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Relicbrews

Requirements

Upon completion of Recovery of Belongings and subsequently Recovery of Research Materials you unlock the ability to access Relicbrews at the Black Barrel Tavern, which can be accessed via the world map.

Terminology

The Relicbrew mechanic uses several different terms that sound similar and can be confusing to new players. The subsections provide more detailed information on each term.

Relic Flowchart

Relic monster > Relic (or slag) > Relicbrew > Relic Power

Term Definition
Relic monster Extremely rare enemy with a relic in its possession denoted by a red aura.
Relic Dropped by relic monsters in a chest after battle.
Relic slag Remnants of a relic ("slag") that failed to form. Can be exchanged for relics at the Black Barrel Tavern.
Relicbrew Corvo can transform a relic into a consumable drink. Primary function of the Black Barrel Tavern.
Relic Power A semi-permanent, unique passive skill gained from drinking a relicbrew.
Eye of Vitriol Valuable item given by Corvo that allows the user to see if an enemy is carrying a relic (red aura).

How to Obtain Relics

Relics can be obtained by encountering relic monsters that can rarely appear anywhere in the game. A relic monster will always drop a chest after a battle, which will contain either the enemy's relic (~30%) or slag (~70%). Slag can be exchanged for relics in the Black Barrel Tavern's Slagpiece Exchange. Relic monsters are unique and only one can spawn per encounter.

Relic Monster Mechanics
  • Encounters are rare (2%) and entirely RNG-dependent.
  • Increased HP (~30%) and potentially other stats.
  • Only enemies in the front row can be relic monsters.
  • Encounters are determined upon map entry. You cannot "farm" relics by running away, using stairs, or Harkens. To re-roll for potential encounters you must fully exit the map and reenter.
  • Do not appear with any Guild Requests or Bounties that have NPC text before the battle.
  • Can only drop its specific relic and not relics from other enemies.
  • Elemental variations will always drop the standard version's relic.
  • Relic ★ quality (1-5) is based on the level of the area. The vast majority of enemies will never drop a 4★ or 5★ relic even in late game areas.
  • Adventurers and Warped enemies (aside from White Gluttonous Maw) cannot drop relics.

  • Denoted by a glowing pink-purple aura.

Black Barrel Tavern

At the Black Barrel Tavern, the proprietor, Corvo the Alchemist, offers several services.

Service Details
Drink Relicbrew Transforms relics into relicbrews that give unique Relic Powers (passive skills).
Relic Power View currently equipped and previously extracted Relic Powers.
Extraction Extract a currently equipped Relic Power for a fee.
Slagpiece Exchange Trade slag for up to 9 randomly selected relics that refresh on a weekly basis.
Talk Provides details on relic terms and history.

Drink Relicbrew

Relicbrew Selection
  • The Relicbrew menu lists all of the relics in your inventory.
  • The same relic with a different ★ quality is counted as a separate item and relicbrew.
  • Selecting a relic will show:
    • Name of the relicbrew
    • Brief description
    • Relic Power (if previously consumed)
  • Each relicbrew provides a unique Relic Power in the form of a passive skill.

How to Drink a Relicbrew
  • List of all registered adventurers
  • Number of equipped Relic Powers
  • Penalty stage status
  • Relic Power history via a small bottle icon over the class name
    • Golden bottle - currently equipped Relic Power
    • Dark grey bottle - extracted Relic Power
  • Up to 6 people can consume a relicbrew, but the MC is always a fixed member that can be de-selected

Relic Power

Relic Power Mechanics

A Relic Power is received after drinking a relicbrew and has several unique properties:

