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Deepersnow Hinterlands

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Rare Ore Recovery Request

Deepsnow Hinterlands Entrance

Snowy Forest Minor Harken

Recovery of Salted Pork

This request has no pre-requisites to accept.

  • Obtain the request and either head to Route 1 Harken and walk up or head to Route 2 Harken. It's recommended to head from Route 1 Harken, as the final boss is located based on where you start. Starting at the Route 2 Harken has the fight commence in the snow near the entrance of Route 2, which makes the fight significantly more difficult. There is no difference in rewards for doing so.
  • Essentially make your way from the entrance to the exit or vice versa. On the way there the Baby Bigfoot will stop and make a sound. You can choose to allow the event to occur or to stop it.
  • You can tell what the event will be based on what the Baby Bigfoot says. "Mrrrr" = fighting a Bigfoot. "Kyou Kyou" = Truffles. "Kyou" = Mushrooms.
  • You need to take a certain number of events (not sure exact amount at the moment), otherwise upon reaching the end, there will be no Bigfoot and the requests fails. Where the Baby Yeti stops is not random but there are many stops along the whole map.
  • The final fight has you fighting a Bigfoot + 2 Baby Bigfoot in the frontline + 2 Baby Bigfoot in the backline.
  • After winning the fight, you have the choice to spare the Bigfoot and Baby Bigfoot or killing them. Letting them go removes the truffle and unlocks a bondmate. Killing them grants bonus gold from the request giver.

Village Shut Away in Silence

Find My Sister Lisa

This request has no pre-requisites to accept. However, to fully complete it, you will need to have successfully obtained the knowledge of reversing nullstones. It's also recommended to complete this request when you have already saved the children from the mines and have fully built the hut for them.

  • Obtain the request and go to Route 3 Harken.
  • Head to the mayor's house at the middle of the map. Obtain the Town Register from the desk, and then tap on the shiny object on the bottom right of the bookcase for a box, crude map, and a doll.
  • Step outside and watch a cutscene of hostile animals showing up to the town.
  • You will now need to kill all the mobs throughout the town, as well as finding all the objects at the X locations on the crude map BESIDES the top left one. The locations for the interactables are (X:7,Y:10) and (X:21,Y:1).

    1. Fight outside Mayor's house: 3 Goblins frontline, 3 Goblins backline
    2. Fight in alley behind Mayor's house: 2 Ice Slimes + 1 Bigfoot frontline, 2 Ice Slimes + Ice Vorpal Bunny in the middle, and Baby Yeti + Ice Slime backline.
    3. Fight in top left house area: 2 Snow Wolves + 1 Bigfoot frontline, Snow Wolf + Baby Yeti backline.
    4. Fight in bottom right house area: 3 Hobbers frontline, 3 Goblins backline
    5. Fight 1 in bottom middle house area: 2 Goblins frontline, 2 Goblins backline
    6. Fight 2 in bottom middle house area (stationary): 2 Goblins frontline, 2 Goblins backline
    7. Fight in bottom left house area: 2 Ice Vorpal Bunnies, 3 Ice Slimes in the middle, 2 Baby Yetis in backline
  • You must also reverse the nullstone at the top left. If you cannot do so, the game will refuse to acknowledge that the request is complete and you will fail upon leaving the area.

  • If you completed all the previous tasks, Lulu will let you know its all completed. Head back to the tavern to turn in the request.
  • Head to the Route 9 Hut and pick up the little girl by the fire. Head to the top left nullstone in Route 3 and let the cutscene play out.
  • The route is now open and go down the path. Prepare to fight. The fight has a Snowpeak Cyclops + Hobber in the frontline + 3 Ice Slimes in the backline.
  • Pick up the last box a bit further down at (X:0, Y:16) and walk back to the nullstone for a cutscene. Return to the tavern and give the box and child to Marta for a bondmate + perfect completion.

Rockhome Village Major Harken

Blizzard Blocking the Path

Find My Kitty

If you return the Adventurer's guild immediately after accepting the request and leaving, the request will fail automatically in your timeline, requiring cursed wheeling and re-completion of all the previous requests

This request requires Recovery of Salted Pork and Find my Sister Lisa requests completed. If the request is attempted without these completed, the request will always end in failure.

