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Flut

Flut's Life Story

Basic Info

Rarity: General
Race: Elf
Gender: Female
Type: Water
Personality: Neutral
Bondmate Trait: IQ
Starting Class: Mage
Class Change: Fighter
Alternate Style: Mage of the Silent Night

Base Traits

Strength IQ Piety Vitality Dexterity Speed Luck
9 19 12 9 14 14 10
Strength IQ Piety Vitality Dexterity Speed Luck
11 17 12 10 14 13 10

Official IV Table: Flut
Official IV Table: Flut - Mage of the Silent Night

Portraits

Skills

Merging: If standard Flut and Mage of the Silent Night Flut are merged, inheritable skills are shared by both styles, but changing styles will swap any style-specific uninheritable passive and discipline skills. See Merging Guide.

Inheritable Skill

A minor water-type spell attack on 1 enemy by launching an orb of water. Efficacy increases with skill level.

Has a chance of decreasing the Defense Power of 1 enemy row for 3 turns by conjuring a widespread mist of acid. Chance increases, Defense Power decreases even further, and the number of turns increases incrementally with skill level.

Potential Inherit

A minor water-type spell attack on 1 enemy row by launching a torrent of water. Efficacy increases with skill level.

Unique Skill (Not Inheritable)

Increases damage dealt to fire-type enemies for the user and all adjacent water-type allies when 2 or more water-type allies are deployed adjacent to the user.

Increases Magic Power/Magic Defense when equipped with a two-handed staff. Magic Power/Magic Defense increase when equipped with a two-handed staff.

Discipline Skill

Passively increases all stats, with MP/Magic Power increased even further. MP/Magic Power increase even further with skill level.

Passively increases all stats, with MP increased significantly more. MP increases even further with skill level.

Class-learned Skills List
Level Name Type Restriction
1 MIGAL Damage
3 KATINO Debuff
4 Passive Detection Up (Mage) Passive
5 DILTO Debuff
7 Passive MP Up (Mage) Passive
9 MAMIGAL Damage
11 HALITO Damage
13 BATILGREF Debuff
15 Passive Magic Power Up (Mage) Passive
17 BALAFEOS Debuff
18 CORTU Support
20 MAHALITO Damage
22 Mental Unity Active
24 MORLIS Debuff
25 Way of the Mage Passive
27 MONTINO Debuff
34 KANTIOS Debuff
40 LAMIGAL Damage Mage-specific
51 MAKANITO Damage
53 NOFIS Debuff
55 Water Type Thaumaturgy Passive
61 Malefic Wind Damage
62 DALTO Damage
64 MADALTO Damage
67 Water Resistance Weakening Debuff Mage-specific
70 Magic Detection Passive Mage/Mage of the Black Rod/Tall Mage-specific
Level Name Type Restriction
4 Heavy Attack Active
6 Passive HP Up (Fighter) Passive
8 Warrior's Battle Cry Active
10 Passive Attack Power Up (Fighter) Passive
12 Counterattack Passive Close/mid-range weapon-specific
14 Armor Break Active
16 Passive Accuracy Up (Fighter) Passive
18 Follow-Up Attack Passive
25 Way of the Warrior Passive
31 Wild Strike Active Close/mid-range weapon-specific
36 Will to Fight Passive
51 Immortal Strike Active
54 Full Power Strike Active Fighter/Dark Knight of Bastok/Priestess of the Far East-specific
62 Earth-Splitting Strike Active Fighter/Tall Mage/Priestess of the Far East-specific, Close/mid-range weapon-specific
65 Drastic Strike Active Fighter/Dark Knight of Bastok-specific
68 Poised All-Out Strike Active Fighter/Mage of the Black Rod/Dark Knight of Bastok/Priestess of the Far East-specific
70 Armsmanship Passive

Adventurer Reviews

TheAxolotl's Analysis

Mage of the Silent Night Flut is our first alternate style for a General adventurer, and it is relatively lackluster. The change to her unique skill from Water Formation to Grace of the Great Tree is arguably a downgrade. Grace of the Great Tree will give Flut a minor boost to her Magic Power and Defense, however losing the Water Formation buff could have implications later in the game if single element parties become more widespread.

As of her release, Water Formation can already be utilized by having a back row of Flut, Alice, and either Philip or Viviana. If Alice was made into a mage, the Water Formation damage boost for her would already surpass the personal damage boost that Flut would gain from Grace of the Great Tree. This is arguably a negligible gain currently due to the lack of any difficult Fire-type content, however the moment that content gets released, Water Formation has the potential to be much more valuable than Grace of the Great Tree. Furthermore, Grace of the Great Tree is a boost when she has a two-handed staff equipped, which completely contrasts with one of her two possible classes. You'd currently never have one equipped if you changed her class to run her as a Warrior.

As far as Gift of Spell Genius goes, this is another arguably downgrade to Young Spell Prodigy due to Gift no longer providing an increased Magic Power boost at higher Discipline levels.

In terms of role competition, Flut is already surpassed by Mage Alice in terms of utility, so unless you're already running Flut in your party, there's nothing overly enticing about her Mage of the Silent Night kit that would make me consider adding her.

Lastly, if you're interested in her strictly for her appearance, everyone will be getting a free Remains of the Mage Praying on the Silent Night bone on Day 6 of the Sacred Feast Special Supplies.

Ultimately, this is the first banner the game has introduced that I recommend completely ignoring, as there is essentially zero incentive to use her over standard Flut.

TheAxolotl's Pull Plan

I got a free copy and that was it. I wouldn't touch this banner.

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