Chloe 
Basic Info
Rarity: General
Race: Beastfolk
Gender: Female
Type: Fire
Personality: Good
Bondmate Trait: STR
Starting Class: Fighter
Class Change: Knight
Alternate Style: Everdistant Summershade
Base Traits
| Strength | IQ | Piety | Vitality | Dexterity | Speed | Luck |
|---|---|---|---|---|---|---|
| 14 | 13 | 8 | 15 | 14 | 15 | 8 |
| Strength | IQ | Piety | Vitality | Dexterity | Speed | Luck |
|---|---|---|---|---|---|---|
| 14 | 13 | 9 | 16 | 13 | 15 | 8 |
Official IV Table: Chloe
Official IV Table: Chloe - Everdistant Summershade
Skills
Merging: If standard Chloe and Everdistant Summershade Chloe are merged, inheritable skills are shared by both styles, but changing styles will swap any style-specific uninheritable passive and discipline skills. See Merging Guide.
Inheritable Skill
Increases the user's Attack Power and decreases Defense Power for 4 turns. Attack Power increases even further with skill level.
Passively increases Defense Power. Defense Power increases even further with skill level. (Chloe)
Potential Inherit
Passively increases Accuracy. Accuracy increases even further with skill level.
Unique Skill (Not Inheritable)
Increases damage to adventurers and reduces damage from adventurers. Damage to adventurers increases and damage taken from adventurers is reduced.
Increases damage dealt to humanoids and reduces damage taken from humanoids. Damage to humanoids increases and damage taken from humanoids decreases.
Discipline Skill
Passively increases all stats, with SP/Resistance increased even further. SP/Resistance increase even further with skill level.
Passively increases all stats/Surety, with SP increased even further. SP/Surety increase even further with skill level.
Class-learned Skills List
| Level | Name | Type | Restriction |
|---|---|---|---|
| 4 | Heavy Attack | Active | |
| 6 | Passive HP Up (Fighter) | Passive | |
| 8 | Warrior's Battle Cry | Active | |
| 10 | Passive Attack Power Up (Fighter) | Passive | |
| 12 | Counterattack | Passive | Close/mid-range weapon-specific |
| 14 | Armor Break | Active | |
| 16 | Passive Accuracy Up (Fighter) | Passive | |
| 18 | Follow-Up Attack | Passive | |
| 25 | Way of the Warrior | Passive | |
| 31 | Wild Strike | Active | Close/mid-range weapon-specific |
| 36 | Will to Fight | Passive | |
| 51 | Immortal Strike | Active | |
| 54 | Full Power Strike | Active | Fighter/Dark Knight of Bastok/Priestess of the Far East-specific |
| 62 | Earth-Splitting Strike | Active | Fighter/Tall Mage/Priestess of the Far East-specific, Close/mid-range weapon-specific |
| 65 | Drastic Strike | Active | Fighter/Dark Knight of Bastok-specific |
| 68 | Poised All-Out Strike | Active | Fighter/Mage of the Black Rod/Dark Knight of Bastok/Priestess of the Far East-specific |
| 70 | Armsmanship | Passive |
| Level | Name | Type | Restriction |
|---|---|---|---|
| 1 | Cover | Active | Knight-specific |
| 3 | Passive HP Up (Knight) | Passive | |
| 6 | Self-Healing | Active | |
| 7 | Passive Resistance Up (Knight) | Passive | |
| 8 | Stun Bash | Active | Close/mid-range weapon-specific |
| 10 | Passive Defense Power Up (Knight) | Passive | |
| 12 | Assault Guard | Passive | |
| 14 | Attract Hit | Active | |
| 17 | Passive Magic Defense Up (Knight) | Passive | |
| 20 | Line Cover | Active | Knight-specific |
| 25 | Way of the Knight | Passive | |
| 27 | Self-Defense | Active | |
| 29 | Recovery | Passive | |
| 32 | Behind Cover | Passive | Knight-specific |
| 35 | Unyielding Will to Fight | Passive | |
| 38 | Defensive Provoke | Active | Close/mid-range weapon-specific |
| 40 | All Cover | Active | Knight-specific |
| 51 | Knight's Defense | Active | Knight-specific |
| 54 | Fortified Strike | Active | Close/mid-range weapon-specific |
| 61 | Cover Defense | Passive | Knight-specific |
| 64 | Guardian Blow | Active | Heavy Shield-specific |
| 67 | All-Around Cover | Active | Knight-specific |
| 70 | Magic Guard | Passive | Knight-specific |
Adventurer Reviews
Shiro's Analysis
So we got really good passive improvement in her case. Going from adventurers to humanoid which while still being rather niche is way more common as soon as we hit the third abyss. Sadly it’s still not as common as magical beast enemies so as for now it’s good to have but won’t be helpful in most fights.
As for her discipline. We have access to one of the best all around disciplines with SUR and SP. While sadly general adventurers suffer from less growth there than legendary counterparts she’s still standing out with it. So if you’re not using warrior battlecry commonly it’s worth to level her.
As for her class change, it's a knight. Thanks to the rather huge SP pool Chloe can perform well in that role if you’re not using her as a fighter.
To sum it up Chloe (summer version) offers us a really good setup (fire+beastfolk) with access to Donald bondmate for more SP and relics along with her high natural STR she gives a rather fat SP pool allowing for way safier spam of abilities thanks to it. On top of it if you get her discipline it’s further helping her SP pool and gives you a bit SUR. I personally find Chloe as one of the better adventurers thanks to it. Basically if you do not rely heavily on warriors battlecry she's a safe and good investment with a really good setup to be long going skill spammer on bosses.

