example, if the calculated MP Cost = 3.84, then the MP cost would be rounded down to 3.
- MP cost can never go below 1.
- Data
- Base MP data from 63 spells from L1-7 against L1-7 Way of the Priest. Total of 441 data points.
- The formula fit 437/441 observations. There is likely a small correction or a conditional override on a handful of spells.
- The Way of the Mage uses the exact same formula.
Anonymous
| Name | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | L9 | L10 | L11 | L12 | L13 | L14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Beast-Thi | Accuracy | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 3 | 1 | 1 | 2 | 2 |
| Dwarf-Kni | HP | 4 | 2 | 2 | 2 | 4 | 2 | 2 | 2 | 2 | 6 | 2 | 2 | 4 | 4 |
| Elf-Mag | Magic Power | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 3 | 1 | 1 | 2 | 2 |
| Elf-Pri | Divine Power | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 3 | 1 | 1 | 2 | 2 |
| Human-Fig | Attack Power | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 3 | 1 | 1 | 2 | 2 |
| Human-Nin | Action Speed | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Human-Pri | MP | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 3 | 1 | 1 | 2 | 2 |
| Human-Sam | Attack + Magic Power | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Name | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | L9 | L10 | L11 | L12 | L13 | L14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Beast-Thi | Accuracy | 2 | 3 | 4 | 5 | 7 | 9 | 9 | 10 | 11 | 14 | 15 | 16 | 18 | 20 |
| Dwarf-Kni | HP | 4 | 6 | 8 | 10 | 14 | 16 | 18 | 20 | 22 | 28 | 30 | 32 | 36 | 40 |
| Elf-Mag | Magic Power | 2 | 3 | 4 | 5 | 7 | 8 | 9 | 10 | 11 | 14 | 15 | 16 | 18 | 20 |
| Elf-Pri | Divine Power | 2 | 3 | 4 | 5 | 7 | 8 | 9 | 10 | 11 | 14 | 15 | 16 | 18 | 20 |
| Human-Fig | Attack Power | 2 | 3 | 4 | 5 | 7 | 8 | 9 | 10 | 11 | 14 | 15 | 16 | 18 | 20 |
| Human-Nin | Action Speed | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| Human-Pri | MP | 2 | 3 | 4 | 5 | 7 | 8 | 9 | 10 | 11 | 14 | 15 | 16 | 18 | 20 |
| Human-Sam | Attack + Magic Power | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Chest Opening
Treasure Trap Detection
| L1 | L2 | L3 | L4 | L5 | L6 | L7 | |
|---|---|---|---|---|---|---|---|
| Multiplier | 1.10x | 1.10x | 1.12x | 1.12x | 1.14x | 1.14x | 1.16x |
| Flat Bonus | 30 | 34 | 38 | 42 | 46 | 50 | 55 |
- Find Trap: A derived stat (from Detect) used to identify whether a chest contains a trap. If a trap is present and detected, then it will trigger the trap disarm mini-game. If not, then the trap will go off, causing damage or inflicting status effects.
- Detect: Listed on a unit's Stat page. It is the primary input in the Find Trap formula. The Treasure Trap Detect passive modifies the Detect value, which results in the Find Trap number that you see when you open a chest.
- The Treasure Trap Detect passive at L1 provides a significant boost and should be inherited immediately if the unit is not a Thief.
- Only the Thief class is able to reach L7. The maximum for other classes is L6.
- Detect
- Detect = (IQ x 0.70) + (Luck x 0.30)
- Each class has a different set of modifiers for all of the primary Traits, including IQ and Luck.
- The Detect value will change when a unit change's classes even if they are both at the same level.
- Find Trap
- Find Trap = (Detect x Multiplier) + Flat Bonus
- If the unit does not have the Treasure Trap Detect passive (L0), then the multiplier is 1.0 and Detect = Find Trap.
- Detect: 50
- Treasure Trap Detection Level: 0 (no passive)
- Find Trap = (50 x 1.0) + 0 = 50
- Detect = Find Trap with no passive levels in the skill.
- Detect: 50
- Treasure Trap Detection Level: 5
- Find Trap = (50 x 1.14) + 46 = 103
- With L5 in the passives the MC's Find Trap is twice as large as his base Detect value.
Treasure Trap Disarm
| L1 | L2 | L3 | L4 | L5 | L6 | L7 | |
|---|---|---|---|---|---|---|---|
| Multiplier | 1.10x | 1.10x | 1.12x | 1.12x | 1.14x | 1.14x | 1.16x |
| Flat Bonus | 10 | 12 | 16 | 18 | 24 | 26 | 30 |
Legendary
Aldric - Wisdom of the Crafty Dwarf
| L1 | L2 | L3 | L4 | L5 | L6 | L7 | |
|---|---|---|---|---|---|---|---|
| Detect | 2 | ||||||
| Disarm Trap | 5 | ||||||
| Evade Trap | 2 |
| L1 | L2 | L3 | L4 | L5 | L6 | |
|---|---|---|---|---|---|---|
| Detect | 1 | 1 (2) | 2 (4) | 2 (6) | 2 (8) | 2 (10) |
| Disarm Trap | 3 | 2 (5) | 4 (9) | 2 (11) | 4 (15) | 2 (17) |
| Evade Trap | 1 | 1 (2) | 2 (4) | 2 (6) | 2 (8) | 2 (10) |
Alice - Blessings of Agora
| L1 | L2 | L3 | L4 | L5 | L6 | L7 | |
|---|---|---|---|---|---|---|---|
| Turn Count Increase | 1 | - | 1 | - | 1 | - | 1 |
| Cumulative Turn Count Increase | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
| L1 | L2 | L3 | L4 | L5 | L6 | |
|---|---|---|---|---|---|---|
| Turn Count Increase | 1 | - | - | - | 1 | - |
| Cumulative Turn Count Increase | 1 | 1 | 1 | 1 | 2 | 2 |
Debra - Blessings of the Beastfolk Goddess
| L1 | L2 | L3 | L4 | L5 | L6 | L7 | |
|---|---|---|---|---|---|---|---|
| SP Recovery | 4 | 1 (5) | 2 (7) | 1 (8) | 2 (10) | 3 (13) | |
| Attack Power | - | - | 6 | 2 (8) |
| L1 | L2 | L3 | L4 | L5 | L6 | |
|---|---|---|---|---|---|---|
| SP Recovery | 2 | 1 (3) | 1 (4) | 1 (5) | 1 (6) | 1 (7) |
| Attack Power | - | - | 6 | 2 (8) |
Lanaville - Queen of Love and War
| L1 | L2 | L3 | L4 | L5 | L6 | L7 | |
|---|---|---|---|---|---|---|---|
| HP Recovery | 12 | 10 (22) | 12 (34) | 10 (44) | 14 (58) | 10 (68) | 17 (85) |
| L1 | L2 | L3 | L4 | L5 | L6 | L7 | |
|---|---|---|---|---|---|---|---|
| HP Recovery | 6 | 5 (11) | 6 (17) | 6 (23) | 7 (30) | 8 (38) |