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Blacksmithing

Overview

  • Blacksmithing becomes available early in the game after your party enters the first major city, Royal Capital Luknalia. It offers several methods for improving your weapons, armor and accessories, and is essential for strengthening your party.
  • This guide covers most aspects of equipment improvement along with some general equipment guidelines and suggestions.

Terminology

Term     Definition
Innate Attributes Stats inherent to a piece of equipment before any special blessings are applied, such as Attack Power, Defense Power, etc. Every item of the same type shares the same attributes.
Blessings Provide an additional increase to a single attribute. Every piece of equipment can have a maximum of 4 blessings. Commonly referred to as "sub-stats".
Grade The color of the gear that corresponds to the number of Blessings. White = 0, Green = 1, Blue = 2, Purple = 3, Red = 4.
Rank (Tier) Item material such as Bronze, Iron, Steel, etc. that determine the size of the innate attributes. Commonly referred to as "Tier".
Quality Refers to the numbers of stars (), which determines the the Blessing stat range that can roll at both creation (initial value at +0) and enhancements. Ranges from 1-5.
Traits Additional characteristics or abilities. The most common types are Slayer (e.g., anti-race such as Undead), Type (elemental), or class (e.g., all Daggers have the "Nimble Strike" trait).
Flat Stats Refers to Blessings that give a static +X to a stat such as +8 ATK or +12 MAG.
Percent (%) Stats Refers to Blessings that give a % of a unit's base stats with no gear equipped such as 10% ATK or 7% ASPD.

Visual Guides

Image of an item highlighting innate attributes, Blessings, and other equipment characteristics

Enhance

  • Increases item Enhancement Value up to a maximum of +20, increasing the Innate Attributes of the item. See Equipment Tables for catalogued stats and enhancement improvements.
  • Enhancing an item to +5 and beyond requires different grades and quantities of iron ore to be used.
  • Enhancing items beyond +5, +10, and +15 also requires unification (see below) to increase the Strength of the item.
  • At Enhancement Values of +5, +10, +15 and +20, an item's Grade is increased and either a new Blessing is unlocked in the item's 1st, 2nd, 3rd, or 4th blessing slot, respectively, or a Blessing that already exists in that slot is improved.

Gold Cost for Enhancing

Equipment Rank     +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 Total
Worn 150 300 500 750 1,050 1,400 1,950 2,550 3,200 3,900 4,650 5,700 6,800 7,950 9,150 10,400 12,050 13,750 17,150 23,950 127,300
Bronze 200 350 550 800 1,100 1,450 2,000 2,700 3,550 4,550 5,700 7,250 8,950 10,800 12,800 14,950 17,700 20,650 26,550 38,350 180,950
Iron 350 500 750 1,100 1,550 2,100 2,850 3,750 4,800 6,050 7,500 9,350 11,500 13,950 16,700 19,750 23,400 27,350 39,200 76,200 268,700
Steel 500 700 1,100 1,700 2,500 3,500 4,900 6,650 8,750 11,200 14,000 17,400 21,250 25,550 30,300 35,500 41,500 48,050 67,700 126,650 469,400
Ebonsteel 550 770 1,210 1,870 2,750 3,850 5,390 7,315 9,625 12,320 15,400 19,140 23,375 28,105 33,330 39,050 45,650 52,855 74,470 139,315 516,340
Special* 650 900 1,500 2,450 3,750 5,400 7,650 10,500 13,950 18,000 22,650 28,100 34,750 42,600 51,650 61,900 74,150 87,800 128,750 251,600 848,700
Type                 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 Total
Armor, 1H Weapon, 1/2H Staff 610 850 1,340 2,060 3,030 4,240 5,930 8,050 10,590 13,560 16,940 21,060 25,720 30,920 36,670 44,910 52,500 60,790 85,650 160,220 585,640
2H Weapons 640 940 1,560 2,500 3,830 5,330 7,600 10,500 14,080 18,360 27,400 36,120 46,670 59,210 73,930 112,590 142,280 177,160 254,790 468,610 1,464,100
Special* 720 990 1,650 2,700 4,130 5,940 8,420 11,550 15,350 19,800 24,920 30,910 38,230 46,860 56,820 71,190 85,280 100,970 148,070 289,340 963,840
Special 2H Weapons* 750 1,100 1,920 3,260 5,200 7,450 10,770 15,040 20,370 26,770 40,090 52,820 69,040 89,140 113,570 175,450 226,690 288,190 430,720 831,260 2,409,600

* "Special" mostly refers to "Banner" or "gacha" gear. Not all banner weapons and armor sort exactly by those descriptions. The 1st level enhancement cost will confirm for you what tier it falls into.

