Blacksmithing becomes available early in the game after your party enters the first major city, Royal Capital Luknalia. It offers several methods for improving your weapons, armor and accessories, and is essential for strengthening your party.
This guide covers most aspects of equipment improvement along with some general equipment guidelines and suggestions.
Terminology
Term
Definition
Innate Attributes
Stats inherent to a piece of equipment before any special blessings are applied, such as Attack Power, Defense Power, etc. Every item of the same type shares the same attributes.
Blessings
Provide an additional increase to a single attribute. Every piece of equipment can have a maximum of 4 blessings. Commonly referred to as "sub-stats".
Grade
The color of the gear that corresponds to the number of Blessings. White = 0, Green = 1, Blue = 2, Purple = 3, Red = 4.
Rank (Tier)
Item material such as Bronze, Iron, Steel, etc. that determine the size of the innate attributes. Commonly referred to as "Tier".
Quality
Refers to the numbers of stars (★), which determines the the Blessing stat range that can roll at both creation (initial value at +0) and enhancements. Ranges from 1-5.
Traits
Additional characteristics or abilities. The most common types are Slayer (e.g., anti-race such as Undead), Type (elemental), or class (e.g., all Daggers have the "Nimble Strike" trait).
Flat Stats
Refers to Blessings that give a static +X to a stat such as +8 ATK or +12 MAG.
Percent (%) Stats
Refers to Blessings that give a % of a unit's base stats with no gear equipped such as 10% ATK or 7% ASPD.
Visual Guides
Enhance
Increases item Enhancement Value up to a maximum of +20, increasing the Innate Attributes of the item. See Equipment Tables for catalogued stats and enhancement improvements.
Enhancing an item to +5 and beyond requires different grades and quantities of iron ore to be used.
Enhancing items beyond +5, +10, and +15 also requires unification (see below) to increase the Strength of the item.
At Enhancement Values of +5, +10, +15 and +20, an item's Grade is increased and either a new Blessing is unlocked in the item's 1st, 2nd, 3rd, or 4th blessing slot, respectively, or a Blessing that already exists in that slot is improved.
Gold Cost for Enhancing
Equipment Rank
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
Total
Worn
150
300
500
750
1,050
1,400
1,950
2,550
3,200
3,900
4,650
5,700
6,800
7,950
9,150
10,400
12,050
13,750
17,150
23,950
127,300
Bronze
200
350
550
800
1,100
1,450
2,000
2,700
3,550
4,550
5,700
7,250
8,950
10,800
12,800
14,950
17,700
20,650
26,550
38,350
180,950
Iron
350
500
750
1,100
1,550
2,100
2,850
3,750
4,800
6,050
7,500
9,350
11,500
13,950
16,700
19,750
23,400
27,350
39,200
76,200
268,700
Steel
500
700
1,100
1,700
2,500
3,500
4,900
6,650
8,750
11,200
14,000
17,400
21,250
25,550
30,300
35,500
41,500
48,050
67,700
126,650
469,400
Ebonsteel
550
770
1,210
1,870
2,750
3,850
5,390
7,315
9,625
12,320
15,400
19,140
23,375
28,105
33,330
39,050
45,650
52,855
74,470
139,315
516,340
Special*
650
900
1,500
2,450
3,750
5,400
7,650
10,500
13,950
18,000
22,650
28,100
34,750
42,600
51,650
61,900
74,150
87,800
128,750
251,600
848,700
Type
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
Total
Armor, 1H Weapon, 1/2H Staff
610
850
1,340
2,060
3,030
4,240
5,930
8,050
10,590
13,560
16,940
21,060
25,720
30,920
36,670
44,910
52,500
60,790
85,650
160,220
585,640
2H Weapons
640
940
1,560
2,500
3,830
5,330
7,600
10,500
14,080
18,360
27,400
36,120
46,670
59,210
73,930
112,590
142,280
177,160
254,790
468,610
1,464,100
Special*
720
990
1,650
2,700
4,130
5,940
8,420
11,550
15,350
19,800
24,920
30,910
38,230
46,860
56,820
71,190
85,280
100,970
148,070
289,340
963,840
Special 2H Weapons*
750
1,100
1,920
3,260
5,200
7,450
10,770
15,040
20,370
26,770
40,090
52,820
69,040
89,140
113,570
175,450
226,690
288,190
430,720
831,260
2,409,600
* "Special" mostly refers to "Banner" or "gacha" gear. Not all banner weapons and armor sort exactly by those descriptions. The 1st level enhancement cost will confirm for you what tier it falls into.
