Faction Requests
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Blizzard Blocking the Path
Witch Hunt in Elden Hill Village (1st Faction Request)
Overview
The faction requests are unlocked after entering Route 4 for the first time. The objectives of each faction are slightly different, but they all focus on stopping the witch burnings in Elden Hill Village and identifying the underlying cause.
- Upon returning to Isberg a messenger will ask you to return to Royal Capital Luknalia
- Go to the Guild, speak with Arna, and accept the invitation
- If you decline, then to accept the request in the future select "Talk" in the Guild
- All of the faction requests take place in Elden Hill Village and share the same map
Important Notes
- Supporting a faction in a previous Abyss influences certain outcomes
- Max faction affinity requires selecting that faction in the Cursed Wheel for Abyss 2 and 3
- Max faction affinity is mandatory for the Best endings, Guiding Light (Luck), unique Calm Wind gear, and extra junk rewards
-
Faction affinity is denoted with a *
Set max faction affinity in the Cursed Wheel before starting to avoid potentially having to redo an ending
-
Overview
- 10 unique endings across all factions have been identified
- Known endings are sufficient for unlocking the Guiding Light (Luck)
- The Princess faction is listed with 4 endings as the Best ending has 2 distinct sub-endings with different rewards and scenes
-
Endings per Faction
- Princess: 4
- Pontiff: 3
- Admiral: 3
- Total: 10
- Deepsnow Hinterlands Entrance > Blizzard Blocking the Path (Route 4 entrance) > Exit via Route 3 Harken
- Deepsnow Hinterlands Entrance > Minor Harken Beyond the Blizzard (Route 5 Harken) > Exit via nearby Harken
- When resetting the request you have to fully jump to Deepsnow Hinterlands Entrance, go back to the Ruins, and then jump again to Blizzard Blocking the Path or Minor Harken Beyond the Blizzard. The request will not reset if you simply wheel-in-place.
- The 1st faction request is technically first unlocked when you enter Route 3 for the first time. However, it can only be reset using the Route 4 or 5 Cursed Wheel node. It is in your best interest to reach one of those two floors if you plan to do all of the endings before progressing with the main story.
Guiding Light
- As of 1/27 it seems as if the previous bugs have been fixed.
- The unlock condition is to get the Best ending for all 3 factions.
- Max affinity is required.
- The Guiding Light will dissolve if it has already been received.
This tab will be kept for the next month in case bugs appear again in the future.
What is going on?
- The main issue is Discord members have reported wildly inconsistent unlocking conditions.
- As of 1/3/26 we have confirmed that there is only 1 Guiding Light (Luck) tied to the 1st faction requests.
- The problem is that for some members it only unlocks after clearing the 3rd or 4th GWO fight. For others it's been unlocked on their first run before the GWO is ever encountered.
- Clearing the 4th GWO fight has been giving a Guiding Light (Luck) consistently, so that does not appear to be bugged.
- Until this is addressed all we can do is list the conditions that have been reported as "working". These might not work for you.
- It is also possible that this was shadow-patched at some point and is driving the inconsistencies between the older and newer reports. I have no idea.
- Remember to double-check that "max faction affinity" is set-up in your Cursed Wheel before you begin as it is a requirement.
Potential Unlock Conditions
- Any Best ending
- All 3 Best endings (Note: This is likely the the intended condition)
- Clear the 4th GWO fight + do each Best Ending until it appears
- The Gamerch editors think that is achievement-based with a mix of Good and Best endings
- Please DM or ping @lightbearer on the Discord if you encounter any bugs or issues moving forward.