Ore Cost

Grade           Color     +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 Total
Low Grade Gray 1 2 3 4 5 15
Mid Grade Red 1 2 3 4 5 15
High Grade Blue 1 2 3 4 5 15
Fine Grade Gold 1 1
Grade           Color     +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 Total
Mid Grade Red 1 2 3 4 5 15
High Grade Blue 1 2 3 4 5 15
Fine Grade Gold 1 2 3 4 5 15
Silver Grade Silver 1 1

Blessing Range Tables

  • When enhancing a piece of equipment there is a minimum and maximum range of values that can roll depending on its Rank (Tier) and Quality (★).
    • Worn through Ebonsteel Rank share the same enhancement values although their costs are different.
    • Silver gear found in Abyss 4 benefits from higher minimum and maximum values. 2H Silver weapons are more expensive to enhance, but have the highest maximum enhancement values.
  • Quality () is the primary determining factor of Blessing ranges.
  • Most players target 3-4 and Blue (2 Blessings) and/or Purple (3 Blessings) to invest in for the long-term. If you are a new player, then use what you have available. But, understand that you will develop several "interim" pieces that you will switch out in the future.

Worn - Ebonsteel

Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 2-3 3-5 5-7 8-10 11-13
Percent (%) 1-3 3-6 5-9 9-13 12-16
ASPD 1-2 2-4 4-6 6-8 8-10
ASPD% 1-2 2-4 4-6 6-9 9-11
SUR 1-2 2-3 3-4 4-5 5-6
Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 1-2 2-5 2-8 3-10 3-12
Percent (%) 1 1-2 2-3 3 3-4
ASPD 1-2 1-2 1-3 1-4 1-5
ASPD% 1 1-2 2-3 3 3-4
SUR 1 1-2 1-2 1-3 1-4
Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 3-5 5-10 7-15 11-20 14-25
Percent (%) 2-4 4-8 7-12 12-16 15-20
ASPD 2-4 3-6 5-9 7-12 9-15
ASPD% 2-3 3-6 6-9 9-12 12-15
SUR 2-3 3-5 4-6 5-8 6-10
Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 4-7 7-15 9-23 14-30 17-37
Percent (%) 3-5 5-10 9-15 15-19 18-24
ASPD 3-5 4-8 6-12 8-16 10-20
ASPD% 3-4 4-8 8-12 12-15 15-19
SUR 3-4 4-7 5-8 6-11 7-14

Silver

Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 2-4 3-6 5-8 8-12 11-16
Percent (%) 1-4 3-7 5-11 9-16 12-19
ASPD 1-2 2-5 4-7 6-10 8-12
ASPD% 1-2 2-5 4-7 6-11 9-13
SUR 1-2 2-4 3-5 4-6 5-7
Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 1-2 2-6 2-10 3-12 3-14
Percent (%) 1 1-2 2-4 3-4 3-5
ASPD 1-2 1-2 1-4 1-5 1-6
ASPD% 1 1-2 2-4 3-4 3-5
SUR 1 1-2 1-2 1-4 1-5
Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 3-6 5-12 7-18 11-24 14-30
Percent (%) 2-5 4-9 7-15 12-20 15-24
ASPD 2-4 3-7 5-11 7-15 9-18
ASPD% 2-3 3-7 6-11 9-15 12-18
SUR 2-3 3-6 4-7 5-10 6-12
Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 4-8 7-18 9-28 14-36 17-44
Percent (%) 3-6 5-11 9-19 15-24 18-29
ASPD 3-6 4-9 6-15 8-20 10-24
ASPD% 3-4 4-9 8-15 12-19 15-23
SUR 3-4 4-8 5-9 6-14 7-17