Ore Cost
Grade
Color
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
Total
Low Grade
Gray
1
2
3
4
5
15
Mid Grade
Red
1
2
3
4
5
15
High Grade
Blue
1
2
3
4
5
15
Fine Grade
Gold
1
1
Grade
Color
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
Total
Mid Grade
Red
1
2
3
4
5
15
High Grade
Blue
1
2
3
4
5
15
Fine Grade
Gold
1
2
3
4
5
15
Silver Grade
Silver
1
1
Blessing Range Tables
When enhancing a piece of equipment there is a minimum and maximum range of values that can roll depending on its Rank (Tier) and Quality (★).
Worn through Ebonsteel Rank share the same enhancement values although their costs are different.
Silver gear found in Abyss 4 benefits from higher minimum and maximum values. 2H Silver weapons are more expensive to enhance, but have the highest maximum enhancement values.
Quality (★) is the primary determining factor of Blessing ranges.
Most players target 3-4 ★ and Blue (2 Blessings) and/or Purple (3 Blessings) to invest in for the long-term. If you are a new player, then use what you have available. But, understand that you will develop several "interim" pieces that you will switch out in the future.
Worn - Ebonsteel
Blessing Type
1★
2★
3 ★
4★
5★
Flat
2-3
3-5
5-7
8-10
11-13
Percent (%)
1-3
3-6
5-9
9-13
12-16
ASPD
1-2
2-4
4-6
6-8
8-10
ASPD%
1-2
2-4
4-6
6-9
9-11
SUR
1-2
2-3
3-4
4-5
5-6
Blessing Type
1★
2★
3 ★
4★
5★
Flat
1-2
2-5
2-8
3-10
3-12
Percent (%)
1
1-2
2-3
3
3-4
ASPD
1-2
1-2
1-3
1-4
1-5
ASPD%
1
1-2
2-3
3
3-4
SUR
1
1-2
1-2
1-3
1-4
Blessing Type
1★
2★
3 ★
4★
5★
Flat
3-5
5-10
7-15
11-20
14-25
Percent (%)
2-4
4-8
7-12
12-16
15-20
ASPD
2-4
3-6
5-9
7-12
9-15
ASPD%
2-3
3-6
6-9
9-12
12-15
SUR
2-3
3-5
4-6
5-8
6-10
Blessing Type
1★
2★
3 ★
4★
5★
Flat
4-7
7-15
9-23
14-30
17-37
Percent (%)
3-5
5-10
9-15
15-19
18-24
ASPD
3-5
4-8
6-12
8-16
10-20
ASPD%
3-4
4-8
8-12
12-15
15-19
SUR
3-4
4-7
5-8
6-11
7-14
Silver
Blessing Type
1★
2★
3 ★
4★
5★
Flat
2-4
3-6
5-8
8-12
11-16
Percent (%)
1-4
3-7
5-11
9-16
12-19
ASPD
1-2
2-5
4-7
6-10
8-12
ASPD%
1-2
2-5
4-7
6-11
9-13
SUR
1-2
2-4
3-5
4-6
5-7
Blessing Type
1★
2★
3 ★
4★
5★
Flat
1-2
2-6
2-10
3-12
3-14
Percent (%)
1
1-2
2-4
3-4
3-5
ASPD
1-2
1-2
1-4
1-5
1-6
ASPD%
1
1-2
2-4
3-4
3-5
SUR
1
1-2
1-2
1-4
1-5
Blessing Type
1★
2★
3 ★
4★
5★
Flat
3-6
5-12
7-18
11-24
14-30
Percent (%)
2-5
4-9
7-15
12-20
15-24
ASPD
2-4
3-7
5-11
7-15
9-18
ASPD%
2-3
3-7
6-11
9-15
12-18
SUR
2-3
3-6
4-7
5-10
6-12
Blessing Type
1★
2★
3 ★
4★
5★
Flat
4-8
7-18
9-28
14-36
17-44
Percent (%)
3-6
5-11
9-19
15-24
18-29
ASPD
3-6
4-9
6-15
8-20
10-24
ASPD%
3-4
4-9
8-15
12-19
15-23
SUR
3-4
4-8
5-9
6-14
7-17
Silver 2H Weapons
Blessing Type
1★
2★
3 ★
4★
5★
Flat
2-4
3-7
5-9
8-13
11-17
Percent (%)
1-4
3-8
5-12
9-17
12-21
ASPD
1-2
2-5
4-8
6-11
8-13
ASPD%
1-2
2-5
4-8
6-12
9-14
SUR
1-2
2-4
3-5
4-7
5-8
Blessing Type
1★
2★
3 ★
4★
5★
Flat
1-2
2-7
2-11
3-13
3-15
Percent (%)
1
1-2
2-4
3-4
3-5
ASPD
1-2
1-2
1-4
1-5
1-7
ASPD%
1
1-2
2-4
3-4
3-5
SUR
1
1-2
1-2
1-4
1-5
Blessing Type
1★
2★
3 ★
4★
5★
Flat
3-6
5-14
7-20
11-26
14-32
Percent (%)
2-5
4-10
7-16
12-21
15-26
ASPD
2-4
3-7
5-12
7-16
9-20
ASPD%
2-3
3-7
6-12
9-16
12-19
SUR
2-3
3-6
4-7
5-11
6-13
Blessing Type
1★
2★
3 ★
4★
5★
Flat
4-8
7-21
9-31
14-39
17-47
Percent (%)
3-6
5-12
9-20
15-25
18-31
ASPD
3-6
4-9
6-16
8-21
10-27
ASPD%
3-4
4-9
8-16
12-20
15-24
SUR
3-4
4-8
5-9
6-15
7-18
Enhancement Inheritance
Enhancement Inheritance sacrifices an existing enhanced piece of equipment of the same type (1H weapons-to-1H weapons, shoes-to-shoes, etc.) to increase the enhancement value of another item.