The Witch's Cave
Overview
- Each faction can only access certain areas of the map, but all progress is permanently recorded
- Full map completion requires doing other faction quests
- Stone pillars block pathways, cannot be move, and their locations change depending on the faction
- Faction objectives are completed only in Elden Hill Village and the Witch's Cave
- Enemy level is 65
- Some chests have high Find/Trap Disarm requirements even at 150/150
- A new dungeon mechanic that limits traversal
- After 10 steps you will lose consciousness and be teleported back to your starting point
- During an enemy encounter all team members will be asleep at the start of battle
- Aggro and bait enemies onto normal tiles for easier fights
Princess Route
Princess Ending Guides
Bad Ending - Consult with an Herbalist
- Speak to the Herbalist in town who recommends Sleepmoss to sedate the villagers
- Enter the Witch's Cave
- From the entrance head south and follow the path to the "sleepy tunnel" area (blue bubble tiles)
- Collect the 3 Sleepmoss using the small islands of normal tiles to reset the 10-step counter to progress deeper into the area
- Exit
-
Speak to the Herbalist in town
Rewards
- 8,000 Gold
- 2 Junk*
- Scroll of Inferno
Good Ending - Consult with a Physician
- Speak to Raimi in town who recommends Slatewillow to cure Rosa's condition
- Enter the Witch's Cave
- The Slatewillow is located at the end of a one-way path through B1F and B2F, including part of the "sleepy tunnel" area (blue bubble tiles). Low-level teams should consider bringing MP and SP pots as insurance given the area's mob density
- From the entrance head to the southeast to access a drop-down point to B2F. The room you drop into has 4 enemies in a small space, increasing your risk of an ambush.
- Exit the room, follow the path west, and then north (southern stairs are a dead-end)
- The side area with the Cyclops + Bigfoot fight is optional
- Head north and take the stairs to B1F
- Go south through the "sleepy tunnel" area
- The Slatewillow is located in front of the teleporter and will be automatically picked up
- Exit
-
Speak with Raimi in town
Rewards
- Achievement: A Terrible Nightmare
- 15,000 Gold
- More details to be added soon
- Battle is against a Cyclops (~25,000 HP) and a Bigfoot, both level 70
- At ~80% HP the Cyclops will summon another Bigfoot
- Cyclop's "Wheeling Cleave" can kill multiple team members
Best Ending - Consult with a Mystic*
- The Aegon Route* leads to the Best ending and requires max faction affinity
- The default Mystic Route has a different map layout and quest giver
- The Fellwisp will only spawn on the Aegon Route although the Cyclops + Bigfoot fight is available on both
Best Ending - Aegon Route*
- Speak to Dylanhardt in town and select the option to return to the Royal Capital
- Meet with Aegon and he recommends Fellwisp to cure Rosa and Sar-moon Herb to calm the villagers
- Return to Elden Hill Village and enter the Witch's Cave
- Go north, take the stairs to B2F, and collect both request items
- The Cyclops + Bigfoot boss fight is mandatory for the Fellwisp*
- The Sar-moon Herb is located to the northeast of the Cyclop's room
- Exit
- Speak with Dylanhardt in town
-
Ending sequence begins automatically
- "Foolish parent" or "Foolish child" options do not seem to impact the endings
- After the scene Pulgritte and Dylandhardt will leave
- Choose whether to tell Mayor Oswald the truth about Rosa's true nature
Ending Choices
Sub-Ending A: "Tell the Truth"*
Rewards
- Achievement: One Who Carries the Future of Her Land
- 11,000 Gold
- The game considers this ending the "best" one for purposes of getting the Guiding Light (Luck)
Sub-Ending B: "Do Not Tell the Truth"
- The threaten Rosa options do not seem to have any impact on the ending
Rewards
- Achievement: One Who Carries the Future of Her Land
- 9,000 Gold
- 1 Junk*
- Located in B2F in a side room
- Defeating the Cyclops + Bigfoot is required for the Best ending and will not respawn once defeated
- Located in the northeast area and requires reversing a stone to access
- Multiple enemies will spawn after it is picked up
- More details to be added soon
- Battle is against a Cyclops (~25,000 HP) and a Bigfoot, both level 70
- At ~80% HP the Cyclops will summon another Bigfoot
- Cyclop's "Wheeling Cleave" can kill multiple team members
Bad Ending - Mystic Route
- Enter the Witch's Cave
- Head south to the person icon on the map, speak with the Mystic, and select "Talk about Elden Hill Village"
- The Mystic recommends using Sar-moon Herb to calm the villagers
- Head downstairs to B2F
- The side area with the Cyclops + Bigfoot fight is optional
- Collect the Sar-moon Herb in the northeast corner
