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Free-to-Play Resources

Certain resources in Wizardry Variants Daphne can be used to obtain in-game content or upgrade your adventuring party. While many can be purchased at the Wizardry Variants Daphne Official Store at the Jeweler (see Guide Purchase Evaluaions page), Free-to-Play (F2P) players rely on in-game resource accumulation over time. The summary below tries to cover regular, reliable resource accumulation methods. Intermittent events can provide additional resource gain opportunities, some of which are noted where appropriate.

Gems

Two Gem types: Gems of Erin (Purple) and Gems of Org (Green).
Purple Gems must be purchased through one of the methods mentioned above. Green gems can be purchased as well, but can also be obtained in-game for free. Both gem types generally exchange at the same rate for items, although there are certain Purple-gem-only Jeweler items. Unless noted otherwise, details below refer only to Green Gems.

Monthly totals assume a 30-day or 4 week month for easy math.

Regular Gems

Source Frequency Amount Monthly Total
Daily Mission Completion Daily 20 600
Jeweler "Daily Adventure Handy Supply Set" (100gp) Daily 10 300
Weekly Mission Completion Weekly 200 800
Weekly Web Store free gems Weekly 50 200
Adventurer's Guild "Today's Supplies" / last day Biweekly 200 400
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Total 2,300

Optional Gems

Source Frequency Amount Monthly Total
Jeweler Exchange - Guild Ponts - Gem of Org x250 (1000 pts) Monthly 500 500

Irregular Gems

Source Frequency Amount
Adventurer's Gulid "Special Supplies" (tied to events, ~1-3 monthly) ~ Monthly 200-500
Event mission gems (usually 1-3 monthly) ~ Monthly 200-1,000
"Maintenance" apology gems (1-4 monthly) ~ Monthly 200-1,000
Old Castle Ruins Event challenge rewards (>Bronze Grade) ~3-4 Months up to 3,000

One-Time Gems

Source Amount Description
New Account gems ~2,000 New Accounts get gems in their Guild Mailbox to build account. Usually spent on remains at the Jeweler.
Web Store one-time free gems 800 One time free gems at webstore using your User ID
Tavern / Scrawny old man / Friend Invite activity 25-100 each When others use your code, you get gems as they progress throuh Beginning Abyss. Each milestone can be received 5x.
Abyss "Clearance Missions" completion ~1,000 Each abyss has a no-time-limit mission set with gem completion reward.
In-game Achievements 25-50 each Game progression and special milestones in combat successes, compendium/collection, etc.

Uses

Gems can be used in the game as a general currency for upgrades at the Jeweler (adventurer's remains, equipment packs, spellbooks, class change books, etc.) and in-game activities (resurrections, Mausoleum assistance, expanded inventory space, relic removal, etc.). Some in-game activities let you use gems instead of Gold for the same item. Gems are scarce enough that use for those cases is discouraged. Popular uses are listed here:

  • The most popular gem use is for Limited time special adventurer's remains that give a chance (typically 2%) to get new Legendary characters or new skins for existing characters.
  • These special remains typically cost 200 gems each from the Jeweler, or 11 remains for 2,000 gems.
  • Each Limited remains usually gives, along with the random character, one 'pity' token that can be exchanged at the Jeweler for remains, equipment, and supplies.
  • Guaranteed banner character remains typically cost 100 (for legendary) or 60 (for non-legendary) tokens.
  • At a 2% success rate, the probability at least one success in N is: P(N) = 1 - 0.98^N. so P(60)=70%, P(100)=86.7%
  • Thus, odds are fairly good you will get the banner character before hitting the 'pity' limit, but the gem-cost of a 100% guarantee banner pull is:
    • 60: 5 x 2,000 + 5 x 200 = 11,000 gems
    • 100: 9 x 2,000 + 1 x 200 = 18,200 gems
    • Banner events sometimes provide 2-4 free remains that slightly reduce the above "guarantee" amount by 200-600 gems.
    • The maximum regular gem rate of 2,800 gems/month gives enough for '100% pull' every 18,200 / 2,800 = 6.5 months.
    • Usually this is significantly reduced by irregular sources. Monthly 'possible' gem rates above of 3,400-5,300 reduce this to 3.4-5.3 months.
    • Banner adventurers generally come out more often than this. F2P players should not expect to get every banner with free resources.