The total gold and ore cost of the sacrificed item is applied to the new one, which is why you will differences between the potential enhancement level across gear of different Ranks (Steel, Ebon, etc.).
This option can help preserve your resources when upgrading to better or higher-tier equipment.
The expected outcome is shown after selecting the piece of equipment to be sacrificed. It also comes with a small chance of an excellent (+1) or poor (-1) outcome.
You can inherit an enhancement level higher than an item can reach if its Strength (Unification level) is not high enough (see Unification below). When that is the expected level, the value will be shown as something like +5 (+7)!. Upon increasing the item's unification Strength to accommodate the higher level, the item's enhancement level will automatically be increased.
Unify
Unification is the process of increasing the Strength of an item to increase its allowable enhancement limit by 'unifying' it with identically named items. Those items don't need to be enhanced in any way, and are consumed in the process.
Unification Visual Guide
Update March 2026: Unification no longer needs to be done step-by-step from 1 to 2 to 3, you can now select as many items as you want to 'feed' into the item being strengthened.
The total item count still works the same (27 items unified produces a single Strength 3 item)
For example: you can take an item from Strength 0 to 2 by unifying it with 8 other items (for a total of 9 including the improved item) all in one unification step.
Items can now be 'partially' strengthened:
Only feeding an item 7 other items will leave it at Strength 1 and 5/6 of the way to Strength 2.
It will stay this way until unified with one more item, at which point it will become Strength 2.
Many players regularly enhancing equipment to +20 deliberately use 26 'unification fodder' items to build up a stock of "Strength 2 (17/18)" items ready to take a good base item right to Strength 3.
Such fodder items only take 1 storage slot instead of the 6 slots previously needed to quickly +20 an item.
There is NO 'partially unified' visual indicator
A "Strength 2 (0/18)" item looks identical to a "Strength 2(17/18)" item, despite one being a lot more value than the other.
The unification screen would let you select either of those items for use with 2 other Strength 2 items to make a Strength 3 item.
The game will provide zero indication that you're 'over-unifying' the item. Selecting the wrong one will wasted those unified fodder items.
This might not matter for a shop-bought helm, but could be quite frustrating for painstakingly acquired rare items.
Drecom will not restore lost items from such user-error no matter how much you beg.
Extract
Equipment that has one or more Blessings can be "extracted". The extraction process destroys the item and can yield an Alteration Stone, Refinement Stone, Refinement Stone Fragments, or nothing.
The type of stone extracted is randomly selected from one of the Blessings on the piece of equipment. Current estimates put extraction liklihood at about 20% per Blessing.
Refinement stone fragments can be redeemed for Refinment Stones at the Jeweler under Exchange - Refinement Stone. They cost 500 fragments each for a 3* equivalent stone.
Alteration and Refinement Stone Values
Blessing Type
1★
2★
3 ★
4★
5★
Flat
1-3
2-4
3-5
4-6
5-7
Percent (%)
1-2
1-3
2-4
3-5
4-6
ASPD, SUR
1-2
2-3
3-4
3-5
4-6
ASPD%
1-2
1-3
2-4
3-5
3-6
The equipment's Quality (★) determines the ★ value of the Alteration or Refinement Stone.