- Return to B1F
- Speak to the Mystic and give her the Sar-Moon Herb
- Go north to exit
-
Speak with Dylanhardt
Rewards
- 9,000 Gold
- Calm Wind Crest
- 2 Junk
- Same ending scenes as Bad Ending - Consult with an Herbalist
- Located in the northeast area and requires reversing a stone to access
- Multiple enemies will spawn after it is picked up
- More details to be added soon
- Battle is against a Cyclops (~25,000 HP) and a Bigfoot, both level 70
- At ~80% HP the Cyclops will summon another Bigfoot
- Cyclop's "Wheeling Cleave" can kill multiple team members
Pontiff Route
Mechanics
Demonic Brazier
- Interact with the brazier and it will request an offering
- Collect the offering via fighting enemies or returning to town
- Give the offering to the brazier to unlock a nearby door
- Investigate the unlocked area until Lulu makes a comment
- Return to the brazier for a new offering request
- Repeat until the witch's door is unlocked
- On a subsequent run you can speak with Tenet in town to reduce the total number of offering requests
- Request 1: 3 Rabbits - Defeat 3 different enemy groups with vorpal bunnies
- Request 2: Hen - Return to town and speak with Tenet
- Request 3: Living Blood - Defeat 2 different enemy groups with "monsters" (magical-beast, demi-human)
- Request 4: Infant (Lamb) - Return to town and speak with Tenet
- Request 5: Sheep - Return to town and speak with Tenet
Basics
- Only available after a first run
- Talk to Tenet in town before entering the Witch's Cave
- Select 1 of the 3 offerings in advance, reducing the total number of brazier requests
Total Brazier Requests
- Do not talk to Tenet: 5
- Hen: 4
- Infant (Lamb): 2
- Sheep: 1 (Unlocks the witch's door)
Witch Burnings
Basics
- Returning to town for an offering results in a witch burning
- The total number of witch burnings determines whether Elencia is alive or dead after the boss fight
Elencia's Status
- Witness 0-3 witch burnings = Elencia Alive
- Witness 4+ witch burnings = Elencia Dead
- Requirement for triggering a witch burning scene is unclear. Based on limited testing:
- Number of battles and/or
- Returning to town after giving an offering, but before accepting the next brazier request
Pontiff Ending Guides
Requirements
- Total of 3 confirmed endings
- Bad - Elencia Dead (4+ witch burnings)
- Good - Elencia Alive (0-3 witch burnings) + "Tell the Truth"
- Best - Elencia Alive (0-3 witch burnings) + "Condemn the Witch"
-
The Good and Best endings follow the same exact steps. The only difference is the final decision made at the end. They are listed separately for ease of reading.
-
Rewards
- Junk is not rewarded if any witch burnings are witnessed
- Full gold reward is always given
If you plan to do all 3 endings:
- Bad Ending - Elencia Dead as all 5 brazier offering requests are required on a first run
- Returning to town only for the brazier offerings results in 3 witch burnings = Elencia Alive
- An extra step is required. You must return to town an additional time after giving the brazier 3 Rabbits or Living Blood to see a 4th witch burning = Elincia Dead
- Select the Sheep from Tenent in town for the other 2 endings (Good, Best)
- The Sheep immediately unlocks the witch's door, ensures 0 deaths, and Elencia will be alive after the boss fight
If you only want the Guiding Light (Luck):
- Best Ending - Elencia Alive - "Condemn the Witch"
Bad Ending - Elencia Dead
- First run: Must witness a 4th witch burning
- Subsequent runs: Do not speak with Tenet and witness a 4th witch burning
- Enter the Witch's Cave
- Complete all 5 brazier offering requests
- Returning to town for only the offering requests results in 3 witch burnings and Elencia will be alive after the boss fight
- This is not the outcome we want as Elencia must be dead. You must make an additional trip back to town to witness a 4th witch burning
- Return to town after offering the 3 Rabbits or Living Blood and exploring the unlocked room; but, do not accept the next brazier request
- When returning to the brazier with the Sheep additional enemies will spawn ("Roar") in the B2F hallway
- Offer the Sheep to the brazier and unlock the witch's room
- Fight the Witch boss
- Elencia will be dead after the boss fight
- Exit
- Return to town
-
Ending sequence begins automatically
Rewards
- Achievement: A Witch There Was
- 9,000 Gold
- Achievement is shared with Admiral - Good Ending - Elencia Dead and can only be received once
- Witch (Humanoid) in the backrow and 2 Evil Eyes (Magical Being) in the frontrow
-
The fight presents itself as a standard DPS race - kill the Witch before she wipes out your entire party with LA- spells. In reality it is a "gimmick" fight that requires understanding the Witch's AI behavior.
