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Passives Skill Levels

Work in Progress

  • This is a brand new page. There will be errors and missing information. More information will be added on a regular basis.
  • If you can confirm values please share in the comments, ping @Lightbearer on the Discord, or post in the Theorycrafting - Skill Values channel.

Overview

  • Forthcoming.
  • The numeric value in the cell is what is gained per level. The number in '(#)' is the cumulative total up to that level.
  • A blank space ​​ means that we have no information on that entry.
  • A - means that nothing is gained at that level.
  • Inherits with Name P refer to Potential inherits. Full list here.
  • Inherits with Name A refer to inherits from an alternative style.
  • The majority of class passives follow a similar pattern per level for a maximum of +25 to a stat.
  • Legendary and class passives max out at L6 if the unit does not have access to the listed class or is not self-inheriting.

Class

Passive Name       Inherit         L1 L2 L3 L4 L5 L6 L7
HP Up Benjamin 4 6 (10) 8 (18) 10 (28) 12 (40) 14 (54) 6 (60)
Attack Up Gaston 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Accuracy Up Chloe P 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Defense Up Chloe A 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Way of the Warrior Gandolfo P
Ophelia P
1.08x 1.09x 1.11x 1.12x 1.15x
Passive Name       Inherit         L1 L2 L3 L4 L5 L6 L7
HP Up 4 6 (10) 8 (18) 10 (28) 12 (40) 14 (54) 6 (60)
Defense Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Magic Defense Up Barbara P     2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Resistance Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Way of the Knight
Passive Name       Inherit         L1 L2 L3 L4 L5 L6 L7
Surety Up Viviana P 2 2 (4) 4 (8) 4 (12)
Action Speed Up Bakesh P       2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Evasion Up Jean P 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Evade Trap Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Way of the Thief 2.0x 2.1x 2.2x
  • For the Treasure Trap Detection Skill (Bakesh) and Treasure Trap Disarm Skill (Jean) see the dedicated section here.
Passive Name       Inherit         L1 L2 L3 L4 L5 L6 L7
Divine Power Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Magic Defense Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Passive Name       Inherit         L1 L2 L3 L4 L5 L6 L7
MP Up 4
Magic Power Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Detection Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Passive Name       Inherit         L1 L2 L3 L4 L5 L6 L7
SP Up 4 6 (10) 8 (18)
Surety Up 2 2 (4) 4 (8)
Evasion Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
  • Forthcoming.

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Passive Name       Inherit L1 L2 L3 L4 L5 L6 L7
Concentration
Divine Path
True Eye Stance
Back-Against-The-Water-Formation
Anticipation
Thousandfold Grip
Mysta Energy Manipulation

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Passive Name       Inherit         L1 L2 L3 L4 L5 L6 L7
Accuracy Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Detection Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)
Evade Trap Up 2 2 (4) 4 (8) 4 (12) 4 (16) 4 (20) 5 (25)

"Way of... Class Passives"

L0 L1 L2 L3 L4 L5 L6 L7
Total - DMG modifier 1.00x 1.08x 1.09x 1.11x 1.12x 1.15x
Per Level - DMG modifier - 0.08x 0.01x 0.02x 0.01x 0.03x
  • Damage modifier for basic attacks and skills.
  • Only applies when using a short- or medium-range weapon. Does not apply to Bows or Kunais.
  • Inhherit from:
    • Gandolfo P
    • Ophelia P
L0 L1 L2 L3 L4 L5 L6 L7
Total - SUR Modifier 1.75x 1.95x 2.05x 2.15x 2.20x
Per Level - Sur Modifier - 0.20x 0.10x 0.10x 0.05x
  • SUR Damage = Damage x SUR Modifier
  • Standard SUR damage modifier is 1.75x at L0
  • No way to inherit to non-Thiefs
  • No way to increase the passive's levels outside of codexes
L1 L2 L3 L4 L5 L6 L7
Total - MP% Reduction 10% 14.14% 3.18% 2.68% 2.36% 2.13% 1.96%
Per Level - MP% Reduction 10% 4.14% 17.32% 20.00% 22.36% 24.49% 26.45%
  • Flat 10% reduction at Level 1.
  • Roughly 4% reduction per level.
  • To forecast specific combinations of spell and Way of the Priest levels see the next tab.
  • Estimated formula:
    • MP Cost (Base MP, WL) = ⌊Base MP x (0.094 - (0.04*WL))⌋
  • Terms
    • Base MP = The cost of the spell at any level.
    • WL = The level of Way of the Priest on a unit.
  • Floor Function (⌊ ⌋)
    • The formula uses a floor function. The calculated value is rounded -down- to the nearest whole number independent of its decimal value.
    • For example, if the calculated MP Cost = 3.84, then the MP cost would be rounded down to 3.
    • MP cost can never go below 1.
  • Data
    • Base MP data from 63 spells from L1-7 against L1-7 Way of the Priest. Total of 441 data points.
    • The formula fit 437/441 observations. There is likely a small correction or a conditional override on a handful of spells.
    • The Way of the Mage uses the exact same formula.