Depending on RNG an extracted stone can roll up to 2 tiers higher than the extract piece of equipment. Examples:
Extracting a 2★ piece of equipment call roll a 2★ (common), 3★ (rare), or 4★ (very rare) Alteration or Refinment stone.
Extracting a 3★ piece of equipment call roll a 3★ (common), 4★ (rare), or 5★ (very rare) Alteration or Refinment stone.
Refine
Refining an item increases the value of a Blessing and requires a matching Refinement Stone. Every blessing on an item can be refined, but only one refinement stone can be applied to each blessing. Subsequent refinements of a blessing will replace previously applied refinements. Potential refinement range is shown prior to using the stone.
As of version 1.12.1, refinement bonuses are retained if you enhance to a level that also enhances that attribute. Previously, if refined before enhancing to +5, +10, +15, or +20, the enhancement would clear any refinement on the assocated blessing. Depending on the values rolled this could make the attribute value appear to worsen on enhancement.
Alter
Altering an item allows you use an Alteration Stone to change a Blessing to the attribute of that stone, with the new blessing value determined by the range of the alteration stone replacing any previous blessing and refinement value.
Alteration has some nuanced behavior related to enhancement values of +5, +10, +15, and +20, that will apply Blessing enhancements to the 1st, 2nd, 3rd, and 4th Blesssing slots, respectively:
Any enhancement performed after alteration will improve that blessing value as usual.
Altering a Blessing after that slot has already reached its enhancement checkpoint will replace both the initial Blessing and any refinements as well as the enhancements increase. This will leave the slot with only the value provided by the Alteration Stone. It can be further refine, but will not be further enhanced.
This makes it generally preferable to perform any Alteration prior to enhancing beyond the level that will increase that Blessing.
Advanced Blacksmithing
Advanced Extraction
Only the star quality of an item being extracted determines the blessing magnitude of the Refinement and Alteration stones produced.
Tip: Altering a high quality item with undesired Blessings with a low-grade Stone of a desired Blessing, and then successfully extracting the resulting item will result in a higher quality Stone than was used for the alteration, as the game only considers item quality and type of available substats when generating a Stone. The magnitude of the item's Blessings values is not considered. Despite the low rate of extraction success, this can produce useful stones from otherwise less-desired stones and equipment.
Full Alteration
A Full Alteration Stone allows you to reroll all unlocked substats on an item.
Known Ways to Obtain
Very VERY rare chance from extracting ANY grade/quality gear.
As of April 1st, 2025, can be purchased from the monthly pack: Jeweler Curated Collection Set for 74.99 USD.
From Old Castle Ruins Event Shop for 10000 event tokens.
Occasionally appear in Limited-Time Offers as an exclusive sale item in packs during events.
It re-rolls all blessings currently on an item. This process is subject to the same RNG that all items are subject to when generating stats on Reversal from junk. It also applies a bonus amount to each blessing that will be the same range as the enhancement bonus you get when enhancing an item to +5/10/15/20. This allows you to "double-dip" on stats when enhancing a piece of gear altered with FAS if it hasn't been enhanced already. Using this method will allow gear to receive stats significantly higher than naturally possible, even in ideal circumstances.
As of Update 1.12.1, Full Alteration Stones will now also re-apply Milestone Blessing bonuses on applicable items (The game will remember the item's Grade or Color), so it is now feasible to use these on items that are already +20. However, it only re-applies those blessings on rolls that are generated by the stone itself and not ones altered after.
Using a SECOND FAS on the same item repeats the process - it will again re-roll all blessings while unlocking an alteration slot, even if you had altered previously.
Example 1: Using One Full Alter Stone
Example 1: Using Two Full Alter Stones
As of Update 1.12.1, Lesser Full Alteration Stones have been added that re-rolls the stats but does not apply re-apply Milestone Blessings. They drop more frequently than Full Alteration Stones, but are still quite rare.
It is highly suggested that a FAS should be saved and used on your highest rarity items - 4 star purple or higher. Good examples for this would the Master Fighter Ring from the Fighter Proving Grounds (A 4 star Red Ring with fixed blessing types, so using a LFAS or FAS just rerolls the values - and FAS adds an bonus Blessing - but doesn't change the blessing types.) or certain extremely strong gacha equipment like Blade Cuisinart if they have a good quality/grade. Alternatively, it can be used to give another chance at better rolls on gear that has already been enhanced to +20 if the item has generated with a decent Grade (color).