-
Witch
- HP: ~8,000
- Opens with a non-turn action that applies Batilgref to the front row
- If she takes any damage, then she will begin a cycle of using Mentual Unity twice followed by a LA- spell that will likely kill multiple units, especially if a Type (element) advantage is present
- If she takes no damage, then she will cast a debuff or status affliction followed by a MA- spell
- If she casts Katino (sleep), then she will use a MA- spell on that same row
- If she casts Dilto (ACC down), then she will use the MA- spell on either row
-
Evil Eyes
- HP: ~12,000
- These enemies behave exactly like their Abyss 3 (Corrosion Eye) counterparts, but with slightly elevated stats
- Laser Eye attack hits an entire row for physical damage that can be evaded
- Single-target laser can hit any unit for physical damage
- Can Skill- or Spell- Bind a single target
- Can Petrify a single target
- Recommended units: 3 DPS, 2 Priests, 1 Knight
- The key to the fight is to not attack the Witch - at all - until the Evil Eyes are dead
- Use only single-target or row attacks on the Evil Eyes
- Fighters
- Earth-Splitting Strike (level 62), Heavy Attack 3-5, or Decisive Torso Strike 1-3 can do respectable damage
- Full Power Strike (FPS) is powerful, but risky since the Evil Eyes could Skill-bind that unit before they act
- Priests
- Bringing 2 Priests is recommended since you will need to remove debuffs with Abit (ideally, Abit 2, Daniel's potential inherit) and recover from row attacks with Madios
- If any of your DPS are cross-classed with Priest (MC, Abenius, Bugen, Gerulf, etc.) they can also spot heal (put a 2H staff in their inventory) or help clear debuffs, especially Batilgref
- Once the Evil Eyes are dead it is critical to kill the Witch as quickly as possible with FPS or your strongest attacks before she begins her cycle of 2x Mentual Unity into a LA- spell. If you brought Yuzaki now is the time to use Hue 1-3
- If you cannot kill her in 1 round, then:
- Bring a Knight and use Knight's Defense to reduce her spell damage by 50%; make sure they move last in your turn order
- Cortu spell + Cortu scroll stack for additional spell damage mitigation
- MC's Chrono 1-2 from the Well of the Mind can serve as an emergency button to push her back in the turn order and give additional breathing room
- Requirements
- Level 70
- +20 Silver/Ebon bows or 2H spears
- High-level skills (Heavy Attack 5-7, Decisive Torso Strike 3-5, Hue 3-5, All-Out Strike, Shedding etc.)
- The Witch has extremely low HP (~8,000) and can be killed with ranged weapons if your team is sufficiently powerful
- The goal is maximum damage. You can bring 5 DPS + 1 Priest or 6 DPS + recovery items to deal with the 2 Evil Eyes afterwards
- The downside of bringing Yuzaki is that while Hue 3-5 is powerful it may not hit the Witch at all, but is useful for killing the Evil Eyes
- If you do not have highly leveled skills, then it is possible to kill her with multiple Fighters using All-Out Strike
- Speed strats like using Chrono 1-2, Shedding, Porto, Batilgref, etc. are less useful since it is likely the Witch will get at least 1 LA- spell off before they go into effect on the next turn
Good Ending - Elencia Alive - "Tell the Truth"
- First run: Default ending if returning to town only for the offering requests (3 witch burnings)
- Subsequent runs: Talk to Tenet in town and select the Sheep (0 witch burnings)
- Enter the Witch's Cave
- Complete all 5 brazier offering requests
- When returning to the brazier with the Sheep (5th offering) additional enemies will spawn ("Roar") in the B2F hallway
- Unlock the witch's room and defeat the boss
- Elencia will be alive, but unconscious after the boss fight
- "Examine the body"
- "Examine the head"
- "Pull it out"
- Exit
- Return to town
-
Ending sequence begins automatically
- "Prepare yourself" (Skips villager fight)
- "Tell the Truth"
Rewards
- 11,000 Gold
- 2 Junk (Sheep for 0 deaths, subsequent runs only)
- Witch (Humanoid) in the backrow and 2 Evil Eyes (Magical Being) in the frontrow
-
The fight presents itself as a standard DPS race - kill the Witch before she wipes out your entire party with LA- spells. In reality it is a "gimmick" fight that requires understanding the Witch's AI behavior.
