Skip to content

Free-to-Play Resources

Certain resources in Wizardry Variants Daphne can be used to obtain in-game content or upgrade your adventuring party. While these can be purchased at the Wizardry Variants Daphne Official Store at the Jeweler (see Guide Purchase Evaluaions page), Free-to-Play (F2P) players rely on resource accumulation over time. The summary below tries to cover regular, reliable accumulation methods of these resources. Other intermittent events can provide additional resource gain opportunities, and some of these are noted where appropriate.

Gems

There are two Gem types: Gems of Erin (Purple) and Gems of Org (Green).
Purple Gems can only be obtained through one of the purchase methods mentioned above. Both gem types generally exchange at the same rate for items, although certain Jeweler items are reserved for purchase with Purple gems. Unless noted otherwise, details below refer only to Green Gems.

Monthly totals assume a 30-day or 4 week month for easy math.

Regular Gems

Source Frequency Amount Monthly Total
Daily Mission Completion Daily 20 600
Jewelery daily gems purchase (100gp) Daily 10 300
Weekly Mission Completion Weekly 200 800
Weekly Web Store free gems Weekly 50 200
Guild Regular (Today's) Supplies Biweekly 200 400
----
Monthly Total 2300

Optional Gems

Source Frequency Amount Monthly Total
Guild Points Exchange gems Monthly 500 500

Irregular Gems

Source Frequency Amount
"Special Supplies" (usually tied to events, ~1-3 monthly) ~ Monthly 200-500
Event mission gems (usually 1-3 monthly) ~ Monthly 200-1000
"Maintenance" apology gems (1-4 monthly) ~ Monthly 200-1000

One-Time Gems

Source Amount Description
New Account gems ~2000 New Accounts get gems in their Guild Mailbox to build account. Usually spent on remains at the Jeweler.
Weekly Web Store one-time gems 800 One time free gems at webstore using your User ID
Friend Invite Code events 25-100 each When others use your code, you get gems as they progress throuh Beginning Abyss. Each milestone can be received 5x.
Abyss Clearance Missions completion ~1000 Each abyss has a no-time-limit mission set with gem completion reward.
In-game Achievements 25-50 each Game progression and special milestones in combat successes, compendium/collection, etc.

Uses

Gems can be used throughout the game as a general currency for upgrades at the Jeweler (e.g., adventurer remains, equipment packs, spellbooks, class change books, ...) and in-game activities (e.g., resurrections, Mausoleum assistance, expanded inventory space, relic removal, ...). For some in-game activities gem usage is an option instead of spending Gold for the same item. Gems are scarce enough that use for those cases is discouraged. Popular uses are listed here:

  • The most popular gems use is to get adventurer remains that give a chance (typically 4-5%) to obtain new Legendary characters or new skins for existing characters.
  • Limited time special remains are available from the Jeweler and typically cost 200 gems each, or 11 remains for 2000 gems.
  • Limited remains usually give, along with the random character, one 'pity' token that can be exchanged at the Jeweler.
  • Typically 100 (for legendary) or 60 (for non-legendary) tokens can be exchanged for remains that guarantee obtaining the banner character.
  • Thus the minimum gem cost 100% guarantee getting the banner is:
    • 60: 5 x 2000 + 5 + 200 = 11,000 gems
    • 100: 9 x 2000 + 1 x 200 = 18,200 gems
    • Banner events sometimes provide 2-4 free remains that slightly reduce the above "guarantee" requirement.
    • Using the maximum regular gem rate of 2800 gems/month, a 'guaranteed pull' for a banner legendary character takes 18,200 / 2,800 = 6.5 months to accumulate.
    • This is often significantly reduced by irregular sources, with monthly 'possible' gem rates above being 3400-5300, reducing the time to 3.4-5.3 months.
    • In either case, banner adventurer offers generally come out more often than this, and a F2P player should not expect to 'guarantee' getting every banner using free resources.

Handbooks

  • Ally class changes require class-change handbooks or similar items for every class change event for that character.
  • Four random class change books are usually available each week at the Jeweler, at a cost of 400 gems each, with two limited to Purple Gems.

Inventory Storage Increase:

  • The default inventory storage space is 500 slots.
  • The limit can be increased by 25 items for 100 gems up to 1000 slots for total of 2000 gems.

Guild Points

Guild points (blue tokens) are granted for completing activities at the Adventurers Guild

Regular Guild Points

Source Frequency Amount Monthly Total
Daily Mission Completion Daily 40 1200
Weekly Mission Completion Weekly 600 2400
Guild Regular (Today's) Supplies Biweekly 200 400
----
Monthly Total 4000

Uses

Guild points can be exchanged at the Jeweler for gems, adventurer remains, gold, and items, most useful items below.

