Bounties
Work in Progress
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Overview
How to Unlock
- Defeat the GWO of Abyss 2 (Port Town Grand Legion), go to the Royal Capital, and speak with Arna who will give an introduction to the bounty system.
- At the Guild select Requests and you will see a new tab called Bounties. Every Guild in each major city has its own set of bounties for you to find and defeat. New bounties are added based on your Bounty Rank and Abyss progression.
Bounty System
Basics
- Wanted Posters provide the following information:
- Name
- Gold Reward
- Bounty Medals: Used to exchange for one-time and monthly rewards at the Jeweler under Exchange-Bounty Medal.
- Bounty Markers: One-time only points used to increase your Bounty Rank.
- Skull Icon
- Located in the upper-left of the wanted poster.
- Red: Must be killed.
- Blue: Can be killed or captured. Capturing is more challenging, but gives a bonus gold and Bounty Medal reward.
- Reported Sightings: Lists the specific floor the bounty can be encountered.
- Star Icon
- Represents both the number of Bounty Markers and relative difficulty. In practice, it is not that useful as some low-star bounties can be as challenging as their high-star counterparts depending on your account's power level and team composition.
- Note that 5 small stars are equal to 1 large, glowing star.
- Accept
- Selecting the Bounties tab will automatically activate every available bounty for that Abyss and associated dungeons. To double-check what bounties are active you can check your Log - Bounty List.
- Active bounties are denoted by a black skull on both the world map and the dungeon floor selection screen.
- Submit
- After defeating or capturing a bounty return to the appropriate Guild, select the Bounties tab, and you will see that the wanted poster is glowing.
- Select the wanted poster to submit the bounty and receive your rewards.
- Reset
- Bounties can be reset by wheeling-in-place on the same Cursed Wheel node.
- To wheel-in-place go to the Ruins - Cursed Wheel, select your current or furthest node, and Leap.
-
Note that bounties are tied to specific floors, so if you Cursed Wheel to an earlier point where that floor is not accessible it will not appear on the Bounties tab.
Each time you reset you must return to the Guild - Requests and selected the Bounties tab again.
- A progression metric that unlocks additional bounties, adds new items to the Bounty Medal Exchange, and grants milestone rewards.
- Ranges from Level 1-15 (current max).
- Defeating a bounty for the first time gives one-time only Bounty Markers, which function as experience points. You cannot farm a bounty repeatedly for additional Bounty Markers.
- Each Bounty Rank generally requires defeating all the available bounties in each city. If you are stuck, then revisit each location or make additional Abyss progression.
- Your Bounty Rank is listed at the bottom of the Bounties tab. To view the milestone rewards select "Check Rewards".
Mechanics
- You cannot be ambush you unless you have a Morgus contract active. You can literally walk into them backwards.
- You can flee 100% of the time, however they will disappear afterward. You will need to change floors or exit and re-enter the Abyss for them to reappear.
- Can give relics, but only if they are in the front row. If you encounter a bounty that carries a relic (purple aura), then its HP will be ~30% higher. They do not appear to give relics at a higher rate versus slag.
- Only human bounties can be captured. The process can be tedious since it is easy to accidentally kill a bounty unless you are tracking its HP.
- Steps
- Weaken an enemy to 10-15% of its HP.
- Use a Binding Rope (consumable item) until it is successfully captured.
- Some enemies will do an out-of-turn action, a unique action, or give in-battle text to signal they can be captured.
- Binding Rope
- Sold at the Item Shop for 200 gold.
- The capture rate is (allegedly) higher if used by a high DEX unit, so Ninjas and Thiefs are good candidates.
- It make take several attempts to successfully capture a bounty even at very low HP.
- If you accidentally kill the bounty, then you must exit the dungeon, Cursed Wheel, return to the Guild and re-accept the bounty, and try again.
- There are achievements for capturing a bounty 1, 5, 10, and 20 times.
- Fixed
- Populate on a specific tile set and will never move.
- Displayed on the mini-map as a green arrow.