  • You will know if this request is completable as the little girl will speak and hand you some dried fish for the cat. If you attempt this request without this dried fish, the cat will always run away from you, resulting in failure
  • Head to Route 4. The cat will always be located in one of the non-removable Ice Storm Zones in the map. In addition, once entering the zone, the white nullshadow will guaranteed spawn and begin chasing you. You must find the cat while the nullshadow chases you, as attempting to leave will have the nullshadow teleport directly to you. If you flee from the nullshadow more than twice, the request will automatically fail as the cat is scared off. However, if you are caught by the nullshadow it is recommended to simply let it kill you and resurrect on the spot, as that will despawn the nullshadow and allow you to freely look for the cat without consequences.
  • The cat will always be in the brush (the walls essentially). It will make audible sounds and flavor text depending on how close you are to the cat. 1."You catch the faint, barely audible cry of some unseen creature" - many tiles away 2."You catch a soft, thin mewing from somewhere. It sounds like a cat" - a few tiles away 3."You catch the sound of a cat mewing nearby. It seems somewhere close by" - it is within 1-2 tiles
  • Catch the cat three times, once in each Ice Storm Zone. On the third attempt, select the option of using dried fish. This will complete the request.
  • The cat will now permanently be in the Adventurer's Guild in the timeline. It can also see Lulunarde.

Elden Hill (Witch Hunt) Faction Quests

1st Faction Quests are unlocked after entering Route 4 for the first time.

Upon returning to Isberg a messenger will ask you to return to Royal Capital Luknalia. Go to the Guild and speak with Arna. If you do not leave immediately, then select the "Talk" option at the Guild to accept the faction quest in the future. All of the faction quests take place in Elden Hill Village and share the same map (the Witch's Cave).

The objectives of each faction are different, but related to stopping the witch burnings and discovering its underlying cause. This set of faction quests are more complicated, darker in tone, and have a wider range of possible endings than in previous Aybsses.

Faction Affinity
  • Supporting a faction in a previous Abyss plays a role in the outcomes
  • Max faction affinity is achieved when that faction is selected in the Cursed Wheel for Abyss 2 and 3
  • Max faction affinity is required for the "best" endings, 2 Guiding Lights (Luck), unique Calm Wind gear, and extra junk rewards
  • Anything related to faction affinity is denoted with a *
How to Reset a Faction Quest
  • Cursed Wheel to Deepsnow Hinterlands Entrance > Blizzard Blocking the Path > Return to Route 3 and use the Harken to exit
  • Cursed Wheel to Deepsnow Hinterlands Entrance > Minor Harken Beyond the Blizzard > Exit via the nearby Harken

The unlock conditions for the 2 Guiding Lights (Luck) are still being determined. We recommend seting the Cursed Wheel to max faction affinity before starting to avoid potentially having to redo certain endings.

The Witch's Cave
Overview
  • Each faction can only access a certain portion of the map
  • Stone pillars are used to block pathways and cannot be removed
  • Full map completion requires doing other faction quests
  • Faction objectives are completed only in Elden Hill Village and the Witch's Cave
  • Enemy level is 65
  • Some chests have high Find/Trap Disarm requirements even at 150/150
The Witch's Cave - B1F

The Witch's Cave - B2F

Chancellor Serpens (Princess) Route

The goal of the Princess route is to solve Rosa's mysterious affliction the villagers believe is the work of a witch. Pulgritte thinks that if Rosa can be treated, then the villagers will stop the witch burnings. To develop a solution you can consult with an Herbalist, Physician, or Mystic.

Consult with an Herbalist
  • Speak to the Herbalist in town and she will tell you about the Sleepmoss in the Witch's Cave
  • All 3 Sleepmoss are located in the "sleepy tunnel" area of the cave
Sleepmoss Locations