Guild Points Exchange Item G.P. Cost monthly limit
250 Gems (most popular) 1000 2
Guaranteed (general pool) Legendary Remains 8000 1
General Adventurer Remains 800 3
Class-Specific Adventurer Remains 800 1 / class

Blacksmithing ore and Amnesia incense are also available (for removing attached Bondmates), but both are now more easily obtained through in-game activity.

Adventurer Remains

Uses:

In this game, adventurer remains are used by the Masked Adventurer to resurrect allies to help him in his adventure. Remains can be specific to one particular adventurer, or to a group or type of adventurer, or can be ordinary remains that pull from the general adventurer pool. Gaining additional adventurers increases your party options and gaining duplicate copies of adventurers can increase the power of your adventuring party in numerous ways by allowing skills to be inherited or increased in power, or by providing adventurer tags for grading up to higher levels. As such accumulating adventurer remains is one of the primary ways, even a necessary way, of advancing in the game.

Regular Adventurer Remains

Source Frequency Amount Monthly Total
Guild Regular (Today's) Supplies Biweekly 2 4
Bone Collector Abyss-wandering NPC Weekly 1 4
Random Weekly Chest Weekly 1 4
Beginning Abyss Weekly Respawning Remains Weekly 1 4
Beginning Abyss Monthly Respawning Remains Monthly 9 9
Trade Waterways Abyss Monthly Respawning Remains Monthly 1 1
Impregnable Fortress Abyss Monthly Respawning Remains Monthly 1 1
Crucible Mausoleum Respawning Remains Biweekly 4-5 8-10
-----
Monthly Total 35-37

Optional Adventurer Remains

Source Frequency Amount Monthly Total
Jeweler: Guild Points - Legendary Remains Bi-Monthly 1 0.5
Jeweler: Guild Points - Adventurer Remains Monthly 5 5
Jeweler: Gems - Adventurer Remains (200 Gems) n/a 1 14††
Jeweler: Gems - Adventurer Remains 11 pack (2000 Gems) n/a 11 15.4††
Jeweler: Gems - "Banner" Adventurer Remains (200 Gems) n/a 1 14††
Jeweler: Gems - "Banner" Adventurer Remains 11 pack (2000 Gems) n/a 11 15.4††

assume 4000 maximum regular monthly guild points rate and full usage
†† assume 2800 maximum regular monthly gem rate and full usage

One-Time Adventurer Remains

Source Amount
Bone Collector New-Game Legendary Remains Selector 1
Beginning Abyss B1F Southeast corner remains 1
Beginning Abyss B2F "Abyss Key" locked room chests 4
Class-specific Mausoleum Remains 29
Anonymous Adventurer Mausoleum Remains 6

Guild Tags

Guild Tags are required to increase a character's Guild Grade that sets the maximum level the adventurer can reach. An exam must be passed and a Guild Tag payment must be made to rise above level 20, and for every 10 levels thereafter. In addition, the required Guild Tag is formed by Unifying three tags of the previous level.

Tag Requirements per Adventurer per Grade

Adventurer Grade Max Level Previous Grade Tags Equivalent Ungraded Tags Cumulative Ungraded Tags
Ungraded 20 0 0 0
Lead 30 1 1 1
Bronze 40 1 2 3
Iron 50 1 4 7
Steel 60 1 8 15

As this table shows. the required number of tags for each grade grows quickly and tag accumulation can become a primary bottleneck for advancing in the games. A party of six adventurers requires a total of 90 ungraded guild tags to reach Steel Grade.

Regular Guild Tags

Source Frequency Amount Monthly Total
Guild Regular (Today's) Supplies Biweekly 2 4
Weekly "Slay Dangerous Monsters" request Weekly 4 16
----
Monthly Total 20

Irregular Guild Tags

Source Frequency Amount
"Urgent" Slay Dangerous Monsters Events ~ 1-2 Months 10-15

Optional Guild Tags

Guild tags can be obtained by dismissing (retiring) adventurers from the guild.

Adventurer Type Tags received on dismissal
Anonymous 1
General 2
Legendary 4

Thus at high grades, dismissing extra adventurers may be necessary or collecting enough Guild Tags. Using the numbers of regular adventurers remains available as described above, the available tags are:

Remains Tags from 36 Remains
All Anonymous 36
All General 72
All Legendary 144
Expected Value††† 57.6

††† using the standard adventurer remains drop rates: Anon:50%, General:45%, Legend:5%.

  • From this we see that a total of about 78 tags directly and from dismissed adventurers could be obtained monthly through regular means.
  • It would take a party of six adventurers a bit over a month using all free, regular tags and remains to accumulate the 90 tags needed for Steel grade.
  • Also using gems, ...

Comments