- Wandering
- Can appear anywhere on the floor map, but their location can be reset with changing floors or exiting and re-entering.
- They have a tendency to get stuck in walls, so if you have cleared the entire floor and they do not appear try exiting and restarting your game.
- Not displayed on the mini-map.
- Person
- Populate on a specific tile set and will never move.
- Appear as a "person icon" on the mini-map if that part of the floor has been explored.
- These encounters are always against human enemies. There will often be a brief interaction when you encounter them where you will be offered the choice to fight or let them go.
- Can never drop relics.
Map Variations
- Each time you Cursed Wheel outside of your current Abyss it can reset your map configuration. Fortunately, bounties with events (dialogue) are always fixed to their relative room location.
- See the Map Variations page for details. If your map doesn't match what is shown below refer to the appropriate Dungeon Guide Abyss map to see other possible locations.
Bounty Rank Unlock Conditions
| Rank | Unlock Conditions |
|---|---|
| 1-7 | Clear Abyss 2 (Normal Ending) + some Abyss 3 progression |
| 8-9 | Clear Abyss 2 (True Ending) + some Abyss 3 progression. "Defeated Octoranus" must be toggled in the Curse Wheel under "Return to the Capital" |
| 10-12 | Clear Abyss 3 (Mastermind Ending) |
| 13-14 | Clear Abyss 3 (Mastermind Ending) with 0 Corruption (all 13 sentry nodes in the Curse Wheel set to "Not Spotted"). You do not need to defeat the Greater Warped One. Have MC die during the fight and accept death |
| 15 | Clear Abyss 4 (Save Iris Ending) |
Bounties
Abyss 1
Goblin Daddy (45 Bounty Medals)
Warped One Burning with Vengeance (30 Bounty Medals)
Jhael, The Novice Slayer (30 Bounty Medals)
Grudge-Bearing Sack Doll (100 Bounty Medals)
- Roamer, does not show up on the minimap.
- Frequently appears to the south and east of the F5 Harken. Use the stairs to reset its location.
- 1,900 Gold Reward
- 100 Bounty Medals
- 1 Bounty Marker
- Appears at Bounty Rank 2
- Bounty HP: 6.5k; Adds: 2.5-3K
- Spawns as three Cursed Dolls that can move twice each. They are extremely fast.
- Remember that Cursed status harms you when you attack an enemy.
- Seems to have a 7-day cooldown before respawning.
- Can be farmed for EXP, but the bounty cannot be turned in. Must wheel to "Fresh Start" to respawn.
Brokk, The Shrewd Swindler (55 Bounty Medals, 105 if Captured)
Skeleton Archmage (90 Bounty Medals)
- Roamer, does not show up on the minimap.
- Tends to show up around the poison hallways and areas connected by the F8 rocks.
- Can sometimes spawn inside a wall, reset to fix.
- 2,700 Gold Reward
- 90 Bounty Medals
- 6 Bounty Markers
- Appears at Bounty Rank 3
- HP: 12.5-13K
- Spawns with 2 skeletons and 2 skeletons knights in the front row, 2 skeletons and 1 skeleton knight in the middle row, and the boss skeleton mage is in the backmost row.
- They are all susceptible to Marein.
- Can be silenced.
- When only the Skeleton Mage boss is alive, it will spam Lazelos (~150-200 damage).
Six-Limbed Storm (180 Bounty Medals)
- Stationary, indicated as a green mob on the minimap. It always appears in the big room to the right of the harken.
- 6,800 Gold Reward
- 180 Bounty Medals
- 8 Bounty Markers
- Appears at Bounty Rank 5
- HP: 12K
- Spawns as a Minotaur by itself.
- Immune to magic damage.
- Has very high EVA and ACC, need 140-150 ACC to hit it consistently.
- Use Masolotu, Batilgref, Dilto, Heavy Attack 3+ and Decisive Torso Strike 2+ for the ACC bonus.
- Maces are useful as they cannot miss.
- Will get stronger and faster as the fight progresses.