Sleep Tile Mechanics
  • After 10 steps you will lose consciousness and be teleported back to where you entered
  • Team members will be asleep at the start of any battle
  • Enemies can be alerted and baited onto the small islands of normal tiles throughout the area
  • Reach each Sleepmoss using the small islands of normal tiles to reset the 10-step counter
  • Return to the Herbalist and give her the Sleepmoss
  • The concotion soothes Rosa, but Dylanhardt seems suspicious
Rewards
  • 8,000 Gold
  • 2 Junk*
  • Scroll of Inferno
Consult with a Physician
  • Speak to Reimi in town
  • He meets with Rosa privately. Upon returning he suggests Slatewillow as the solution and warns of a dangerous monster (Cyclops + Bigfoot) in the Witch's Cave
  • The path to the Slatewill is long and will take you through parts of BF1 and BF2, including the "sleepy tunnel" area
  • Bring MP/SP items as insurance in case you run out toward the end
  • From the entrance head to the southeast area to access a dropdown point to BF2
Dropdown to BF2

Sleep Tile Mechanics
  • After 10 steps you lose consciousness and will be teleported back to where you entered
  • All battle party members will be asleep at the start of any encounter
  • Enemies can be alerted and baited onto the small islands of normal tiles throughout the area
  • The side area with the Cyclops + Bigfoot is completely optional. It has no items and no impact on the ending
Cyclops + Bigfoot
  • Battle is against a Cyclops (~25,000 HP) and a Bigfoot, both level 70
  • At ~80% HP the Cyclops will summon another Bigfoot
  • Cyclop's "Wheeling Cleave" can kill multiple team members
  • The Bigfoot can physically attack members in both rows and has a "xx" row attack that causes paralysis and xx
  • The Slatewillow is located in front of the teleporter back to the entrance and will be automatically picked up
  • Exit and return to town
  • Speak with Reimi and give him the Slatewillow
Rewards
  • Achievement: "A Terrible Nightmare"
  • 15,000 Gold
Consult with a Mystic
  • The Aegon Route* leads to the Best ending
  • The Mystic Route has a completely different map and quest giver
  • The Fellwisp will only spawn on the Aegon Route although the Cyclops + Bigfoot fight is available on both
Aegon Route*
  • Speak to Dylanhardt in town and select the option to return to the Royal Capital
  • Aegon suggests Fellwisp to cure Rosa and a Sar-moon Herb to calm the villagers
  • Return to Elden Hill Village and enter the Witch's Cave
  • Go north and down the stairs to BF2
  • Both herbs are located on this floor
Fellwisp
Fellwisp Location

  • Located in B2F in a side room behind the Cyclops. Don't forget to pick it up after the battle!
  • Defeating the Cyclops is required for the Best ending
  • A challenging fight during the early game
  • You may have to return at a higher level or with better gear
  • Will not respawn once defeated
Cyclops + Bigfoot
  • Battle is against a Cyclops (~25,000 HP) and a Bigfoot, both level 70
  • At ~80% HP the Cyclops will summon another Bigfoot
  • Cyclop's "Wheeling Cleave" can kill multiple team members
  • The Bigfoot can physically attack members in both rows and has a "xx" row attack that causes paralysis and xx
Sar-moon Herb Location

  • Located in the northeast area and requires reversing a stone to access
  • Multiple enemies will spawn after it is picked up
  • Exit
  • Return to town and speak with Dylanhardt
  • The "Foolish parent" or "Foolish child" option does not seem to have any impact on the ending
  • After Pulgritte and Dylandhardt leave you must choose whether to tell Mayor Oswald the truth about Rosa
Ending Choices
Tell the Truth*

Rewards

  • Best ending
  • Achievement: "One Who Carries the Future of Her Land"
  • 11,000 Gold
Do Not Tell the Truth
  • Whatever option you pick to threaten Rosa does not seem to have any impact on the ending

Rewards

  • Achievement: "One Who Carries the Future of Her Land" (needs verifying)
  • 9,000 Gold
  • 1 Junk*
Mystic Route
  • Enter the Witch's Cave and head south to the person icon on the map
  • Speak with the Mystic and select "Talk about Elden Hill Village"
  • The Mystic suggests using a Sar-moon Herb to calm the villagers
  • Head downstairs to BF2
Sar-Moon Herb Location