-
Witch
- HP: ~8,000
- Opens with a non-turn action that applies Batilgref to the front row
- If she takes any damage, then she will begin a cycle of using Mentual Unity twice followed by a LA- spell that will likely kill multiple units, especially if a Type (element) advantage is present
- If she takes no damage, then she will cast a debuff or status affliction followed by a MA- spell
- If she casts Katino (sleep), then she will use a MA- spell on that same row
- If she casts Dilto (ACC down), then she will use the MA- spell on either row
-
Evil Eyes
- HP: ~12,000
- These enemies behave exactly like their Abyss 3 (Corrosion Eye) counterparts, but with slightly elevated stats
- Laser Eye attack hits an entire row for physical damage that can be evaded
- Single-target laser can hit any unit for physical damage
- Can Skill- or Spell- Bind a single target
- Can Petrify a single target
- Recommended units: 3 DPS, 2 Priests, 1 Knight
- The key to the fight is to not attack the Witch - at all - until the Evil Eyes are dead
- Use only single-target or row attacks on the Evil Eyes
- Fighters
- Earth-Splitting Strike (level 62), Heavy Attack 3-5, or Decisive Torso Strike 1-3 can do respectable damage
- Full Power Strike (FPS) is powerful, but risky since the Evil Eyes could Skill-bind that unit before they act
- Priests
- Bringing 2 Priests is recommended since you will need to remove debuffs with Abit (ideally, Abit 2, Daniel's potential inherit) and recover from row attacks with Madios
- If any of your DPS are cross-classed with Priest (MC, Abenius, Bugen, Gerulf, etc.) they can also spot heal (put a 2H staff in their inventory) or help clear debuffs, especially Batilgref
- Once the Evil Eyes are dead it is critical to kill the Witch as quickly as possible with FPS or your strongest attacks before she begins her cycle of 2x Mentual Unity into a LA- spell. If you brought Yuzaki now is the time to use Hue 1-3
- If you cannot kill her in 1 round, then:
- Bring a Knight and use Knight's Defense to reduce her spell damage by 50%; make sure they move last in your turn order
- Cortu spell + Cortu scroll stack for additional spell damage mitigation
- MC's Chrono 1-2 from the Well of the Mind can serve as an emergency button to push her back in the turn order and give additional breathing room
- Requirements
- Level 70
- +20 Silver/Ebon bows or 2H spears
- High-level skills (Heavy Attack 5-7, Decisive Torso Strike 3-5, Hue 3-5, All-Out Strike, Shedding etc.)
- The Witch has extremely low HP (~8,000) and can be killed with ranged weapons if your team is sufficiently powerful
- The goal is maximum damage. You can bring 5 DPS + 1 Priest or 6 DPS + recovery items to deal with the 2 Evil Eyes afterwards
- The downside of bringing Yuzaki is that while Hue 3-5 is powerful it may not hit the Witch at all, but is useful for killing the Evil Eyes
- If you do not have highly leveled skills, then it is possible to kill her with multiple Fighters using All-Out Strike
- Speed strats like using Chrono 1-2, Shedding, Porto, Batilgref, etc. are less useful since it is likely the Witch will get at least 1 LA- spell off before they go into effect on the next turn
Best Ending - Elencia Alive - "Condemn the Witch"*
- First run: Default ending if returning to town only for the offering requests (3 witch burnings)
- Subsequent runs: Talk to Tenet in town and select the Sheep (0 witch burnings)
- Enter the Witch's Cave
- Complete all 5 brazier offering requests
- When returning to the brazier with the Sheep (5th offering) additional enemies will spawn ("Roar") in the B2F hallway
- Unlock the witch's room and defeat the boss
- Elencia will be alive, but unconscious after the boss fight
- "Examine the body"
- "Examine the head"
- "Pull it out"
- Exit
- Return to town
-
Ending sequence begins automatically
- "Prepare yourself" (Skips villager fight)
- "Condemn the Witch"
Rewards
- Achievement: Condemn the Witch
- 17,000 Gold
- 2 Junk (Sheep for 0 deaths, subsequent runs only)
- Calm Wind Stun Guard*
- Witch (Humanoid) in the backrow and 2 Evil Eyes (Magical Being) in the frontrow
-
The fight presents itself as a standard DPS race - kill the Witch before she wipes out your entire party with LA- spells. In reality it is a "gimmick" fight that requires understanding the Witch's AI behavior.