Anonymous

Name         Stat L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14
Beast-Thi Accuracy 2 1 1 1 2 1 1 1 1 3 1 1 2 2
Dwarf-Kni HP 4 2 2 2 4 2 2 2 2 6 2 2 4 4
Elf-Mag Magic Power 2 1 1 1 2 1 1 1 1 3 1 1 2 2
Elf-Pri Divine Power 2 1 1 1 2 1 1 1 1 3 1 1 2 2
Human-Fig Attack Power 2 1 1 1 2 1 1 1 1 3 1 1 2 2
Human-Nin Action Speed 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Human-Pri MP 2 1 1 1 2 1 1 1 1 3 1 1 2 2
Human-Sam Attack + Magic Power       1 1 1 1 1 1 1 1 1 1 1 1 1 1
Name         Stat L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14
Beast-Thi Accuracy 2 3 4 5 7 9 9 10 11 14 15 16 18 20
Dwarf-Kni HP 4 6 8 10 14 16 18 20 22 28 30 32 36 40
Elf-Mag Magic Power 2 3 4 5 7 8 9 10 11 14 15 16 18 20
Elf-Pri Divine Power 2 3 4 5 7 8 9 10 11 14 15 16 18 20
Human-Fig Attack Power 2 3 4 5 7 8 9 10 11 14 15 16 18 20
Human-Nin Action Speed 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Human-Pri MP 2 3 4 5 7 8 9 10 11 14 15 16 18 20
Human-Sam Attack + Magic Power       1 2 3 4 5 6 7 8 9 10 11 12 13 14

Chest Opening

Treasure Trap Detection

L1 L2 L3 L4 L5 L6 L7
Multiplier 1.10x 1.10x 1.12x 1.12x 1.14x 1.14x 1.16x
Flat Bonus       30 34 38 42 46 50 55
  • Find Trap: A derived stat (from Detect) used to identify whether a chest contains a trap. If a trap is present and detected, then it will trigger the trap disarm mini-game. If not, then the trap will go off, causing damage or inflicting status effects.
  • Detect: Listed on a unit's Stat page. It is the primary input in the Find Trap formula. The Treasure Trap Detect passive modifies the Detect value, which results in the Find Trap number that you see when you open a chest.
  • The Treasure Trap Detect passive at L1 provides a significant boost and should be inherited immediately if the unit is not a Thief.
  • Only the Thief class is able to reach L7. The maximum for other classes is L6.
  • Detect
    • Detect = (IQ x 0.70) + (Luck x 0.30)
    • Each class has a different set of modifiers for all of the primary Traits, including IQ and Luck.
    • The Detect value will change when a unit change's classes even if they are both at the same level.
  • Find Trap
    • Find Trap = (Detect x Multiplier) + Flat Bonus
    • If the unit does not have the Treasure Trap Detect passive (L0), then the multiplier is 1.0 and Detect = Find Trap.
  • Detect: 50
  • Treasure Trap Detection Level: 0 (no passive)
  • Find Trap = (50 x 1.0) + 0 = 50
  • Detect = Find Trap with no passive levels in the skill.
  • Detect: 50
  • Treasure Trap Detection Level: 5
  • Find Trap = (50 x 1.14) + 46 = 103
  • With L5 in the passives the MC's Find Trap is twice as large as his base Detect value.

Treasure Trap Disarm

L1 L2 L3 L4 L5 L6 L7
Multiplier 1.10x 1.10x 1.12x 1.12x 1.14x 1.14x 1.16x
Flat Bonus       10 12 16 18 24 26 30

Legendary

Aldric - Wisdom of the Crafty Dwarf

L1 L2 L3 L4 L5 L6 L7
Detect 2
Disarm Trap         5
Evade Trap 2

L1 L2 L3 L4 L5 L6
Detect 1 1 (2) 2 (4) 2 (6) 2 (8) 2 (10)
Disarm Trap         3 2 (5) 4 (9) 2 (11) 4 (15) 2 (17)
Evade Trap 1 1 (2) 2 (4) 2 (6) 2 (8) 2 (10)

Alice - Blessings of Agora

L1 L2 L3 L4 L5 L6 L7
Turn Count Increase 1 - 1 - 1 - 1
Cumulative Turn Count Increase     1 1 2 2 3 3 4

L1 L2 L3 L4 L5 L6
Turn Count Increase 1 - - - 1 -
Cumulative Turn Count Increase     1 1 1 1 2 2

Debra - Blessings of the Beastfolk Goddess

L1 L2 L3 L4 L5 L6 L7
SP Recovery 4 1 (5) 2 (7) 1 (8) 2 (10) 3 (13)
Attack Power         - - 6 2 (8)

L1 L2 L3 L4 L5 L6
SP Recovery 2 1 (3) 1 (4) 1 (5) 1 (6) 1 (7)
Attack Power         - - 6 2 (8)

Lanaville - Queen of Love and War

L1 L2 L3 L4 L5 L6 L7
HP Recovery         12 10 (22) 12 (34) 10 (44) 14 (58) 10 (68) 17 (85)

L1 L2 L3 L4 L5 L6 L7
HP Recovery         6 5 (11) 6 (17) 6 (23) 7 (30) 8 (38)

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