Composite Reinforcement
ABYSS 4 WARNING: DO NOT USE COMPOSITE REINFORCEMENT INGOTS (SILVER INGOTS) UNLESS YOU ABSOLUTELY KNOW HOW IT WORKS AND WHAT YOU'RE DOING. They're rare, expensive, and you do NOT want to waste one out of ignorance.
Abyss 4 and Silver Tier equipment introduced a new method of improving lower rank equipment called Composite Reinforcement. To over-simplify, it lets you attempt to improve primary equipment stats stats (ATK/MAG/DIV for weapons, DEF/MDEF for armor) to that of the next material/rank equipment. You do this by paying a fairly steep price and sacrificing other items of the target rank (you can also use special, very expensive, Silver Ingots for guaranteed success). The cost is very high and chance of success gets very low. More details below but in summary:
Just don't. They tried. It's almost never worth it. Just go get actual silver equipment. There's enough out there. This goes double for armor.
Since DEF and MDEF is ridiculously undervalued by the game mechanics, there's practically zero value to reinforcing armor. Because ATK, the primary stat of value, is increased for weapons it may be worth reinfocing particualry rare, very high impact Banner (Gacha) weapons.
Mechanics and Example:
pending
Cost
Level Target \ Rank Target
Bronze
Iron
Steel
Ebon
Silver 1H
Silver 2H
Silver Banner 1H
Silver Banner 2H
1
30,200
44,800
78,300
51,700
58,600
146,500
72,300
180,800
2
33,200
49,300
86,100
54,300
61,500
153,800
77,200
192,800
3
36,200
53,800
93,900
56,800
64,500
161,100
82,000
204,900
4
42,300
62,700
109,600
62,000
70,300
175,700
86,800
216,900
5
75,400
112,000
195,600
67,200
76,200
190,400
96,400
241,000
6
90,500
134,400
234,700
72,300
82,000
205,000
120,500
301,200
7
--
--
--
77,500
87,900
219,700
144,600
361,500
8
--
--
--
103,300
117,200
292,900
192,800
482,000
9
--
--
--
129,100
146,500
366,100
241,000
602,400
10
--
--
--
155,000
175,700
439,300
289,200
722,900
Level Target \ Rank Target
Bronze
Iron
Steel
Ebon
Silver
Gacha
1
60400
89600
156500
51700
58600
77200
2
78500
116500
203500
56800
64500
82000
3
150800
224000
391200
62000
70300
86800
4
--
--
--
67200
76200
96400
5
--
--
--
77500
87900
192800
6
--
--
--
129100
146500
241000
7
--
--
--
155000
175700
289200
* "Special" mostly refers to "Banner" or "gacha" gear. For example: Silver Special* 1H - Blade Cuisinart, Silver Special* 2H - Twin Moon Axe, Silver Special* armor: Master's Armor.
Percent Success Rate
Level Target Rank Target
Bronze
Iron
Steel
Ebon
Silver 1H
Silver 2H
Silver Special* 1H
Silver Special* 2H
1
100
100
100
100
100
100
80
80
2
80
80
80
90
90
90
70
70
3
70
70
70
80
80
80
60
60
4
35
35
35
70
70
70
50
50
5
22
22
22
40
40
40
30
30
6
20
20
20
35
35
35
25
25
7
--
--
--
30
30
30
20
20
8
--
--
--
25
25
25
15
15
9
--
--
--
22
22
22
10
10
10
--
--
--
20
20
20
5
5
Level Target Rank Target
Bronze
Iron
Steel
Ebon
Silver 1H
Silver 2H
Silver Special* 1H
Silver Special* 2H
1
50
50
50
50
50
50
40