-
Witch
- HP: ~8,000
- Opens with a non-turn action that applies Batilgref to the front row
- If she takes any damage, then she will begin a cycle of using Mentual Unity twice followed by a LA- spell that will likely kill multiple units, especially if a Type (element) advantage is present
- If she takes no damage, then she will cast a debuff or status affliction followed by a MA- spell
- If she casts Katino (sleep), then she will use a MA- spell on that same row
- If she casts Dilto (ACC down), then she will use the MA- spell on either row
-
Evil Eyes
- HP: ~12,000
- These enemies behave exactly like their Abyss 3 (Corrosion Eye) counterparts, but with slightly elevated stats
- Laser Eye attack hits an entire row for physical damage that can be evaded
- Single-target laser can hit any unit for physical damage
- Can Skill- or Spell- Bind a single target
- Can Petrify a single target
- Recommended units: 3 DPS, 2 Priests, 1 Knight
- The key to the fight is to not attack the Witch - at all - until the Evil Eyes are dead
- Use only single-target or row attacks on the Evil Eyes
- Fighters
- Earth-Splitting Strike (level 62), Heavy Attack 3-5, or Decisive Torso Strike 1-3 can do respectable damage
- Full Power Strike (FPS) is powerful, but risky since the Evil Eyes could Skill-bind that unit before they act
- Priests
- Bringing 2 Priests is recommended since you will need to remove debuffs with Abit (ideally, Abit 2, Daniel's potential inherit) and recover from row attacks with Madios
- If any of your DPS are cross-classed with Priest (MC, Abenius, Bugen, Gerulf, etc.) they can also spot heal (put a 2H staff in their inventory) or help clear debuffs, especially Batilgref
- Once the Evil Eyes are dead it is critical to kill the Witch as quickly as possible with FPS or your strongest attacks before she begins her cycle of 2x Mentual Unity into a LA- spell. If you brought Yuzaki now is the time to use Hue 1-3
- If you cannot kill her in 1 round, then:
- Bring a Knight and use Knight's Defense to reduce her spell damage by 50%; make sure they move last in your turn order
- Cortu spell + Cortu scroll stack for additional spell damage mitigation
- MC's Chrono 1-2 from the Well of the Mind can serve as an emergency button to push her back in the turn order and give additional breathing room
- Requirements
- Level 70
- +20 Silver/Ebon bows or 2H spears
- High-level skills (Heavy Attack 5-7, Decisive Torso Strike 3-5, Hue 3-5, All-Out Strike, Shedding etc.)
- The Witch has extremely low HP (~8,000) and can be killed with ranged weapons if your team is sufficiently powerful
- The goal is maximum damage. You can bring 5 DPS + 1 Priest or 6 DPS + recovery items to deal with the 2 Evil Eyes afterwards
- The downside of bringing Yuzaki is that while Hue 3-5 is powerful it may not hit the Witch at all, but is useful for killing the Evil Eyes
- If you do not have highly leveled skills, then it is possible to kill her with multiple Fighters using All-Out Strike
- Speed strats like using Chrono 1-2, Shedding, Porto, Batilgref, etc. are less useful since it is likely the Witch will get at least 1 LA- spell off before they go into effect on the next turn
Admiral Route
Mechanics
Note on Initial Choices
- The Admiral route is deceptively structured as the initial choices of "Capture a witch" or "Threaten" have no impact on the ending
- The number of brazier requests determines whether Elencia is alive or dead after the boss fight
- Elencia's post-battle status (dead or alive) determines the ending
- The "Prepare Sedative" option is self-contained and separate from the brazier offerings mechanic
Demonic Brazier Offerings
- Interact with the brazier and it will request an offering
- Collect the offering via fighting enemies or returning to town
- Give the offering to the brazier to unlock a nearby door
- Investigate the unlocked area until Lulu makes a comment
- Return to the brazier for a new offering request
- Repeat until the witch's door is unlocked
- On a subsequent run you can speak with Elinas in town to reduce the total number of offering requests
