Elise 
Basic Info
Rarity: General
Race: Elf
Gender: Female
Type: Earth
Personality: Neutral
Bondmate Trait: STR
Starting Class: Fighter
Class Change: Knight
Alternate Style: Heroine of the Eventide Calm
Base Traits
| Strength | IQ | Piety | Vitality | Dexterity | Speed | Luck |
|---|---|---|---|---|---|---|
| 11 | 15 | 11 | 12 | 15 | 13 | 10 |
| Strength | IQ | Piety | Vitality | Dexterity | Speed | Luck |
|---|---|---|---|---|---|---|
| 11 | 15 | 12 | 13 | 14 | 13 | 10 |
Skills
Merging: If standard Elise and Heroine of the Eventide Calm Elise are merged, inheritable skills are shared by both styles, but changing styles will swap any style-specific uninheritable passive and discipline skills. See Merging Guide.
Inheritable Skill
Minor physical attack on 1 enemy. Chance to decrease Defense Power based on the user's Dexterity. Probability increased while Defense Power further decreased based on skill level.
Continuously increases Accuracy. Accuracy increased further based on skill level.
Potential Inherit
Major physical attack on 1 enemy. Afterward, own Action Speed is reduced. This skill is unaffected by duration-extending skills. Efficacy increased based on skill level. (Close/mid-range weapon-specific)
Unique Skill (Not Inheritable)
Increases damage to enemies for user and an ally in front of or behind them if the ally is neutral.
When a neutral ally is positioned in front of or behind the user, damage taken is reduced for the user and/or that ally if it exceeds 50% of their respective max HP.
Discipline Skill
Continuously increases each stat, with Accuracy and Defense Power increased even further. Accuracy and Defense Power increased further based on skill level.
Continuously increases each stat, with SP in particular greatly increased. SP increased further based on skill level.
Class-learned Skills List
| Level | Name | Type | Restriction |
|---|---|---|---|
| 4 | Heavy Attack | Active | |
| 6 | Passive HP Up (Fighter) | Passive | |
| 8 | Warrior's Battle Cry | Active | |
| 10 | Passive Attack Power Up (Fighter) | Passive | |
| 12 | Counterattack | Passive | Close/mid-range weapon-specific |
| 14 | Armor Break | Active | |
| 16 | Passive Accuracy Up (Fighter) | Passive | |
| 18 | Follow-Up Attack | Passive | |
| 25 | Way of the Warrior | Passive | |
| 31 | Wild Strike | Active | Close/mid-range weapon-specific |
| 36 | Will to Fight | Passive | |
| 51 | Immortal Strike | Active | |
| 54 | Full Power Strike | Active | Fighter/Dark Knight of Bastok/Priestess of the Far East-specific |
| 62 | Earth-Splitting Strike | Active | Fighter/Tall Mage/Priestess of the Far East-specific, Close/mid-range weapon-specific |
| 65 | Drastic Strike | Active | Fighter/Dark Knight of Bastok-specific |
| 68 | Poised All-Out Strike | Active | Fighter/Mage of the Black Rod/Dark Knight of Bastok/Priestess of the Far East-specific |
| 70 | Armsmanship | Passive |
| Level | Name | Type | Restriction |
|---|---|---|---|
| 1 | Cover | Active | Knight-specific |
| 3 | Passive HP Up (Knight) | Passive | |
| 6 | Self-Healing | Active | |
| 7 | Passive Resistance Up (Knight) | Passive | |
| 8 | Stun Bash | Active | Close/mid-range weapon-specific |
| 10 | Passive Defense Power Up (Knight) | Passive | |
| 12 | Assault Guard | Passive | |
| 14 | Attract Hit | Active | |
| 17 | Passive Magic Defense Up (Knight) | Passive | |
| 20 | Line Cover | Active | Knight-specific |
| 25 | Way of the Knight | Passive | |
| 27 | Self-Defense | Active | |
| 29 | Recovery | Passive | |
| 32 | Behind Cover | Passive | Knight-specific |
| 35 | Unyielding Will to Fight | Passive | |
| 38 | Defensive Provoke | Active | Close/mid-range weapon-specific |
| 40 | All Cover | Active | Knight-specific |
| 51 | Knight's Defense | Active | Knight-specific |
| 54 | Fortified Strike | Active | Close/mid-range weapon-specific |
| 61 | Cover Defense | Passive | Knight-specific |
| 64 | Guardian Blow | Active | Heavy Shield-specific |
| 67 | All-Around Cover | Active | Knight-specific |
| 70 | Magic Guard | Passive | Knight-specific |
Adventurer Reviews
Shiro's Analysis
Elise passive serves the role of totem to buff your neutral character. Whenever it’s MC, Shiou or anyone else. There’s nothing more to it.
Her discipline is nothing special. If you’re not using Armor Break go ahead and upgrade it. But if you do use them then don’t stress yourself over it. Her class change is a knight. Which allows her to fill the role of totem buffing your fontlane damage dealer from behind even more. But she’s not really well fitting because of being elf.
To sum it up. If Elise would be a fire beastfolk we would have a way different talk but as it is she’s earth elf. Thanks to her element she’s not as squishy as frontlane as other elves but her SP pool still suffers heavily from it. It’s even less helpful that she’ll be most likely in the back lane mainly maintaining the role of buffing your neutral damage dealer as totem. While her passive sounds great it might not be the best case to even consider using her in a team. If she fits? Sure. Why not? But if your teamcomp is stacked with evil/good characters or you’re unsure if it’s worth slotting Elise in there then it might be better to go on and create a different team. And because of how her buff works she’ll never benefit from Clarissa on boss fights unless you’ll use Elise and Clarissa as your main sources of damage in the same column.