Host of the Cursed Banquet (200 Bounty Medals)
- Stationary, indicated as a green mob on the minimap. Appears right next to the staircase after going from B7 to B6.
- 5,100 Gold Reward
- 200 Bounty Medals
- 8 Bounty Markers
- Appears at Bounty Rank 6
- HP: 8-9K
- Spawns with 2 skeletons, 2 skeleton knights, and 1 poltergeist in the front row, 2 skeleton giants, 2 poltergeists, and 1 skeleton mage in the middle row, 2 skeleton archers, 1 skeleton mage, and the boss wight in the backmost row.
- The wight acts twice per turn.
- It's highly recommended to simply cast LA- spells to clear this. They are also all susceptible to Marein.
Peerless Scorpionesses (280 Bounty Medals)
- Stationary, indicated as a green mob on the minimap.
- 10,800 Gold Reward
- 280 Bounty Medals
- 11 Bounty Markers
- Appears at Bounty Rank 7
- HP: 11K (for both)
- Spawns as a Scorpion Lady by itself.
- Will summon another Scorpion Lady in the same row after taking a certain amount of damage (~1200) but not reaching the threshold for Rage.
- After a certain HP threshold is reached (~4K), either Scorpion Lady will cast Rage, which allows it to move 5 times in one turn
- Fight can be ended without the second Scorpion Lady being summoned.
Saige the Sacker (110 Bounty Medals)
Abyss 2
The Unpierceable One (40 Bounty Medals)
Patti, Apostate of the Sea (35 Bounty Medals)
- Stationary, indicated by the NPC by the statue on the left of the map. Enter from B4. On fail, must reenter the Abyss.
- 2,000 Gold Reward
- 35 Bounty Medals
- Appears at Bounty Rank 1
- HP: 2.5K
- Spawns with two rows of hostile adventurers in the front and middle row. The Pirate Deacon will be in the backmost row.
- The adds have roughly 1-1.5K HP.
- Susceptible to be Kantios (Confusion).
The Unending Breath of Stone (70 Bounty Medals)
- Roamer, does not show on the minimap.
- 3,500 Gold Reward
- 70 Bounty Medals
- Appears at Bounty Rank 2
- HP: 25K HP
- Spawns with 2 Chimeras (5.5K HP) in the front row, and 1 Chimera in the middle row. The Gorgon is in the backmost row.
- Extremely weak to Kantios (Confuse), which will disable its stone breath and force it to use physical attacks. Have your Kantios user move last, but before the Gorgon to keep it applied each turn.
The Champion (80 Bounty Medals)
- Roamer, does not show on the minimap.
- 4,100 Gold Reward
- 80 Bounty Medals
- Appears at Bounty Rank 3
- HP: 35K
- Spawns by itself initially, but will summon two weaker Lizardman Champions, one of which is in the same row and one in the back. It can summon multiple times in a fight at roughly 25K and 10K HP.
- Acts twice per turn.
- Susceptible to Kantios (Confusion).
Dungeon-Stalkers (115 Bounty Medals)
Fallen Princess of Bewitching Dreams (120 Bounty Medals)
- Stationary, appears as a green mob on the minimap. Will always be in the room that requires the Vernant sidequest to open.
- 4,800 Gold Reward
- 120 Bounty Medals
- Appears at Bounty Rank 4
- HP: ???
- Spawns with 5 hostile adventurers in the front row. The Succubus will be in the back row.
- The succubus can move twice per turn.
Dolan, the Long-Lost Sailor (215 Bounty Medals)
Ecstatic Blazing Eye (310 Bounty Medals)
- Stationary, but does not appear on the map. It will always be in the small room that is accessed by heading to the bottom right staircase from the Upper Deck Arena.
- 8,000 Gold Reward
- 310 Bounty Medals
- Appears at Bounty Rank 8
- HP: ???
- Spawns as a Corrosion Eye by itself.
- It can move three times per turn.
- Does Dark Type (element) damage and will easily kill any Light Type units (Abenius, Debra, Clarissa, etc.)