  • Increases 1-2 stats at the cost of another. The negative stat penalty is always -1 per level up to a maximum of -6.
  • Effects can be increased to a maximum of level 6 by repeatedly drinking the same relicbrew of any ★ quality.
  • Effects are hidden until the relicbrew has been consumed at least once.
  • Each has an alignment (Good-Neutral-Evil).
  • Matching alignments with a unit give an additional, immediate bonus (or "extra" level) to the positive effects.
  • Up to to 3 Relic Powers can be active with no penalties. A 4th can be added safely if the alignments match.
  • Viewable in the status menu at the bottom of the Passive Skills list with a dark red star background.
  • Can be removed for a fee via extraction.
  • Level and accumulated experience is not lost if extracted, but you need to find and drink the same relicbrew again to reactivate.
Relic Power Menu
  • List of all registered units
  • Penalty status
  • Number of equipped Relic Powers
  • Currently equipped (upper right) and extracted (bottom) Relic Powers
  • Relic Power level
  • Alignment matches in bright pink text
  • Relic Power level
  • Power Density (experience) and the amount needed to reach the next level
  • Stat effects
  • Remove Power option leads to the Extraction menu

Extraction
  • The Extraction service removes a currently equipped Relic Power for a fee.
  • There are 3 types of extraction services: Emergency, Standard, and Special.
  • An extracted Relic Power does not lose its level or accumulated experience, but must be reactivated with a new relicbrew of any ★ quality.
  • When extracting a Relic Power there is a chance that something might go wrong and the adventurer will receive a temporary Fortitude penalty.

  • Possible Extraction Outcomes

    • Failure - Lose 5 max Fortitude for 2 weeks.
    • Success - Lose 1 max Fortitude for 2 weeks.
    • Great Success - No Fortitude loss.
  • Notes

    • The more expensive extraction services have a lower rate of failure.
    • A Fortitude penalty notification appear after the cutscene, if incurred.
  • Extraction services can be paid with purple gems, green gems, or gold.
  • No reason to use gems for extraction as the gold costs are generally affordable as you progress through the game.
  • Costs increase significantly (up to 100K) the higher the level of the Relic Power being removed.
  • Recommend to always use Special Extraction when possible.

Slagpiece Exchange

The Slagpiece Exchange lists 12 relics for sale in exchange for slag that is reset and randomly determined each week. The amount of slag you have accumulated is shown in the upper right-hand corner.

Slagpiece Exchange Mechanics
  • Any relic in the game can appear, including one that is unique to the Exchange (Flower of the Abyss; MP and SP Up, ASPD Down).
  • There are 4 rows of varying ★ quality with 3 relics per row.
  • Standard costs per ★ quality:
    • 4★: 1000 slag
    • 3★: 400 slag
    • 2★: 200 slag
    • 1★: 100 slag
  • Relics unique to the shop have double the standard cost.
  • It is possible to have multiple copies of the same relic with different ★ quality.
  • You can refresh ("Reset") the Exchange with green or purple gems, which begins at 200 gems and doubles per refresh.

Penalties

Penalty Mechanics
  • There is a limit to the number of Relic Powers an adventurer or the MC can have active at one time.
  • Any 3 Relic Powers can be equipped with no side effects.
  • A 4th can be safely added if the alignment (Good-Neutral-Evil) of the Relic Power and character match.
  • Adding additional Relic Powers beyond this limit incurs Stage 2 penalties immediately.
  • The Penalty Stage (0-3) is indicated by the color of the swirl in the top left corner of the character portrait in the Relic Powers and Drink Relicbrews menus.
  • Maximum Fortitude is instantly reduced at Stage 2 (50 Fortitude) and Stage 3 (0 Fortitude). There does not appear to be any other negative side effects outside of combat.
  • The success rate of enemy debuffs and status ailments increases significantly when Fortitude is below 50 and 20.
  • The MC has a hidden Fortitude value. The current, but not maximum, Fortitude can be viewed by your friends in the Tavern under Friendships.
  • Recommendations:
    • Remove Relic Powers first before equipping new ones to avoid Fortitude penalties if planning to return to combat.
    • Use Nameless units to consume less desirable relicbrews to register the Relic Power effects in the Drink Relicbrews menu.