  • Located in the northeast area and requires reversing a stone to access
  • Multiple enemies will spawn after it is picked up
  • The side area with the Cyclops + Bigfoot is completely optional. It has no items and no impact on the ending
Cyclops + Bigfoot
  • Battle is against a Cyclops (~25,000 HP) and a Bigfoot, both level 70
  • At ~80% HP the Cyclops will summon another Bigfoot
  • Cyclop's "Wheeling Cleave" can kill multiple team members
  • The Bigfoot can physically attack members in both rows and has a "xx" row attack that causes paralysis and xx
  • Return to the Mystic and give her the Sar-Moon Herb and exit
  • In town speak with Dylanhardt
  • The ending is the same as "Consult with a Herbalist"
Rewards
  • 9,000 Gold
  • Calm Wind Crest
  • 2 Junk
Pontiff Route

The Pontiff route is a race against time to discover the identity of the witch to stop the ongoing witch burnings. The goal is to open the door to the witch's room on BF2 as fast as possible. A demonic brazier blocks entry to the witch's room until you have made a certain number of offerings. However, each time you return to town for an offering an innocent person is burned.

Mechanics

Brazier Offerings
Steps
  • Interact with the brazier and it will tell you the offering it seeks
  • Collect the offering via fighting enemies or returning to town
  • Give the offering and it will unlock a nearby door
  • Investigate the new area until you get Lulu's commentary on the room
  • Return to the brazier for a new request
  • Repeat until the witch's door is unlocked
Tasks
  • 3 Rabbits: Defeat 3 enemies with vorpal bunnies
  • Hen: Return to town and speak with Tenet
  • Living Blood: Defeat 2 groups of "monsters" (magical-beast, demi-human, demon?
  • Infant: Return to town and speak with Tenet
  • Sheep: Return to town and speak with Tenet
Tenet Offerings
  • Only available on a second run
  • Talk to Tenet in town before entering the Witch's Cave
  • Select 1 of the 3 offerings in advance, which reduces the total number of brazier requests

Brazier requests:

  • Do not talk to Tenet = 5
  • Hen = 3
  • Infant = 1
  • Sheep = 0
  • Sheep immediately unlock the witch's door
Witch Burnings

Returning to town for an offering results in a witch burning. The number of witch burnings witnessed determines whether Elencia is alive or dead after the boss fight.

  • Witness 0-3 witch burnings = Elencia alive
  • Witness 4+ witch burnings = Elencia dead
  • It is unclear the exact requirement for triggering a witch burning scene upon returning to town
  • Based on limited testing:
    • Number of battles and/or
    • Returning to town after giving an offering, but before accepting the next request

Endings

Ending Requirements

There are a total of 3 (known) endings based on the number of witch burnings witnessed and dialogue choices in the final scene.

Endings:

  • Bad: Elencia Dies (4+ witch burnings)
  • Good: Elencia Alive (0-3 witch burnings) + "Tell the truth"
  • Best: Elencia Alive (0-3 witch burnings) + "Condemend"

Rewards:

  • Junk rewards are reduced if any witch burnings are witnessed
  • Full gold reward is always given
What ending should I do first?
  • Recommended to do the "Elencia Dies" ending on a first run
  • A first run requires doing all 5 brazier offering requests
  • Returning to town only for the brazier offerings results in 3 witch burnings
  • Return to town an additional time after offering the 3 Rabbits or Living Blood to see a 4th witch burning to ensure Elincia dies
  • Select the Sheep in town from Tenent for the other 2 endings
  • The Sheep immediately unlocks the witch's door, ensures 0 deaths, and Elencia will be alive after the boss fight
Bad Ending: Elencia Dies
  • First run or do not speak with Tenet
  • Complete all 5 brazier offering requests
  • Return to town an additional time to witness 4 witch burnings otherwise Elencia will be alive
  • When returning with the Sheep more enemies will spawn ("ROAR") on B2F in the hallway to the brazier
Boss: Witch
  • Details to be added soon
  • Elencia dies after the boss fight
  • Exit
  • Return to town and the ending sequence will play
Rewards
  • Achievement: "A Witch There Was"
  • 9,000 Gold
  • Achievement is shared with an ending in the Admiral route and can only be received once
Good Ending: Elencia Alive - "Tell the Truth"
  • Talk to Tenet in town and select the Sheep
  • On B2F more enemies will spawn ("ROAR") when you enter the hallway to the brazier
Boss: Witch
  • Elencia will be alive after the boss fight
  • "Examine the body"
  • "Examing the head"
  • "Pull it out" (forced to select)
  • Exit
  • Return to town and the ending scenes will play
  • "Prepare yourself" (choice has no impact)
  • "Condemn the Witch"
Rewards
  • 11,000 Gold
  • 2 Junk (requires Sheep for 0 deaths)
Best Ending: Elencia Alive - "Condemn the Witch"*
  • Talk to Tenet in town and select the Sheep to unlock the witch's door
  • On B2F more enemies will spawn ("ROAR") when you enter the hallway to the brazier
Boss: Witch
  • Elencia will be alive after the boss fight
  • "Examine the body"
  • "Examing the head"
  • "Pull it out" (forced to select)
  • Exit
  • Return to town and the ending scenes will play
  • "Prepare yourself" (choice has no impact)
  • "Condemn the Witch"
Rewards
  • Achievement: "Condemn the Witch"
  • 17,000 Gold
  • 2 Junk (requires Sheep for 0 deaths)
  • Calm Wind Stun Guard*