- The strategy Ninja Crit Fishing can be utilized to great effect to kill this bounty and save some time. Recommended aspd > ~80.
Monica, the Self-Proclaimed Enforcer (210 Bounty Medals)
- Stationary, indicated as an NPC on the map.
- 9,500 Gold Reward
- 210 Bounty Medals
- Appears at Bounty Rank 6
- HP: ??? (can be captured after ~3k)
- You must mention that you are an evil-doer upon meeting, or she will disappear and you must restart the bounty.
- After doing enough damage to her (~4k), she will become fatigued and you may capture her with Binding Rope
Abyss 3
Reaper Bunny (65 Bounty Medals)
Sand Shadow that Calls Scorched Earth (60 Bounty Medals)
- Roamer, does not show up on the minimap, can show up in the caged areas as well.
- 3,500 Gold Reward
- 60 Bounty Medals
- Appears at Bounty Rank 2
- HP: 15K HP
- Spawns as a group of 7 Sand Apparitions (1.1K HP)
- There are 3 in the front row, 3 in the middle row, with the boss in the back.
- The minions will do a suicide attack at low HP, which can be defended against.
Petz, the Mook who Flaunts Authority (145 Bounty Medals)
Timid Crimson Fang (240 Bounty Medals)
- Stationary, doesn't appear on the minimap. However, he's always located in the same map structure.
- 7,200 Gold Reward
- 240 Bounty Medals
- Appears at Bounty Rank 7
- HP: ???
- Spawns with a row of hostile adventurers in the front and middle row. The back row has the Vampire.
- The Vampire has extremely high evasion.
- Can use Dalto (Copper Grade Mage Spell) spells to freeze the vampire reducing evasion significantly.
Insatiable Gorger (360 Bounty Medals)
Shadow-Lurking Operative (400 Bounty Medals)
- Stationary, appears on the minimap as an NPC. Will always be inside a 2x1 small room.
- 9,000 Gold Reward
- 400 Bounty Medals
- Appears at Bounty Rank 9
- HP: ~5K (for all)
- Spawns with a front row and middle row of Indigo and Amber ninjas. The boss ninja will be in the backmost row.
- This fight is very similar to that of the Sand Shadow Cave boss fight. There is a lot of confusion/critical.
Indolent Demon Marquis (425 Bounty Medals)
- Stationary, but doesn't appear on the map. Appears in the alarm trap room of the floor.
- 13,500 Gold Reward
- 425 Bounty Medals
- Appears at Bounty Rank 9
- HP: 25k-30k
- Spawns with a front row and middle row of 3 lesser demons. The Greater Demon will be in the backmost row.
- The Greater Demon can move twice per turn and will summon more lesser demons per turn as long as he doesn't reach the front row.
- Once the Greater Demon reaches the front row, he will continually summon Greater Demons until the entire field is filled.
- The Greater Demon has a lot of surety evasion (~150)
- It is recommended to not kill all the lesser demons (don't let the Greater Demon boss reach the front row), buff front row with masolotu + use evasion gear, and carry ranged damaging options. Focus entirely on damaging the Greater Demon boss and just ignore the lesser demons.
Mellie, the Coin-Counting Killer (500 Bounty Medals)
- Stationary, appears as an NPC on the map in a specific structure.
- 16,400 Gold Reward
- 500 Bounty Medals
- Appears at Bounty Rank 10
- Requires A3 True Ending
- HP: 11-14k (~10k for each Knight)
- Spawns with 3 Human Knight Adventurers in the front row. She will be in the backrow.
- She moves twice per turn and will cast Healing skills/debuffs/AOE magic.
- The Knights have a very high chance to defend a hit on Mellie.
Veigar, the Sorceror Who Rules the Dead (800 Bounty Medals, 1,200 Captured)
- Stationary, appears as an NPC on the map in a specific 2x1 room
- Requires very low corrosion level (max 1 "Spotted") to ensure a direct path to him
- 17,000 Gold Reward
- 800 Bounty Medals; 1,200 if Captured
- Appears at Bounty Rank 11
- Requires A3 True Ending
- HP: 15-16K (~8.5k Right Necrocore; ~9.5k Left Necrocore)
- Spawns with 2 Necrocores in the front row. The necromancer will be in the back row.