Handbooks

Inventory Storage Increase:

  • The default inventory storage space is 500 slots.
  • The limit can be increased by 25 items for 100 gems up to 1,000 slots for total of 2000 gems.

Guild Points

Guild points (blue tokens) are granted for completing activities at the Adventurer's Guild

Regular Guild Points

Source Frequency Amount Monthly Total
Daily Mission Completion Daily 40 1,200
Weekly Mission Completion Weekly 600 2,400
Adventurer's Guild "Today's Supplies" (Days 3 and 11) Biweekly 200 400
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Total 4,000

Uses

Guild points can be Exchanged at the Jeweler for gems, adventurer's remains, gold, and items, most useful items below.

Jeweler Guild Points Exchange Item G.P. Cost monthly limit
Gem of Org x250 1,000 2
Legendary Adventurer's Remains (general pool, guaranteed) 8,000 1
Adventurer's Remains (ordinary) 800 3
Class-Specific Remains (ordinary) 800 1 / class

Blacksmithing ore and Amnesia incense are also available (for removing attached Bondmates), but both are now more easily obtained through in-game activity.

Adventurer's Remains

Uses:

In this game, Adventurer's Remains are used by the Masked Adventurer to resurrect allies to help him in his adventure. Remains can be specific to one particular adventurer, or to a group or type of adventurer, or can be ordinary remains that pull from the general adventurer pool. Gaining additional adventurers increases your party options and gaining duplicate copies of adventurers can increase the power of your adventuring party in numerous ways by allowing skills to be inherited or increased in power, or by providing adventurer tags for grading up to higher levels. As such accumulating adventurer remains is one of the primary ways, even a necessary way, of advancing in the game.

Regular Adventurer's Remains

Source Frequency Amount Monthly Total
Adventurer's Guild "Today's Supplies" (Day 7) Biweekly 1 2
Bone Collector Abyss-wandering NPC Weekly 1 4
Adverturer's Remains weekly random chest drop Weekly 1 4
Beginning Abyss Weekly Respawning Remains Weekly 1 4
Beginning Abyss Monthly Respawning Remains Monthly 9 9
Trade Waterways Abyss Monthly Respawning Remains Monthly 1 1
Impregnable Fortress Abyss Monthly Respawning Remains Monthly 1 1
Crucible Mausoleum Respawning Remains Biweekly 4-5 8-10
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Total 33-35

Optional Adventurer's Remains

Source Frequency Amount Monthly Total
Jeweler: Guild Points - Legendary Adventurer's Remains Bi-Monthly 1 0.5
Jeweler: Guild Points - Adventurer's Remains Monthly 5 5
Jeweler: Gems - Adventurer's Remains (200 Gems) n/a 1 14††
Jeweler: Gems - Adventurer's Remains 11 pack (2,000 Gems) n/a 11 15.4††
Jeweler: Gems - "Banner" Adventurer's Remains (200 Gems) n/a 1 14††
Jeweler: Gems - "Banner" Adventurer's Remains 11 pack (2,000 Gems) n/a 11 15.4††

assume 4,000 maximum regular monthly guild points rate and full usage
†† assume 2,800 maximum regular monthly gem rate and full usage

One-Time Adventurer's Remains

Source Amount
Bone Collector New-Game Legendary Adventurer's Remains Selector 1
Beginning Abyss B1F Southeast corner remains 1
Beginning Abyss B2F "Abyss Key" locked room chests remains 4
Class-specific Mausoleum Remains 29
Anonymous Adventurer Mausoleum Remains 6

Guild Tags

Guild Tags are required to increase a character's Guild Grade that sets the maximum level the adventurer can reach. An exam must be passed and a Guild Tag payment must be made to rise above level 20, and for every 10 levels thereafter. In addition, the required Guild Tag is formed by Unifying three tags of the previous level.