Silver 2H Weapons

Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 2-4 3-7 5-9 8-13 11-17
Percent (%) 1-4 3-8 5-12 9-17 12-21
ASPD 1-2 2-5 4-8 6-11 8-13
ASPD% 1-2 2-5 4-8 6-12 9-14
SUR 1-2 2-4 3-5 4-7 5-8
Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 1-2 2-7 2-11 3-13 3-15
Percent (%) 1 1-2 2-4 3-4 3-5
ASPD 1-2 1-2 1-4 1-5 1-7
ASPD% 1 1-2 2-4 3-4 3-5
SUR 1 1-2 1-2 1-4 1-5
Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 3-6 5-14 7-20 11-26 14-32
Percent (%) 2-5 4-10 7-16 12-21 15-26
ASPD 2-4 3-7 5-12 7-16 9-20
ASPD% 2-3 3-7 6-12 9-16 12-19
SUR 2-3 3-6 4-7 5-11 6-13
Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 4-8 7-21 9-31 14-39 17-47
Percent (%) 3-6 5-12 9-20 15-25 18-31
ASPD 3-6 4-9 6-16 8-21 10-27
ASPD% 3-4 4-9 8-16 12-20 15-24
SUR 3-4 4-8 5-9 6-15 7-18

Enhancement Inheritance

  • Enhancement Inheritance sacrifices an existing enhanced piece of equipment of the same type (1H weapons-to-1H weapons, shoes-to-shoes, etc.) to increase the enhancement value of another item.
  • The total gold and ore cost of the sacrificed item is applied to the new one, which is why you will differences between the potential enhancement level across gear of different Ranks (Steel, Ebon, etc.).
  • This option can help preserve your resources when upgrading to better or higher-tier equipment.
  • The expected outcome is shown after selecting the piece of equipment to be sacrificed. It also comes with a small chance of an excellent (+1) or poor (-1) outcome.
  • You can inherit an enhancement level higher than an item can reach if its Strength (Unification level) is not high enough (see Unification below). When that is the expected level, the value will be shown as something like +5 (+7)!. Upon increasing the item's unification Strength to accommodate the higher level, the item's enhancement level will automatically be increased.

Unify

  • Unification is the process of increasing the Strength of an item to increase its allowable enhancement limit by 'unifying' it with identically named items. Those items don't need to be enhanced in any way, and are consumed in the process.
Unification Visual Guide

  • Update March 2026: Unification no longer needs to be done step-by-step from 1 to 2 to 3, you can now select as many items as you want to 'feed' into the item being strengthened.
    • The total item count still works the same (27 items unified produces a single Strength 3 item)
    • For example: you can take an item from Strength 0 to 2 by unifying it with 8 other items (for a total of 9 including the improved item) all in one unification step.
  • Items can now be 'partially' strengthened:
    • Only feeding an item 7 other items will leave it at Strength 1 and 5/6 of the way to Strength 2.
    • It will stay this way until unified with one more item, at which point it will become Strength 2.
    • Many players regularly enhancing equipment to +20 deliberately use 26 'unification fodder' items to build up a stock of "Strength 2 (17/18)" items ready to take a good base item right to Strength 3.
    • Such fodder items only take 1 storage slot instead of the 6 slots previously needed to quickly +20 an item.

There is NO 'partially unified' visual indicator

  • A "Strength 2 (0/18)" item looks identical to a "Strength 2(17/18)" item, despite one being a lot more value than the other.
  • The unification screen would let you select either of those items for use with 2 other Strength 2 items to make a Strength 3 item.
  • The game will provide zero indication that you're 'over-unifying' the item. Selecting the wrong one will wasted those unified fodder items.
  • This might not matter for a shop-bought helm, but could be quite frustrating for painstakingly acquired rare items.
  • Drecom will not restore lost items from such user-error no matter how much you beg.

Extract

  • Equipment that has one or more Blessings can be "extracted". The extraction process destroys the item and can yield an Alteration Stone, Refinement Stone, Refinement Stone Fragments, or nothing.
  • The type of stone extracted is randomly selected from one of the Blessings on the piece of equipment. Current estimates put extraction liklihood at about 20% per Blessing.
  • Refinement stone fragments can be redeemed for Refinment Stones at the Jeweler under Exchange - Refinement Stone. They cost 500 fragments each for a 3* equivalent stone.

Alteration and Refinement Stone Values

Blessing Type                 1★     2★     3 ★     4★     5★    
Flat 1-3 2-4 3-5 4-6 5-7
Percent (%) 1-2 1-3 2-4 3-5 4-6
ASPD, SUR 1-2 2-3 3-4 3-5 4-6
ASPD% 1-2 1-3 2-4 3-5 3-6
  • The equipment's Quality (★) determines the ★ value of the Alteration or Refinement Stone.
  • Depending on RNG an extracted stone can roll up to 2 tiers higher than the extract piece of equipment. Examples:
    • Extracting a 2★ piece of equipment call roll a 2★ (common), 3★ (rare), or 4★ (very rare) Alteration or Refinment stone.
    • Extracting a 3★ piece of equipment call roll a 3★ (common), 4★ (rare), or 5★ (very rare) Alteration or Refinment stone.