- Can randomly cast Lazelos.
- When both Necrocores are dead, he can summon skeletons like a typical necromancer.
- Both Necromancer + Necrocore cannot spawn as a relic monster.
- 2H Expulsion weapons are helpful to bring for the Necrocores.
Mad, Rampaging, Thunderous Fiend (1,200 Bounty Medals)
- Stationary, but doesn't appear on the map. Appears right outside the Zone 10 Greater Harken.
- 18,900 Gold Reward
- 1200 Bounty Medals
- Appears at Bounty Rank 12
- Requires A3 True Ending
- HP: 57k-60k
- Spawns with 3 Succubi in the Front Row, and 2 Chimera in the back row. The Cyclops will be in the middle row.
- He only spams Frenzied Strike, which gives him a permanent undispellable CT buff. This attack can target his own allies as well. The attack is wind element.
- This attack is extremely strong and can even one shot backline units if they are not defending/using knight's defense.
- It is recommended if you are not strong enough to kill him in a timely manner with Knight's Defense spamming to simply cast Batilgref and defend to take advantage of opening damage.
- The Succubi aspd ranges from 70-100. If they are causing charming issues, try stacking an aspd mage with at least 100 aspd and casting Kantios on them.
- The strategy Ninja Crit Fishing can be utilized to kill this bounty target. Keep in mind, even if you kill the cyclops you will have to deal with the remaining mobs. Recommended aspd > ~90.
Ross, the Twisted Knight of Justice (400 Bounty Medals)
- Stationary, indicated as an NPC on the map.
- 12,000 Gold Reward
- 400 Bounty Medals
- Appears at Bounty Rank ???
- HP: 20k (can be captured after 15k; ~13k Dwarf Fighter; ~12k Elf Mage)
- Is accompanied by A dwarf fighter and elf mage, both of whom are in the backrow. Ross himself is in the front row.
- Dwarf Fighter uses various fighter skills. The elf mage will cast row debuffs and can cast LA spells. When she takes enough damage, she will cast mental unity out of turn. Ross will cover back-line units without casting a cover.
- Backline can be confused with Kantios. Ross can be stunned.
Abyss 4
Ice Frost and Potent Venom Strangler Vine (950 Bounty Medals)
- Roamer, doesn't appear on the minimap.
- 17,000 Gold Reward
- 950 Bounty Medals
- 13 Bounty Markers
- Appears at Bounty Rank 13
- Available slightly after CW "Rockhome Village Major Harken" AND interacting with Nullshadow for the first time
- HP: 38.5k
- Spawns with 2 Ice Entities in the same row.
- High HP, but otherwise acts like its normal counterpart.
Dutz, the Honey Tonic Savant (1,140 Bounty Medals)
- Stationary, indicated as an NPC on the map.
- 26,700 Gold Reward
- 1,140 Bounty Medals
- 18 Bounty Markers
- Appears at Bounty Rank ???
- HP: ??? (can be captured after ~20k which is around the time he self buffs with Night Honey)
- Has 3 actions per his turn. Can self buff with various drugs and perform typical thief skills. Can also cast weak magic.
- When he casts Night Honey, will gain permanent massive ATK, CT and MAG up buffs. Essentially all his physical skills will do over a thousand damage. In addition, he will be available to be caught with Binding Rope.
- After using certain drugs, you may buy them from him minus the Night Honey upon meeting him again via Cursed Wheel. He will disappear however after buying one. This seems to require successfully completing the Octonarus Ending in A2.
- After defeating him, you MUST give him the Tonic or else he will die and the bounty will fail.
Spirit Realm Automaton (1,380 Bounty Medals)
- Stationary, but not indicated on the map nor minimap.