Penalty Stage Color Effect
Stage 0 Grey None
Stage 1 White None
Stage 2 Purple Fortitude reduced to 50 max. Chance to be afflicted with confusion at start of every turn.
Stage 3 Red Fortitude reduced to 0 max. Afflicted with confusion at start of every turn.

Leveling Relic Powers

Relic Powers can be leveled like other passive skills. Instead of using inherits or codexes they require additional relics. For ease of reading, experience points (EXP) is the term that will be used throughout this section.

Experience Mechanics
  • Each relic has an associated ★ quality that gives different amounts of Power Density, which function as experience points.
  • Relic Powers require a certain amount of EXP to reach the next level with a maximum level of 7.
  • There is a "hidden" level 0 as it costs 100 EXP to equip a Relic Power.
  • For example, if you used a 1★ relic, then the adventurer would have that Relic Power at level 1 with 0 EXP. This is the reason why you will often be exactly 100 EXP away from the next level.
Experience per Relic ★ Quality
★ Quality EXP
1★ 100
2★ 200
3★ 400
4★ 1,000
5★ 2,400
Required EXP per Relic Level
Relic Power Level EXP per Level Total EXP
0 - 1 100 100
1 - 2 200 300
2 - 3 600 900
3 - 4 1,200 2,100
4 - 5 3,000 5,100
5 - 6 7,200 12,300
Total 12,300 -
Minimum Relics per Level and ★ Quality
★ Quality Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
1★ 1 3 9 21 51 72
2★ 1 2 5 11 26 36
3★ 1 1 3 6 13 18
4★ 1 1 1 3 6 8
5★ 1 1 1 1 3 3
How to Read This Table
  • This table shows how many relics are needed per ★ quality to reach a specific level. These are total not incremental numbers.
  • For example, to reach level 4 (2,100 total EXP) it would take 11, 2★ (200 EXP) relics (11 x 200 EXP = 2,200 EXP).
  • It is recommended to use the Slagpiece Exchange when possible to buy 1-2★ relics to reach level 4 or 5 to avoid wasting valuable EXP that could have gone to a different adventurer.

List of Relic Power Effects

Relics Names below are as listed in the Compendium. Relics in your inventory may or may not have Name modifiers, such as 'Twisted'. The meaning of these modifiers is unknown.

