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Iroha

Iroha's Life Story

Basic Info

Rarity: Legendary
Race: Hume
Gender: Female
Type: Fire
Personality: Good
Bondmate Trait: PIE
Starting Class: Priestess of the Far East

Base Traits

Strength IQ Piety Vitality Dexterity Speed Luck
15 12 13 13 12 12 11

Official IV Table: Iroha

Portraits

Skills

Inheritable Skill

A moderate fire-type physical attack that easily hits 1 enemy. After attacking, this skill changes to Amatsu: Choun. Efficacy increases with skill level. Only Amatsu: Hanadoki can be performed, and efficacy is reduced, if learned by someone other than Iroha. [Amatsu: Choun] A moderate fire-type physical attack on 1 enemy row. After attacking, this skill changes to Amatsu: Fuga. [Amatsu: Fuga] A moderate light-type spell attack on 1 enemy row based on Attack Power. After attacking, this skill changes to Amatsu: Gachirin. [Amatsu: Gachirin] A massive fire-type physical attack on 1 enemy. After attacking, this skill changes to Amatsu: Hanadoki.

Unique Skill (Not Inheritable)

When taking fatal damage while Fortitude is at maximum, HP is fully restored and Fortitude is reduced. Triggers only once per battle. If fatal damage is taken while in a Post-Death Resurrection state, the effect of Phoenix's Blessing takes priority. HP is fully restored and Fortitude reduced when taking fatal damage while Fortitude is at maximum. Triggers only once per battle. If fatal damage is taken while in a Post-Death Resurrection state, the effect of Phoenix's Blessing takes priority.

Discipline Skill

Passively increases all stats, with SP/Divine Power increased even further. SP/Divine Power increase even further with skill level.

Class-learned Skills List
Level Name Type Restriction
1 Rise From Ashes Support Priestess of the Far East-specific
4 Heavy Attack Active
6 Magic Defense Bonus Passive Abhorrent One of Tavnazia-specific
8 Third Eye Passive Priestess of the Far East-specific
10 Hasso Passive Priestess of the Far East-specific
12 Counterattack Passive Close/mid-range weapon-specific
14 Armor Break Active
18 Follow-Up Attack Passive
31 Wild Strike Active Close/mid-range weapon-specific
36 Will to Fight Passive
43 Overwhelm Passive Priestess of the Far East-specific
48 Hamanoha Passive Priestess of the Far East-specific
51 Immortal Strike Active
54 Full Power Strike Active Fighter/Dark Knight of Bastok/Priestess of the Far East-specific
60 Skillchain Bonus Passive Abhorrent One of Tavnazia/Priestess of the Far East-specific
62 Earth-Splitting Strike Active Fighter/Tall Mage/Priestess of the Far East-specific, Close/mid-range weapon-specific
68 Poised All-Out Strike Active Fighter/Mage of the Black Rod/Dark Knight of Bastok/Priestess of the Far East-specific

Adventurer Reviews

TheAxolotl's Analysis

Iroha's is effectively a Fighter with a repeatable version of Yoizou's ramp, which is...interesting. The first and fourth steps of the ramp are single target physical fire, with the second being row physical fire and the third being row magic light, yet still based on attack power. This gives her a unique niche of being able to deal multiple element types of damage, as well as both physical and magical damage, all with the same skill. Unfortunately, early indication points to the typical Fighter approach of alternating Poised and ESS being roughly comparable in damage to her ramp, and potentially surpassing it unless you're capitalizing on the Fire/Light damage elements.

Iroha also has a cheat death mechanic that could occasionally be nice, but probably won't see much practical value.

Like Prishe, her inheritable skill becomes utter garbage when inherited to someone that's not her, so just don't do it!

She, like Prishe, has a heal, but hers is a row heal that also gives a resistance boost, which is...something.

Adventurer Pull Plans

TheAxolotl's Pull Plan

I'll likely be pulling on the collab - not sure how much yet, and not sure how much I'll use any of the adventurers. Like Prishe, Iroha seems like she could be fun to play with!

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