- 28,000 Gold Reward
- 1,380 Bounty Medals
- 21 Bounty Markers
- Appears at Bounty Rank 14
- HP: ~80k
- Has insanely high evasion that is not overcomeable by standard means.
- Is Dark element, but much weaker than typical golems.
- Extremely recommended to bring multiple fighters with 2H Maces. Badios/Foros users are okay as well if using Mental Unity. Otherwise, magic is not recommended.
Wailing Twin Dolls (1,550 Bounty Medals)
- Stationary-ish, shows up as a flying shaped enemy when you are nearby. Will be in the same area of the map every time.
- 32,100 Gold Reward
- 1,550 Bounty Medals
- 23 Bounty Markers
- Appears at Bounty Rank 14
- HP: ~50k (each)
- There are two Our Heirlooms in the same row. They each have 50kish HP
- The left one will typically cast magic, while the right one typically uses physical skills. The magic casted is typically Zelos/Mazelos and can hit upwards of 500 on neutral units.
- Upon taking enough damage, they can cast Ballroom Waltz (full team charm) once and then Dance (full team confuse) once out of turn.
- They can also summon a Stonefolk in the back row.
Other Bounties
The Lurking Flutter Hunting-Fey (80 Bounty Medals)
- Roaming, but will turn white and attempt to run away. Other enemies will turn red and attempt to chase you.
- 1,600 Gold Reward
- 80 Bounty Medals
- Appears at Bounty Rank 1
- HP: 3.5K
- Spawns with 2 Dragonflies (900 HP) and 2 Vorpal Bunnies (300 HP) in the front row. The Pixie is in the back row.
Bounty Medal Exchange Shop
Permanent Items
- The Hound Mask is a unique piece of Ebonsteel cloth headgear that increases Disarm Trap and unlocks at Bounty Rank 5 ("Rank"). It is a permanent item and does not reset each month. Please remember to lock each copy after purchasing to avoid accidentally bulk-selling them in the Item Shop. There is no known way to gain extra copies and you will be unable to reach max unification (3/3) and enhancement (+20).
- The Master Ring Unification Material is an item that is used specifically for unifying the Master Ring obtained at Rank 13 to 1/3 Strength. It cannot be used for anything else.
| Item | Rank | Bounty Medals | # Copies | Total Bounty Medals |
|---|---|---|---|---|
| Hound Mask | 5 | 1,500 | 1 | 1,500 |
| Hound Mask | 5 | 3,000 | 2 | 6,000 |
| Hound Mask | 5 | 4,000 | 24 | 96,000 |
| Master Ring Unification Material | 15 | 4500 | 2 | 9000 |
Monthly Items
- Monthly items reset on the first of each month at 0:00 (midnight) JST. A higher Bounty Rank unlocks additional items and several of them can be purchased multiple times ("# Copies").
- The total cost to clear the shop each month is 45,000 Bounty Medals. Excluding the High, Mid, and Low Iron Ore the total cost is 40,500.
| Item | Rank | Bounty Medals | # Copies | Total Bounty Medals |
|---|---|---|---|---|
| Way of the Warrior Skill Scroll | 13 | 3,000 | 1 | 3,000 |
| Way of the Mage Skill Scroll | 13 | 3,000 | 1 | 3,000 |
| Book of Honed Ability Secrets | 10 | 3,000 | 1 | 3,000 |
| Book of Passive Magic Defense Up Secrets | 3 | 1,500 | 5 | 7,500 |
| Book of Passive Defense Power Up Secrets | 3 | 1,500 | 5 | 7,500 |
| Legendary Adventurer's Remains | 1 | 8,000 | 1 | 8,000 |
| Adventurer's Remains | 1 | 800 | 5 | 4,000 |
| Gem of Org x100 | 1 | 400 | 5 | 2,000 |
| Codex of Learning | 1 | 2,500 | 1 | 2,500 |
| High Grade Iron Ore | 1 | 100 | 20 | 2,000 |
| Mid Grade Iron Ore | 1 | 75 | 20 | 1,500 |
| Low Grade Iron Ore | 1 | 50 | 20 | 1,000 |
| Total | 45,000 |
One-Time Bounty Rank Rewards
| Rank | Adv. Remains | Gems of Org | Gold | Special |
|---|---|---|---|---|
| 2 | 100 | 40,000 | ||
| 3 | 1 | 100 | 90,000 | |
| 4 | 100 | 200,000 | ||
| 5 | 3 | 300 | 200,000 | |
| 6 | 100 | 300,000 | ||
| 7 | 100 | 300,000 | 1 Legendary Remains | |
| 8 | 100 | 500,000 | ||
| 9 | 3 | 300 | 500,000 | |
| 10 | 100 | 600,000 | ||
| 11 | 1 | 100 | 600,000 | |
| 12 | 3 | 300 | 800,000 | |
| 13 | 500 | 1,000,000 | Master Ring | |
| 14 | 100 | 1,200,000 | ||
| 15 | 300 | 1,450,000 | Grip Gloves | |
| Total | 11 | 2,600 | 7,180,000 |
Unique Rewards
Master Ring
- Silver-rank ring that is fixed at 5* White and 0/3 Strength level.
