Chloe 
Basic Info
Rarity: General
Race: Beastfolk
Gender: Female
Type: Fire
Personality: Good
Bondmate Trait: STR
Starting Class: Fighter
Class Change: Knight
Alternate Style: Everdistant Summershade
Base Traits
| Strength | IQ | Piety | Vitality | Dexterity | Speed | Luck |
|---|---|---|---|---|---|---|
| 14 | 13 | 8 | 15 | 14 | 15 | 8 |
| Strength | IQ | Piety | Vitality | Dexterity | Speed | Luck |
|---|---|---|---|---|---|---|
| 14 | 13 | 9 | 16 | 13 | 15 | 8 |
Skills
Merging: If standard Chloe and Everdistant Summershade Chloe are merged, inheritable skills are shared by both styles, but changing styles will swap any style-specific uninheritable passive and discipline skills. See Merging Guide.
Inheritable Skill
Increases own Attack Power and decreases Defense Power for 4 turns. Attack Power increased further based on skill level.
Continuously increases Defense Power. Defense Power increased further based on skill level. (Chloe)
Potential Inherit
Continuously increases Accuracy. Accuracy increased further based on skill level.
Unique Skill (Not Inheritable)
Increases damage against adventurers and decreases damage from adventurers.
Increases damage against humanoids and decreases damage from humanoids.
Discipline Skill
Continuously increases each stat, SP and Resistance increased further. SP and Resistance increased further based on skill level.
Continuously increases each stat, with SP and Surety increased even further. SP and Surety increased further based on skill level.
Class-learned Skills List
| Level | Name | Type | Restriction |
|---|---|---|---|
| 4 | Heavy Attack | Active | |
| 6 | Passive HP Up (Fighter) | Passive | |
| 8 | Warrior's Battle Cry | Active | |
| 10 | Passive Attack Power Up (Fighter) | Passive | |
| 12 | Counterattack | Passive | Close/mid-range weapon-specific |
| 14 | Armor Break | Active | |
| 16 | Passive Accuracy Up (Fighter) | Passive | |
| 18 | Follow-Up Attack | Passive | |
| 25 | Way of the Warrior | Passive | |
| 31 | Wild Strike | Active | Close/mid-range weapon-specific |
| 36 | Will to Fight | Passive | |
| 51 | Immortal Strike | Active | |
| 54 | Full Power Strike | Active | Fighter-specific |
| 62 | Earth-Splitting Strike | Active | Fighter/Tall Mage-specific, Close/mid-range weapon-specific |
| 65 | Drastic Strike | Active | Fighter-specific |
| 68 | Poised All-Out Strike | Active | Fighter/Mage of the Black Rod-specific |
| 70 | Armsmanship | Passive |
| Level | Name | Type | Restriction |
|---|---|---|---|
| 1 | Cover | Active | Knight-specific |
| 3 | Passive HP Up (Knight) | Passive | |
| 6 | Self-Healing | Active | |
| 7 | Passive Resistance Up (Knight) | Passive | |
| 8 | Stun Bash | Active | Close/mid-range weapon-specific |
| 10 | Passive Defense Power Up (Knight) | Passive | |
| 12 | Assault Guard | Passive | |
| 14 | Attract Hit | Active | |
| 17 | Passive Magic Defense Up (Knight) | Passive | |
| 20 | Line Cover | Active | Knight-specific |
| 25 | Way of the Knight | Passive | |
| 27 | Self-Defense | Active | |
| 29 | Recovery | Passive | |
| 32 | Behind Cover | Passive | Knight-specific |
| 35 | Unyielding Will to Fight | Passive | |
| 38 | Defensive Provoke | Active | Close/mid-range weapon-specific |
| 40 | All Cover | Active | Knight-specific |
| 51 | Knight's Defense | Active | Knight-specific |
| 54 | Fortified Strike | Active | Close/mid-range weapon-specific |
| 61 | Cover Defense | Passive | Knight-specific |
| 64 | Guardian Blow | Active | Heavy Shield-specific |
| 67 | All-Around Cover | Active | Knight-specific |
| 70 | Magic Guard | Passive | Knight-specific |
Adventurer Reviews
Shiro's Analysis
So we got really good passive improvement in her case. Going from adventurers to humanoid which while still being rather niche is way more common as soon as we hit the third abyss. Sadly it’s still not as common as magical beast enemies so as for now it’s good to have but won’t be helpful in most fights.
As for her discipline. We have access to one of the best all around disciplines with SUR and SP. While sadly general adventurers suffer from less growth there than legendary counterparts she’s still standing out with it. So if you’re not using warrior battlecry commonly it’s worth to level her.
As for her class change, it's a knight. Thanks to the rather huge SP pool Chloe can perform well in that role if you’re not using her as a fighter.
To sum it up Chloe (summer version) offers us a really good setup (fire+beastfolk) with access to Donald bondmate for more SP and relics along with her high natural STR she gives a rather fat SP pool allowing for way safier spam of abilities thanks to it. On top of it if you get her discipline it’s further helping her SP pool and gives you a bit SUR. I personally find Chloe as one of the better adventurers thanks to it. Basically if you do not rely heavily on warriors battlecry she's a safe and good investment with a really good setup to be long going skill spammer on bosses.