Minor Harken Beyond the Blizzard

Special Local Delicacy

This request doesn't have any pre-requisites.

  • Get the request and head to Route 5.
  • Simply go to every Ice Storm zone, including ones that have trees that can be reversed. Typically the interaction zone is near the middle of the zones. When you enter the cutscene, you will get a description of the zone. These conditions are always randomized on every run. You are allowed to go to a spot and leave and come back later.
  • The options here are "The air here feels dry to you", "You can feel a brisk breeze, gusts rippling your clothing", "There is a slight dampness in the air here". You are looking for "The air here feels dry to you".
  • Upon selecting a spot, simply go through a 3 stage battle similar to that of previous abyss. You may tap out at any time. It is ideal to select a dry location where the Ice Storm may be removed via Right Hand of Reversal technique if possible.
  • There are two known variations of battles
    1. 1st battle = 3 Goblins frontline + 1 Hobber backline. 2nd battle = 3 Snow Wolves frontline + 2 Baby Bigfoot backline. 3rd Battle = 3 Snow Wolves frontline, 2 Snow Hawks in the middle, 1 Big Snow Hawk backline.
    2. 1st battle = 3 Goblins frontline + 1 Hobber backline. 2nd battle = 3 Snow Slimes frontline, 3 Ice Clouds in the middle, 2 Ice Clouds backline. 3rd Battle = 2 Snow Hawks frontline, 2 Snow Hawks in the middle, 2 Big Snow Hawks backline.
  • Once all 3 battles are completed, you are teleported back to the tavern with the requests completed. You will obtain some gold and an ice-wind trout.

Lakeshore Camp

Slaying the White Wolves

Unforgivable Wolves

You need to complete Special Local Delicacy. Otherwise, the issuer will run away and the request automatically fails.

  • The gist of this request is to hunt 4 groups of wolves across Route 6. The wolf pack locations are static, and the order in which they are fought does not matter. The fights will always go in a specific order.
  • It is recommended not to pick the last fight in an Ice Storm Zone.

Possible Coordinates (Route 6)

  • (X:11,Y:19)
  • (X:5,Y:18)
  • (X:16,Y:16)
  • (X:4,Y:1)
  • (X:1, Y:23)

Encounters

  1. 4 Snow Wolves in a row
  2. 5 Snow Wolves, 3 in the front, 2 in the back
  3. 6 Snow Wolves, 3 in the front, 3 in the back
  4. 4 Snow Wolves in the front, 1 Snow Wolf Leader in the back.

  5. Upon defeating the last pack, head back to the Adventurer's Guild and complete the request.

  6. Subsequent attempts on this request allows you to spare the Snow Wolf Leader, which grants a bondmate and skips the final fight.

Passed Through the Coal Mine

Ore Mining

You need to complete Unforgivable Wolves. Otherwise, this request will automatically fail.