Refine

Refining an item increases the value of a Blessing and requires a matching Refinement Stone. Every blessing on an item can be refined, but only one refinement stone can be applied to each blessing. Subsequent refinements of a blessing will replace previously applied refinements. Potential refinement range is shown prior to using the stone.

As of version 1.12.1, refinement bonuses are retained if you enhance to a level that also enhances that attribute. Previously, if refined before enhancing to +5, +10, +15, or +20, the enhancement would clear any refinement on the assocated blessing. Depending on the values rolled this could make the attribute value appear to worsen on enhancement.

Alter

Altering an item allows you use an Alteration Stone to change a Blessing to the attribute of that stone, with the new blessing value determined by the range of the alteration stone replacing any previous blessing and refinement value.

Alteration has some nuanced behavior related to enhancement values of +5, +10, +15, and +20, that will apply Blessing enhancements to the 1st, 2nd, 3rd, and 4th Blesssing slots, respectively:

  • Any enhancement performed after alteration will improve that blessing value as usual.
  • Altering a Blessing after that slot has already reached its enhancement checkpoint will replace both the initial Blessing and any refinements as well as the enhancements increase. This will leave the slot with only the value provided by the Alteration Stone. It can be further refine, but will not be further enhanced.
  • This makes it generally preferable to perform any Alteration prior to enhancing beyond the level that will increase that Blessing.

Advanced Blacksmithing

Advanced Extraction

Only the star quality of an item being extracted determines the blessing magnitude of the Refinement and Alteration stones produced.

Tip: Altering a high quality item with undesired Blessings with a low-grade Stone of a desired Blessing, and then successfully extracting the resulting item will result in a higher quality Stone than was used for the alteration, as the game only considers item quality and type of available substats when generating a Stone. The magnitude of the item's Blessings values is not considered. Despite the low rate of extraction success, this can produce useful stones from otherwise less-desired stones and equipment.

Full Alteration

A Full Alteration Stone allows you to reroll all unlocked substats on an item.

Known Ways to Obtain

  • Very VERY rare chance from extracting ANY grade/quality gear.
  • As of April 1st, 2025, can be purchased from the monthly pack: Jeweler Curated Collection Set for 74.99 USD.
  • From Old Castle Ruins Event Shop for 10000 event tokens.
  • Occasionally appear in Limited-Time Offers as an exclusive sale item in packs during events.

It re-rolls all blessings currently on an item. This process is subject to the same RNG that all items are subject to when generating stats on Reversal from junk. It also applies a bonus amount to each blessing that will be the same range as the enhancement bonus you get when enhancing an item to +5/10/15/20. This allows you to "double-dip" on stats when enhancing a piece of gear altered with FAS if it hasn't been enhanced already. Using this method will allow gear to receive stats significantly higher than naturally possible, even in ideal circumstances.

As of Update 1.12.1, Full Alteration Stones will now also re-apply Milestone Blessing bonuses on applicable items (The game will remember the item's Grade or Color), so it is now feasible to use these on items that are already +20. However, it only re-applies those blessings on rolls that are generated by the stone itself and not ones altered after.

Using a SECOND FAS on the same item repeats the process - it will again re-roll all blessings while unlocking an alteration slot, even if you had altered previously.

Example 1: Using One Full Alter Stone

Example 1: Using Two Full Alter Stones

As of Update 1.12.1, Lesser Full Alteration Stones have been added that re-rolls the stats but does not apply re-apply Milestone Blessings. They drop more frequently than Full Alteration Stones, but are still quite rare.

It is highly suggested that a FAS should be saved and used on your highest rarity items - 4 star purple or higher. Good examples for this would the Master Fighter Ring from the Fighter Proving Grounds (A 4 star Red Ring with fixed blessing types, so using a LFAS or FAS just rerolls the values - and FAS adds an bonus Blessing - but doesn't change the blessing types.) or certain extremely strong gacha equipment like Blade Cuisinart if they have a good quality/grade. Alternatively, it can be used to give another chance at better rolls on gear that has already been enhanced to +20 if the item has generated with a decent Grade (color).

