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Arianaute

Arianaute's Life Story

Basic Info

Rarity: Legendary
Race: Human
Gender: Female
Type: Light
Personality: Good
Bondmate Trait:
Starting Class: Knight

Base Traits

Strength IQ Piety Vitality Dexterity Speed Luck
13 12 15 13 11 12 12

Official IV Table: Arianaute

Portraits

Skills

Inheritable Skill

Unknown skill: Saint Guard

Unique Skill (Not Inheritable)

Unknown skill: Luminous Bastion

Discipline Skill

Unknown skill: Pulse of the Holy Core

Class-learned Skills List
Level Name Type Restriction
1 Cover Active Knight-specific
3 Passive HP Up (Knight) Passive
6 Self-Healing Active
7 Passive Resistance Up (Knight) Passive
8 Stun Bash Active Close/mid-range weapon-specific
10 Passive Defense Power Up (Knight) Passive
12 Assault Guard Passive
14 Attract Hit Active
17 Passive Magic Defense Up (Knight) Passive
20 Line Cover Active Knight-specific
25 Way of the Knight Passive
27 Self-Defense Active
29 Recovery Passive
32 Behind Cover Passive Knight-specific
35 Unyielding Will to Fight Passive
38 Defensive Provoke Active Close/mid-range weapon-specific
40 All Cover Active Knight-specific
51 Knight's Defense Active Knight-specific
54 Fortified Strike Active Close/mid-range weapon-specific
61 Cover Defense Passive Knight-specific
64 Guardian Blow Active Heavy Shield-specific
67 All-Around Cover Active Knight-specific
70 Magic Guard Passive Knight-specific

Adventurer Reviews

TheAxolotl's Analysis

Do you like Knights? Do you think the best defense is a good defense, offense be damned? If so, Arianaute might be for you!

Her active skill, Luminous Bastion, is effectively a row-based Knight's Defense. It's cheaper than KD and the damage taken reduction it applies is massive, but you need to be able to predict where the damage is coming.

Her inheritable skill, Saint Guard, is an interesting passive. It provides a chance (rate still to be determined, but maybe 70-80% chance on her for the initial trigger) of defending when being attacked. If it's on her or inherited to another Knight, there's an additional chance of effectively triggering a Line Cover that can also enable an Opening. It's important to note that if it's inherited to someone that is not a Knight, that adventurer cannot enable an Opening when the skill triggers.

There are some nuances here. This skill can trigger multiple times in a battle, but after each trigger, the chance to trigger again is reduced. This does lead to reduced effectiveness over longer fights. It's also important to note that it can trigger if an attack gets evaded, which results in a wasted trigger. If inherited to a Samurai, it will not cancel the Samurai's current stance when it triggers, which is good.

Her Discipline gives HP and SP, which are both solid for Knights. The SP in particular is very welcome due to how low the Knight SP pool is.

One other important thing to note that isn't Arianaute-specific is a change in behavior for Knight's Defense. KD used to expire when the protected adventurer's turn passed, but not it expires when the Knight's turn passes. This means in general that you now want your Knights to go pretty slow, and if you have adventurers that start to lap your Knight, that effectively increases the efficiency of KD since it leads to more turns of protection for a given adventurer without increasing the Knight's SP usage.

Adventurer Pull Plans

TheAxolotl's Pull Plan

I'm a bit undecided here. In general, I think the best defense is a good offense, but there are times when such a strong wall could be valuable. I might pull some for occasional use or for some inherits, but I'm not sure yet.

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