- +13 to every stat aside from DEF and MDEF, which are higher.
- If the first blessing line at +5 rolls an undesirable blessing you can use an LFAS to re-roll. Not recommended for the average player. Do not attempt to use a FAS as you will not get the additional enhancement bonus.
- Primarily used on the team's chest opener (for the Detect and Disarm) or to boost a stat that may be seriously lagging.
- It is now possible to purchase unification Unification Material to take the ring to +10, which unlocks a second blessing slot.
Hound Mask
- Enhance +0 = 5 Disarm Trap
- Enhance +5 = 8 Disarm Trap
- Enhance +10 = 11 Disarm Trap
- Enhance +15 = 13 Disarm Trap
- Enhance +20 = 17 Disarm Trap
It's entirely possible to buy all 27 Hound Masks and not receive a 4* Purple.
Book of Honed Ability Secrets
- Stats vary by the unit's class and will be updated automatically when class changing a unit, including the MC.
- Fighter: 5 ATK, 5 ACC
- Knight: 10 HP, 5 DEF, 5 MDEF
- Thief: 5 Disarm Trap, 5 Evade Trap, 5 Detect
- Ninja: 5 ATK, 5 EVA, 5 ASPD
- Samurai: 5 ATK, 5 MAG, 5 ACC
- Ranger: 5 ACC, 5 ASPD
- Priest: 5 DIV, 5 RES
- Mage: 10 MP, 5 MAG
Grip Gloves
- Forthcoming.
Farming
Work In Progress
Overview
- There are a handful of well-established farming loops depending on your team's power level and Abyss progression.
- To reset a bounty you need to:
- Wheel-in-place to the node where the bounty first unlocks or later
- Return to the Guild > Requests > Bounties in order for the bounty to show up.
- It is strongly recommend you do a little each day as part of your daily routine versus long marathon sessions.
- It costs 45,000 points (40,500 with no ore) to buy out the respawning items in the shop every month.
- It's possible to farm a specific bounty by cursed wheeling in place, typically to Triumphant Return
- There is no limit to the number of Bounty Medals you can farm
- It's possible for bounty monsters to spawn as a relic version. Note that relic monsters can only spawn in the first row
- It costs 45,000 points (40,500 with no ore) to buy out the respawning items in the shop every month.
- It's recommended to farm Veigar as he is always in a set location close to a Harken and easier to deal with than some other bounties. Alternatively, you can farm Peerless Scorpionesses.
Scorpion Lady + Minotaur (460 Bounty Medals)
- Most straight forward loop as both bounties are located right next to their Harkens in A1 at F2 and F5, respectively.
- Morgus ATK contract can be run safely if the MC is put in the backrow. This allows you to kill both in 1 round depending on your team's power level. However, you can be ambushed with it active.


























