Composite Reinforcement

ABYSS 4 WARNING: DO NOT USE COMPOSITE REINFORCEMENT INGOTS (SILVER INGOTS) UNLESS YOU ABSOLUTELY KNOW HOW IT WORKS AND WHAT YOU'RE DOING. They're rare, expensive, and you do NOT want to waste one out of ignorance.

Abyss 4 and Silver Tier equipment introduced a new method of improving lower rank equipment called Composite Reinforcement. To over-simplify, it lets you attempt to improve primary equipment stats stats (ATK/MAG/DIV for weapons, DEF/MDEF for armor) to that of the next material/rank equipment. You do this by paying a fairly steep price and sacrificing other items of the target rank (you can also use special, very expensive, Silver Ingots for guaranteed success). The cost is very high and chance of success gets very low. More details below but in summary:

Just don't. They tried. It's almost never worth it. Just go get actual silver equipment. There's enough out there. This goes double for armor.

Since DEF and MDEF is ridiculously undervalued by the game mechanics, there's practically zero value to reinforcing armor. Because ATK, the primary stat of value, is increased for weapons it may be worth reinfocing particualry rare, very high impact Banner (Gacha) weapons.

Mechanics and Example:

pending

Cost

Level Target \ Rank Target Bronze Iron Steel Ebon Silver 1H Silver 2H Silver Banner 1H Silver Banner 2H
1 30,200 44,800 78,300 51,700 58,600 146,500 72,300 180,800
2 33,200 49,300 86,100 54,300 61,500 153,800 77,200 192,800
3 36,200 53,800 93,900 56,800 64,500 161,100 82,000 204,900
4 42,300 62,700 109,600 62,000 70,300 175,700 86,800 216,900
5 75,400 112,000 195,600 67,200 76,200 190,400 96,400 241,000
6 90,500 134,400 234,700 72,300 82,000 205,000 120,500 301,200
7 -- -- -- 77,500 87,900 219,700 144,600 361,500
8 -- -- -- 103,300 117,200 292,900 192,800 482,000
9 -- -- -- 129,100 146,500 366,100 241,000 602,400
10 -- -- -- 155,000 175,700 439,300 289,200 722,900
Level Target \ Rank Target Bronze Iron Steel Ebon Silver Gacha
1 60400 89600 156500 51700 58600 77200
2 78500 116500 203500 56800 64500 82000
3 150800 224000 391200 62000 70300 86800
4 -- -- -- 67200 76200 96400
5 -- -- -- 77500 87900 192800
6 -- -- -- 129100 146500 241000
7 -- -- -- 155000 175700 289200

* "Special" mostly refers to "Banner" or "gacha" gear. For example: Silver Special* 1H - Blade Cuisinart, Silver Special* 2H - Twin Moon Axe, Silver Special* armor: Master's Armor.

