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Elise

Elise's Life Story

Basic Info

Rarity: General
Race: Elf
Gender: Female
Type: Earth
Personality: Neutral
Bondmate Trait: STR
Starting Class: Fighter
Class Change: Knight

Base Traits

Strength IQ Piety Vitality Dexterity Speed Luck
11 15 11 12 15 13 10
Strength IQ Piety Vitality Dexterity Speed Luck
11 15 12 13 14 13 10
Portraits

Skills

Inheritable Skill

Minor physical attack on 1 enemy. Chance to decrease Defense Power based on the user's Dexterity. Probability increased while Defense Power further decreased based on skill level.

Potential Inherit

Major physical attack on 1 enemy. Afterward, own Action Speed is reduced. Recovery amount increased based on skill level. (Close/mid-range weapon-specific)

Unique Skill (Not Inheritable)

Increases damage to enemies for user and allies in front of or behind them if the ally is neutral.

Discipline Skill

Continuously increases each stat. Accuracy and Defense Power increased further. Accuracy and Defense Power increased further based on skill level.

Class-learned Skills List
Level Name Type Restriction
4 Heavy Attack Active
6 Passive HP Up (Fighter) Passive
8 Warrior's Battle Cry Active
10 Passive Attack Power Up (Fighter) Passive
12 Counterattack Passive Close/mid-range weapon-specific
14 Armor Break Active
16 Passive Accuracy Up (Fighter) Passive
18 Follow-Up Attack Passive
25 Way of the Warrior Passive
31 Wild Strike Active Close/mid-range weapon-specific
36 Will to Fight Passive
51 Immortal Strike Active
54 Full Power Strike Active Fighter-specific
62 Earth-Splitting Strike Active Fighter/Tall Mage-specific, Close/mid-range weapon-specific
65 Drastic Strike Active Fighter-specific
68 Poised All-Out Strike Active Fighter/Mage of the Black Rod-specific
70 Armsmanship Passive
Level Name Type Restriction
1 Cover Active Knight-specific
3 Passive HP Up (Knight) Passive
6 Self-Healing Active
7 Passive Resistance Up (Knight) Passive
8 Stun Bash Active Close/mid-range weapon-specific
10 Passive Defense Power Up (Knight) Passive
12 Assault Guard Passive
14 Attract Hit Active
17 Passive Magic Defense Up (Knight) Passive
20 Line Cover Active Knight-specific
25 Way of the Knight Passive
27 Self-Defense Active
29 Recovery Passive
32 Behind Cover Passive Knight-specific
35 Unyielding Will to Fight Passive
38 Defensive Provoke Active Close/mid-range weapon-specific
40 All Cover Active Knight-specific
51 Knight's Defense Active Knight-specific
54 Fortified Strike Active Close/mid-range weapon-specific
61 Cover Defense Passive Knight-specific
64 Guardian Blow Active Heavy Shield-specific
67 All-Around Cover Active Knight-specific
70 Magic Guard Passive Knight-specific

Adventurer Reviews

Shiro's Analysis

Elise passive serves the role of totem to buff your neutral character. Whenever it’s MC, Shiou or anyone else. There’s nothing more to it.

Her discipline is nothing special. If you’re not using Armor Break go ahead and upgrade it. But if you do use them then don’t stress yourself over it. Her class change is a knight. Which allows her to fill the role of totem buffing your fontlane damage dealer from behind even more. But she’s not really well fitting because of being elf.

To sum it up. If Elise would be a fire beastfolk we would have a way different talk but as it is she’s earth elf. Thanks to her element she’s not as squishy as frontlane as other elves but her SP pool still suffers heavily from it. It’s even less helpful that she’ll be most likely in the back lane mainly maintaining the role of buffing your neutral damage dealer as totem. While her passive sounds great it might not be the best case to even consider using her in a team. If she fits? Sure. Why not? But if your teamcomp is stacked with evil/good characters or you’re unsure if it’s worth slotting Elise in there then it might be better to go on and create a different team. And because of how her buff works she’ll never benefit from Clarissa on boss fights unless you’ll use Elise and Clarissa as your main sources of damage in the same column.

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