Tag Requirements per Adventurer per Grade

Adventurer Grade Max Level Tag required Ungraded Tag Count Cumulative Ungraded Tags Party of 6 Cumulative Tags
Ungraded 20 n/a n/a 0 0
Lead 30 Ungraded 1 1 6
Bronze 40 Lead 2 3 18
Iron 50 Bronze 4 7 42
Steel 60 Iron 8 15 90

As this table shows. the required number of tags for each grade grows quickly and tag accumulation can become a primary bottleneck for advancing in the games. A party of six adventurers requires a total of 90 ungraded guild tags to reach Steel Grade.

Regular Guild Tags

Source Frequency Amount Monthly Total
Adventurer's Guild "Today's Supplies" (Day 10) Biweekly 2 4
Weekly "Slay Dangerous Monsters" request Weekly 4 16
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Total 20

Irregular Guild Tags

Source Frequency Amount
"Urgent" Slay Dangerous Monsters Events ~ every 1-2 Months 10-15

Optional Guild Tags

Guild tags can be obtained by dismissing (retiring) adventurers from the guild. See full details in the FAQ.

Ungraded Adventurer Type Tags received on dismissal
Anonymous 1 Ungraded
General 2 Ungraded
Legendary 1 Iron Grade, 1 Ungraded (5 Ungraded equivalent)

At high grades, dismissing extra adventurers may be necessary or collecting enough Guild Tags to advance. Using the numbers of regularly available adventurer remains as described above, the available tags are:

Remains Tags from dismissing 35 Ungraded Remains
All Anonymous 35
All General 70
All Legendary 35 ungraded, 36 iron
Expected Value††† saving legendaries 49 ungraded
Expected Value††† using legendaries 50.75 ungraded, 1.75 iron

††† using the standard adventurer remains drop rates: Anon:50%, General:45%, Legend:5%.

From this we see about 70 ungraded tags can be obtained monthly using regular means (tags + all regular remains). Including legendary dismissals, the iron tags make it equivalent to about 78 ungraded tags, noting that iron tags can not be 'downgraded' and are only useful to reach Steel and higher grades.

While it does involve a player deliberately sacrificing other party improvement options for tags, we can consider including the regular 2,800 Gems/month producing ~15 additional remains for a total of 50 available for dismissal:

Remains Tags from dismissing 50 Ungraded Remains
All Anonymous 50
All General 100
All Legendary 50 ungraded, 50 iron
Expected Value††† saving legendaries 70 ungraded
Expected Value††† using legendaries 72.5 ungraded, 2.5 iron

††† using the standard adventurer remains drop rates: Anon:50%, General:45%, Legend:5%.

Using these numbers, the time to grade up an adventuring party:

Regular Tags alone dismissing regular Anon/General Adventurers and Legendary Adventurers including Gem bought Anon/Gen Adventurers and Legendary Adventurers
6 member party ungraded-to-iron tag accum. time 2.1 months 2.4 weeks 2.4 weeks 1.9 weeks 1.8 weeks
6 member party iron-to-steel accum. time 2.4 months 2.8 weeks 2.5 weeks 2.1 weeks 1.9 weeks
6 member party ungraded-to-steel tag accum. time 4.5 months 5.2 weeks 4.6 weeks 4.0 weeks 3.5 weeks

All told, the tag economy does place a throttle on free-to-play adventurer progress. While a player with game knowledge could race through the first three abysses in a few days, without investment they will find themselves level-locked until accumulating enough Guild Tags for advancement.

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