40
2
40
40
40
45
45
45
35
35
3
35
35
35
40
40
40
30
30
4
17.5
17.5
17.5
35
35
35
25
25
5
11
11
11
20
20
20
15
15
6
10
10
10
17.5
17.5
17.5
12.5
12.5
7
--
--
--
15
15
15
10
10
8
--
--
--
12.5
12.5
12.5
7.5
7.5
9
--
--
--
11
11
11
5
5
10
--
--
--
10
10
10
2.5
2.5
Level Target Rank Target
Bronze
Iron
Steel
Ebon
Silver 1H
Silver 2H
Silver Special* 1H
Silver Special* 2H
1
30
30
30
30
30
30
24
24
2
24
24
24
27
27
27
21
21
3
21
21
21
24
24
24
18
18
4
10.5
10.5
10.5
21
21
21
15
15
5
6.6
6.6
6.6
12
12
12
9
9
6
6
6
6
10.5
10.5
10.5
7.5
7.5
7
--
--
--
9
9
9
6
6
8
--
--
--
7.5
7.5
7.5
4.5
4.5
9
--
--
--
6.6
6.6
6.6
3
3
10
--
--
--
6
6
6
1.5
1.5
Level Target Rank Target
Bronze
Iron
Steel
Ebon
Silver 1H
Silver 2H
Silver Special* 1H
Silver Special* 2H
1
15
15
15
15
15
15
12
12
2
12
12
12
13.5
13.5
13.5
10.5
10.5
3
10.5
10.5
10.5
12
12
12
9
9
4
5.25
5.25
5.25
10.5
10.5
10.5
7.5
7.5
5
3.3
3.3
3.3
6
6
6
4.5
4.5
6
3
3
3
5.25
5.25
5.25
3.75
3.75
7
--
--
--
4.5
4.5
4.5
3
3
8
--
--
--
3.75
3.75
3.75
2.25
2.25
9
--
--
--
3.3
3.3
3.3
1.5
1.5
10
--
--
--
3
3
3
0.75
0.75
Level Target Rank Target
Bronze
Iron
Steel
Ebon
Silver 1H
Silver 2H
Silver Special* 1H
Silver Special* 2H
1
5
5
5
5
5
5
4
4
2
4
4
4
4.5
4.5
4.5
3.5
3.5
3
3.5
3.5
3.5
4
4
4
3
3
4
1.75
1.75
1.75
3.5
3.5
3.5
2.5
2.5
5
1.1
1.1
1.1
2
2
2
1.5
1.5
6
1
1
1
1.75
1.75
1.75
1.25
1.25
7
--
--
--
1.5
1.5
1.5
1
1
8
--
--
--
1.25
1.25
1.25
0.75
0.75
9
--
--
--
1.1
1.1
1.1
0.5
0.5
10
--
--
--
1
1
1
0.25
0.25
Level Target \ Rank Target
Bronze
Iron
Steel
Ebon
Silver
Silver Special*
1
100
100
100
100
100
80
2
50
50
50
80
80
70
3
35
35
35
70
70
60
4
--
--
--
40
40
40
5
--
--
--
30
30
25
6
--
--
--
22
22
10
7
--
--
--
20
20
5
Level Target \ Rank Target
Bronze
Iron
Steel
Ebon
Silver
Silver Special*
1
50
50
50
50
50
40
2
25
25
25
40
40
35
3
17.5
17.5
17.5
35
35
30
4
--
--
--
20
20
20
5
--
--
--
15
15
12.5
6
--
--
--
11
11
5
7
--
--
--
10
10
2.5
Level Target \ Rank Target
Bronze
Iron
Steel
Ebon
Silver
Silver Special*
1
30
30
30
30
30
24
2
15
15
15
24
24
21
3
10.5
10.5
10.5
21
21
18
4
--
--
--
12
12
12
5
--
--
--
9
9
7.5
6
--
--
--
6.6
6.6
3
7
--
--
--
6
6
1.5
Level Target \ Rank Target
Bronze
Iron
Steel
Ebon
Silver
Silver Special*
1
15
15
15
15
15
12
2
7.5
7.5
7.5
12
12
10.5
3
5.25
5.25
5.25
10.5
10.5
9
4
--
--
--
6
6
6
5
--
--
--
4.5
4.5
3.75
6
--
--
--
3.3
3.3
1.5
7
--
--
--
3
3
0.75
Level Target \ Rank Target
Bronze
Iron
Steel
Ebon
Silver
Silver Special*
1
5
5
5
5
5
4
2
2.5
2.5
2.5
4
4
3.5
3
1.75
1.75
1.75
3.5
3.5
3
4
--
--
--
2
2
2
5
--
--
--
1.5
1.5
1.25
6
--
--
--
1.1
1.1
0.5
7
--
--
--
1
1
0.25
* "Special" mostly refers to "Banner" or "gacha" gear. For example: Silver Special* 1H - Blade Cuisinart, Silver Special* 2H - Twin Moon Axe, Silver Special* armor: Master's Armor.
Credits
Thanks to Discord users samuraidoc for experimenting with FAS + Guide writeup and L'Montes for lots of very expensive trial and error to generate data for Composite Reinforcement.