Forgotten Craft of the Medicinal Arts
Unlock Condition
- Reach the first Harken in Abyss 4, Deepsnow Hinterlands of Isberg.
Overview
How to Accept the Request
- Go to the Royal Capital Guild. Under Requests - Featured select "Search for Healer's Tools."
- Accepting the request with a healer will provide different dialogue during the request.
- The Healers' Settlement Remains is located south-west of Isberg on the World Map.
Read Me
- Endings
- There is technically only 1 ending, but there are variations in dialogue depending on if you bring a healer or not.
- There is no bad ending, and redoing the request "correctly" does not seem to produce any difference in ending.
- Healers
- Recommended Units
- Healers can help with nullifying incoming status effects in certain mandatory fights. Otherwise this dungeon is quite easy.
- Summary
- This place doesn't really have much outstanding gear, and monster spawns are quite distant from each other.
- Currency gain is quite slow at 20-60 per battle.
- Request doesn't need to be completed in its entirety to farm, but you will need to partially complete it as floors are locked behind picking up the objectives.
- Optimal Route
- It's most recommended to Cursed Wheel in place to reset all the stationary chests and to pick them up. Repeat as needed.
- Go to the Ruins - Cursed Wheel. In the bottom right-hand corner click the Special Request button.
- Select Forgotten Craft of the Medicinal Arts from the list and Leap.
Forgotten Craft of the Medicinal Arts
Guide
Super Condensed Version
- Head into the cave and collect a singular item on the first two floors while heading down.
- Head to the middle of the 3rd floor to start a boss fight and get the last item.
- Revive the dead healer in the corner of the boss fight room to save yourself from dying.
- Head back and turn in the request.
- Same as the 1st Run, but this time bring a healer. There will be slightly more dialogue from the healer.
- Head to the middle of the 3rd floor, but this time collect 3 objects marked on your map by the healer for an antidote
- Return to boss room and fight the boss, healer will temporarily leave the party to make the antidote.
- Head back and turn in the request.
Optional Boss Fight
This fight is incredibly difficult without a Healer.
After completing the request, the little kid will give you a key for the locked door on the bottom right of B3F. Inside will be the boss fight. To reset this fight, you will need to cursed wheel the request specifically.
Boss Details
Fallen Demon
- Fight starts with the Fallen Demon in the same row as 2 Greater Demons.
- Fallen Demon has around 75k HP, and very high surety evasion (~180-190). It seems to be immune to CT down debuffs, but can be easily affected by most other status reduction effects. It gets two actions a turn.
- Fallen Demon can apply poison on all of its physical attacks. Uses Powerful Arm and basic attacks. It can Powerful Arm the backrow.
- Fallen Demon can also cast damaging magic, which is MADALTO and MACONES. The MADALTO does not do very much damage, but MACONES can hit quite hard.
- Fallen Demon can also cast various debuffing magic such as BATILGREF, BALAFEOS, KANTIOS, and KATINO. It can also cast Self-Healing (1000 per action).
- Occasionally, the Fallen Demon can use curses, which are either full team Curse or full team Paralysis.
- The Greater Demons on the side each have around 15k HP and will cast Self-Healing out of turn after taking around 2/3 of their HP in damage (1000 per action). They can cast support magic such as ABIT, MAHAITOS, MACALDIA, CORTU, and MAKALTU. They can also Powerful Arm.
- The Greater Demons will be re-summoned after the Fallen Demon takes around 30k damage.
- It's recommended to have at least over 90 ASPD to outspeed the demons.
- It's essentially mandatory to have a healer, as the Fallen Demon tends to inflict status effects quite often. It's recommended to put down a Curse incense first and then a Paralysis incense next. If you have some extra turns, you can also put down Confuse or Sleep Incense as well.
- ABIT level 2 is also very helpful in general for clearing the debuffs, but the debuffs are not very strong.
- It's recommended to bring a lot of demon resist gear, as the boss and accompanying greater demons can easily hit for over 800 damage with either physical or magic skills.
- It's recommended to bring a Knight with Knight's Defense for smoother runs. The Fallen Demon can potentially use two attacks back to back. Adjust ASPD accordingly.