  • Head to Route 7 from Route 6 Harken. This is because you will need to access both Route 7 to Route 8 entrances.
  • The gist of this request is that you're picking up some rocks (shiny objects on the floor) in Route 8.
  • The location of several high value rocks are typically static. For example, (X:4,Y:8) and (X:26,Y:21) are guarded by 2 Stonefolk frontline, and 2 Lamenting Snowfolk backline. They have much higher HP and DEF than randomly encountered ones. These rocks are silver ore.
  • After collecting 5 rocks, return to turn them in. The merchant will test you on which rocks you think are most valuable and which are cheapest. He will pay you accordingly.
  • After potentially getting scammed, he will answer what type of rock is what type of material. Request completed.
    1. Small Heavy White Stone = Silver, which coins are made of.
    2. Stone with Yellow Specks = Gold, but small amount so only worth 1/10th of a coin.
    3. Large Reddish Brown Stone = Iron (in high demand)
    4. Large Brownish-Green Stone = Copper (not worth much)
    5. Black Stone = Coal (not worth much)

Short Rest in the Cabin

Being That Dwells in the Home of God

Traces of Indigenous People

You need to complete Ore Mining. Otherwise, this request will automatically fail.

The exact mechanics of this request isn't known for sure, but what's listed is perhaps how it works

  • Accept request at tavern then head to Route 10 via Route 9 Harken.
  • You will essentially be looking for a shiny object on the floor.
  • Shiny object location order may possibly be random per player, but the locations of all objects are static. (X:17, Y:9), (X:7,Y:9), (X:13,Y:0). It is possible the next stone only spawns after 1 is picked up.
  • Final shiny object will spawn after all 3 objects are collected. (X:6,Y:24).
  • Upon collection will engage the player in a battle with some Stonefolk. You can choose to decline the fight by putting the stone down, in which you may pick it up again. After winning the fight, the request will be marked as completed. You must return and turn it in.
  • The fights are as follow:
    1. 1 Stonefolk + whole team starts with Cursed.
    2. 2 Stonefolk + whole team starts with Critical Poison.
    3. 3 Stonefolk + whole team starts with Paralysis.
    4. 4 Stonefolk + whole team starts with Fear.
  • The Stonefolk/Lamenting Snowfolk in this fight all have extremely high HP and DEF. The last battle will be even moreso.
  • Turning in less than 3 stones = Just some gold. Turning in 3 stones = gold and some junk. Turning in 3 stones + 1 large stone = gold + 2 types of junk + Icebreaker sword.

Truth of the Beautiful Ore

Trial of the Stone God

This request requires Ore Mining and Find my Kitty (including all their pre-reqs obviously). You also need to have completed at least the 3rd ending for this abyss?

After the 2nd completion, Lulunarde will glitch onscreen briefly before disappearing and no longer calling out the request giver

  • Request requires you to go to Route 10 to pick the warped daphnes and bring them to the Church Grounds altar at the bottom right of the map.
  • It's recommended to take the Church Grounds Harken and walk backwards to Route 10 as it is closer with less enemies.
  • The daphnes are consumed upon being placed on the altar, so any subsequent runs require you to pick them again.
  • Entering the altar will lock the door behind you. There will be several trials that must be overcome. The first trial will have you jumped by 5 Stonefolk (3 in front, 2 in back). They have very high HP and DEF compared to random encounter ones.
  • The second trial will ask for your name. If you give your name, you will instantly be killed. However, this map has Harken's Blessing so you can revive for free. You will realize you got scammed by the request giver. If you give a false name, you will have to fight more stonefolk. If you stay silent, you can pass safely.
  • The third trial will have you fight another 5 Stonefolk (3 in front, 2 in the back). Finally, you will reach the altar, which allows you to pray or not. If you pray, you will instantly die again. So do nothing and you will receive a Devotional Stone. Once to exit the alter room, all the previous stationary Stonefolks are now "sentries" that will automatically force you into a random relatively difficult fight if you enter their line of sight. They can only see in a straight line in front of them and other Stonefolk block their line of sight. There will also now be roaming enemies that are relatively weak. Upon reaching the entrance of the altar, the door will unlock.
  • On the first return to the Tavern, the request giver has ran away and instead will be the merchant from the Ore Mining request. He will tell you that you got scammed and ask to buy the Devotional Stone. Doing so will give some flavor text that indicates that the dwarves may want to use this stone.
  • On the second run, Lulunarde will ask you to try to sus out the person, but the new option doesn't really do anything. The entire ordeal will play out the exact same, except during the 1st Trial, you may close your eyes so that you can skip that fight.
  • When returning to the tavern, you can give the stone to the requester for some gold and some junk. She will promptly be chased out by the ore merchant however. You will actually keep the Devotional Stone. It is not sure what this is for yet.

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