Relic Power Name Stat Effect Personality Drops From Relic Name Compendium Number
Redripened Carapace Crit Res Up, Detect Down Neutral Gluttonous Maw (White) Ripeness of the Abyss 19
Gobber's Evil Eye Accuracy Up, Surety Down Neutral Goblin Gobber Bloodwood 4040
Gobber Bowman's Sharp Ears Detect Up, Magic Down Neutral Goblin Archer Gobber Bowman Gleambright 4041
Gobber's Magic-Resistant Lump Magic Def Up, Crit Tol Down Neutral Goblin Mage Gobber Sorcerer Rootcrystal 4042
Gobber Soothsayer's Hallowed Voice Divine Up, Def Down Evil Goblin Cleric Gobber Soothsayer Cursefruit 4043
Hobber's Mighty Arm Attack Up, Def Down Evil Hobgoblin Hobber Bloodwood 4044
Bony's Iron Ribs Critical Tol Up, Disarm Trap Down Evil Skeleton Bony Spiritcoral 4045
Bony Bowman's Cartilage Evade Trap Up, Res Down Evil Skeleton Archer Bony Bowman's Gleambright 4046
Bony Sorcerer's Spectral Bones Magic Def Up, Evade Trap Down Good Skeleton Mage Bony Sorcerer Rootcrystal 4047
Bony Knight's Armored Bones Def Up, Accuracy Down Evil Skeleton Knight Bony Knight Rootcrystal 4048
Dissolving Ooze's Defensive Core Def Up, Evasion Down Good Slime Dissolving Ooze Rootcrystal 4049
Man Eating Box's Sturdy Jaw All Elemental Res Up, Eva Down Neutral Mimic Man-Eating Box Spiritcoral 4050
Carrion Beetle's Carapace Earth Res Up, Mp Down Good Abyssal Insect Carrion Beetle Spiritcoral 4051
Plunderer's Deft Hand Surety Up, Magic Down Evil Bandit Plunderer Bloodwood 4052
Noxfume's Shelled Lungs Air Res Up, Disarm Trap Down Evil Cloud Noxfume Spiritcoral 4053
Dancing Blade's Razor Bite Attack Up, Air Res Down Neutral Flying Sword Dancing Blade Bloodwood 4054
Venommaiden's Arachnid Legs Surety Up, Evasion Up, SP Down Good Scorpion Lady Venommaiden Bloodwood 4055
Firebrand Legionnaire's Evil Eye Accuracy Up, Light Resist Down Evil Lesser Demon Firebrand Legionnaire Bloodwood 4056
Hellfire Warlord's Blue Blood MP Up, Light Res Down Evil Greater Demon Hellfire Warlord Cursefruit 4057
Beheading Rabbit's Sharp Claws Surety Up, Divine Down Good Vorpal Bunny Beheading Rabbit's Bloodwood 4058
Hexdoll's Fleeing Step ASPD Up, HP Down Good Cursed Sack Doll Hexdoll Gleamblight 4059
Restless Currency's Tentacles Disarm Trap Up, Dark Res Down Neutral Creeping Coin Restless Currency Gleambright 4060
Merfolk's Scaleskin Water Resist Up, Divine Power Down Good Sahuagin Merfolk Spiritcoral 4061
Merfolk Bowman's Energy Flow SP Up, Res Down Good Sahuagin Archer Merfolk Bowman Bloodwood 4062
Merfolk Spellcaster's Spirit Flow Magic Up, Res Down Neutral Sahuagin Mage Merfolk Spellcaster Cursefruit 4063
Reptilian's Pupils Accuracy Up, Air Res Down Good Lizardman Reptilian Bloodwood 4064
Reptilian Monarch's Energy Flow SP Up, Earth Res Down Neutral Lizardman Champion Reptilian Monarch Bloodwood 4065
Four-Fist Bull's Fierce Heart HP Up, Fire Res Down Neutral Minotaur Four-Fist Bull Rootcrystal 4066
Lust Demon's Warding Glyph Res Up, Attack Down Evil Succubus Lust Demon Spiritcoral 4067
Sea Mad Warrior's Energy Lump SP Up, MP Down Evil Pirate Berserker Sea Mad Warrior Bloodwood 4068
Salt-Teared Priestess's Hallowed Voice Divine Up, Res Down Neutral Pirate Deacon Salt-Teared Priestess Cursefruit 4069
Great Undulating Devourer's Magic Core MP Up, Attack Down Neutral Big Slime Great Undulating Devourer Cursefruit 4070
One-Eyed Giant's Mighty Arm Attack Up, Accuracy Up, Evasion Down Neutral Cyclops One-Eyed Giant Bloodwood 4071
Sprite's Ghostlight Hair Magic Up, Def Down Good Pixie Sprite Cursefruit 4072