Percent Success Rate

Level Target Rank Target Bronze Iron Steel Ebon Silver 1H Silver 2H Silver Special* 1H Silver Special* 2H
1 100 100 100 100 100 100 80 80
2 80 80 80 90 90 90 70 70
3 70 70 70 80 80 80 60 60
4 35 35 35 70 70 70 50 50
5 22 22 22 40 40 40 30 30
6 20 20 20 35 35 35 25 25
7 -- -- -- 30 30 30 20 20
8 -- -- -- 25 25 25 15 15
9 -- -- -- 22 22 22 10 10
10 -- -- -- 20 20 20 5 5
Level Target Rank Target Bronze Iron Steel Ebon Silver 1H Silver 2H Silver Special* 1H Silver Special* 2H
1 50 50 50 50 50 50 40 40
2 40 40 40 45 45 45 35 35
3 35 35 35 40 40 40 30 30
4 17.5 17.5 17.5 35 35 35 25 25
5 11 11 11 20 20 20 15 15
6 10 10 10 17.5 17.5 17.5 12.5 12.5
7 -- -- -- 15 15 15 10 10
8 -- -- -- 12.5 12.5 12.5 7.5 7.5
9 -- -- -- 11 11 11 5 5
10 -- -- -- 10 10 10 2.5 2.5
Level Target Rank Target Bronze Iron Steel Ebon Silver 1H Silver 2H Silver Special* 1H Silver Special* 2H
1 30 30 30 30 30 30 24 24
2 24 24 24 27 27 27 21 21
3 21 21 21 24 24 24 18 18
4 10.5 10.5 10.5 21 21 21 15 15
5 6.6 6.6 6.6 12 12 12 9 9
6 6 6 6 10.5 10.5 10.5 7.5 7.5
7 -- -- -- 9 9 9 6 6
8 -- -- -- 7.5 7.5 7.5 4.5 4.5
9 -- -- -- 6.6 6.6 6.6 3 3
10 -- -- -- 6 6 6 1.5 1.5
Level Target Rank Target Bronze Iron Steel Ebon Silver 1H Silver 2H Silver Special* 1H Silver Special* 2H
1 15 15 15 15 15 15 12 12
2 12 12 12 13.5 13.5 13.5 10.5 10.5
3 10.5 10.5 10.5 12 12 12 9 9
4 5.25 5.25 5.25 10.5 10.5 10.5 7.5 7.5
5 3.3 3.3 3.3 6 6 6 4.5 4.5
6 3 3 3 5.25 5.25 5.25 3.75 3.75
7 -- -- -- 4.5 4.5 4.5 3 3
8 -- -- -- 3.75 3.75 3.75 2.25 2.25
9 -- -- -- 3.3 3.3 3.3 1.5 1.5
10 -- -- -- 3 3 3 0.75 0.75
Level Target Rank Target Bronze Iron Steel Ebon Silver 1H Silver 2H Silver Special* 1H Silver Special* 2H
1 5 5 5 5 5 5 4 4
2 4 4 4 4.5 4.5 4.5 3.5 3.5
3 3.5 3.5 3.5 4 4 4 3 3
4 1.75 1.75 1.75 3.5 3.5 3.5 2.5 2.5
5 1.1 1.1 1.1 2 2 2 1.5 1.5
6 1 1 1 1.75 1.75 1.75 1.25 1.25
7 -- -- -- 1.5 1.5 1.5 1 1
8 -- -- -- 1.25 1.25 1.25 0.75 0.75
9 -- -- -- 1.1 1.1 1.1 0.5 0.5
10 -- -- -- 1 1 1 0.25 0.25
Level Target \ Rank Target Bronze Iron Steel Ebon Silver Silver Special*
1 100 100 100 100 100 80
2 50 50 50 80 80 70
3 35 35 35 70 70 60
4 -- -- -- 40 40 40
5 -- -- -- 30 30 25
6 -- -- -- 22 22 10
7 -- -- -- 20 20 5
Level Target \ Rank Target Bronze Iron Steel Ebon Silver Silver Special*
1 50 50 50 50 50 40
2 25 25 25 40 40 35
3 17.5 17.5 17.5 35 35 30
4 -- -- -- 20 20 20
5 -- -- -- 15 15 12.5
6 -- -- -- 11 11 5
7 -- -- -- 10 10 2.5
Level Target \ Rank Target Bronze Iron Steel Ebon Silver Silver Special*
1 30 30 30 30 30 24
2 15 15 15 24 24 21
3 10.5 10.5 10.5 21 21 18
4 -- -- -- 12 12 12
5 -- -- -- 9 9 7.5
6 -- -- -- 6.6 6.6 3
7 -- -- -- 6 6 1.5
Level Target \ Rank Target Bronze Iron Steel Ebon Silver Silver Special*
1 15 15 15 15 15 12
2 7.5 7.5 7.5 12 12 10.5
3 5.25 5.25 5.25 10.5 10.5 9
4 -- -- -- 6 6 6
5 -- -- -- 4.5 4.5 3.75
6 -- -- -- 3.3 3.3 1.5
7 -- -- -- 3 3 0.75
Level Target \ Rank Target Bronze Iron Steel Ebon Silver Silver Special*
1 5 5 5 5 5 4
2 2.5 2.5 2.5 4 4 3.5
3 1.75 1.75 1.75 3.5 3.5 3
4 -- -- -- 2 2 2
5 -- -- -- 1.5 1.5 1.25
6 -- -- -- 1.1 1.1 0.5
7 -- -- -- 1 1 0.25

* "Special" mostly refers to "Banner" or "gacha" gear. For example: Silver Special* 1H - Blade Cuisinart, Silver Special* 2H - Twin Moon Axe, Silver Special* armor: Master's Armor.

Credits

Thanks to Discord users samuraidoc for experimenting with FAS + Guide writeup and L'Montes for lots of very expensive trial and error to generate data for Composite Reinforcement.

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