Wind Being Defensive Core Def Up, Magic Def Down Neutral Entity Wind Being Rootcrystal 4073
Thrall of the Dark's Violet Glowing Eyes Evasion Up, Def Down Evil Vampire Thrall of the Dark Gleambright 4074
Giant Bugwing's Compound Eyes Evade Trap Up, MP Down Neutral Dragon Fly Giant Bugwing Gleambright 4075
Servant-of-the-Earth's Pauldrons Def Up, Crit Tol Down Good Golem Servant-of-the-Earth Rootcrystal 4076
Chaos-Haunt's Mind's Eye Detect Up, Attack Down Evil Poltergeist Chaos-Haunt Gleambright 4077
Shadowhoof Cavalier's Ghostsoul Magic Up, Dark Res Up, Divine Down Evil Necrocore Shadowhoof Cavalier Cursefruit 4078
Dead-Minder's Spirit Essence MP Up, Def Down Evil Wight Dead-Minder Cursefruit 4079
Bone Colossus's Hardened Bones Def Up, Mp Down Neutral Skeleton Giant Bone Colossus Rootcrystal 4080
Foxear's Fingerhooks Disarm Trap Up, Divine Down Good Footpad Foxear Gleambright 4081
Bonemaster's Cursemark Magic Up, Def Down Neutral Necromancer Bonemaster Cursefruit 4082
Carnivorous Plant's Greenbark Magic Def Up, Res Up, Acc Down Evil Hydra Plant Carnivorous Plant Rootcrystal 4083
Composite Beast's Mighty Arm Attack Up, Water Resist Down Good Chimera Composite Beast Bloodwood 4084
Stonebreath Bull's Hardened Horns Def Up, MP Down Evil Gorgon Stonebreath Bull Rootcrystal 4085
Wind-Cutting Fowl's Wingfeathers Critical Tol Up, Evade Trap Down Good Hawk Wind-Cutting Bird Spiritcoral 4086
Abyssal Blossom High Blood MP Up, SP Up, ASPD Down Neutral ???? Flower of the Abyss 4088
Snow Gobber's Hard Elbow Crit Tol Up, Surety Down Neutral Snowland Goblin Snow Gobber Twisted Spiritcoral 4089
Snow Hobber's Thick Hide Defense Up, SP Down Neutral Snowland Hobgoblin Snow Hobber Twisted Rootcrystal 4090
Golden Husk of the Man-Eating Gold Box Def Up, Magic Def Up, Evasion Down Good Golden Mimic Man Eating Gold Box Twisted Rootcrystal 4091
Sharp Claws of the Beheading Snow Hare Surety Up, Divine Down Neutral Snow Bunny Beheading Snow Rabbit Twisted Bloodwood 4092
One-Eyed White Giant's Mighty Arm Attack Up, Surety Up, ASPD Down Evil Snowpeak Cyclops One-Eyed White Giant's Twisted Bloodwood 4093
Wind-Cutting Fowl's Keen Eye Evade Trap up, Crit Tol down Good Big Snow Hawk Wind-Cutting Raptor Twisted Gleamblight 4094
Snow Child's White Fur Res Up, Def Down Evil Bigfoot Child Snow Child Twisted Spiritcoral 4095
Snow Man's Energy Lump SP Up, MP Down Good Bigfoot Snow Man Twisted Bloodwood 4096
Spirit Flow of the Ice Wolf Magic Up, Fire Res Down Good Snow Wolf Ice Wolf Twisted Cursefruit 4097
Azure Blood of the Ice Wolf Lord MP Up, Fire Res Down Good Snow Wolf Leader Ice Wolf Lord Twisted Cursefruit 4098
Ice Core Crystal Shell Fire Res Up, Detect Down Neutral Ice Entity Abyssal Ice Twisted Core 4099

Relic Power Stat Increases

The table below shows the stat increase per Relic Power level along with the level 5 totals of both non-matching ("Standard") and matching ("Alignment Bonus") alignments. Note: The stat that is negatively impacted is always -1 for a maximum of -5 at level 5.

Stats Per Level Standard Alignment Bonus
HP 3 15 18
SP 2 10 12
MP 2 10 12
ATK 2 10 12
SUR 1 5 6
ACC 2 10 12
EVA 2 10 12
MAG 2 10 12
DIV 2 10 12
ASPD 1 5 6
DEF 4 20 24
MDEF 4 20 24
RES 2 10 12
Detect 2 10 12
Disarm Trap
Evade Trap
Elemental tolerance 1% 5% 6%
Status tolerance 1% 5% 6%

These are rough estimates. Could range from 0.5-1% per level

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