- Request 1: 3 Rabbits - Defeat 3 different enemy groups with vorpal bunnies
- Request 2: Broom - Return to town and speak with Elinas
- Request 3: Living Blood - Defeat 2 different enemy groups with "monsters" (magical-beast, demi-human)
- Request 4: Infant (Lamb) - Return to town and speak with Elinas
- Request 5: Gold Ore - Defeat 3 back-to-back groups of tough enemies
Basics
- Only available after a first run
- Talk to Elinas in town before entering the Witch's Cave
- Select 1 of the 2 offerings in advance, reducing the total number of brazier requests
Total Brazier Requests
- Do not talk to Elinas: 5
- Broom: 4
- Infant (Lamb): 2
Admiral Ending Guides
1/8 Patch Changes
- The 1/8 patch has added witch burning scenes like in the Pontiff route, which are trigged when exiting the Witch's Cave or resting at the Inn
- It is no longer possible to enter the Witch's Cave without first speaking with Cleric Ludwin and agreeing to help
- Verified that the number of offerings still lead to the outcomes listed in the ending guides
- The number of witch burning scenes witnessed do not seem to affect any of the endings, rewards, or dialogue
Requirements
-
Total of 3 confirmed endings
- Possible another ending exists that has yet to be identified (as of 1/27)
- When selecting either "Capture a witch" or "Threaten" on a first run you will always get the Best ending (Elencia Alive) since you have to collect all 5 brazier offerings
-
Endings
- Bad - Prepare Sedative
- Good - Elencia Dead (Pick Infant (Lamb) on subsequent runs)
- Best - Elencia Alive (Pick Broom on subsequent runs)
-
Rewards
- No extra junk is given as a reward on any ending
- Full gold reward is always given
Bad Ending - Prepare Sedative
- Speak to Raimi in town who recommends Sar-moon Herb in the Witch's Cave to calm the villagers
- Enter the Witch's Cave
- Head north and down the stairs to B2F
- The side area with the Cyclops + Bigfoot is optional
- Collect the Sar-moon Herb in the northeast corner
- Exit
-
Speak with Raimi in town
Rewards
- 7,000 Gold
- Scroll of Torrent
- Admiral is displeased with this approach
- Located in the northeast area and requires reversing a stone to access
- Multiple enemies will spawn after it is picked up
- More details to be added soon
- Battle is against a Cyclops (~25,000 HP) and a Bigfoot, both level 70
- At ~80% HP the Cyclops will summon another Bigfoot
- Cyclop's "Wheeling Cleave" can kill multiple team members
Good Ending - Elencia Dead
- Can only be done on a subsequent run
- Select "Capture a witch" or "Threaten" it does not matter
- Speak with Cleric Ludwin in town and confirm you will help search for the witch
- Speak with Elinas and pick the Infant (Lamb)
- Enter the Witch's Cave
- Head south and take the stairs down to B2F
- Go up and to the right to the large room with multiple doors and interact with the brazier. Offer the Infant (Lamb) and explore the southeast room at the end of the path until Lulu comments
- Return to the brazier and it will request the Gold Ore
- Go back upstairs to B1F
- Exit
- Rest at the inn to recover for the upcoming boss fight
- Return to the brazier and offer the Gold Ore to unlock the witch's room
- Unlock the witch's room and defeat the boss
- Elencia dies after the boss fight
- Exit
- Return to town
-
Ending sequences will begin automatically
Note on Ending Choices
- Outside a few different lines of flavor text, the two choices presented when consoling Cleric Ludwin and reporting to the Admiral all lead to the same ending and 14,000 gold reward
- This differs from the Princess route where the ending choices do lead to modified sub-ending scenes and different rewards
- This could potentially be a bug or there is some combination of responses that has not yet been identified
Rewards
- Achievement: A Witch There Was
- 14,000 Gold
- Calm Wind Resistram*
- Achievement is shared with Pontiff - Bad Ending - Elencia Dead and can only be received once
- The Admiral is satisfied with this outcome
- Before picking up the Gold Ore a group of 3 enemies will appear behind you
- Forced to fight a series of back-to-back battles with tough enemies
Fights
- Fight 1: 2 Big Slime (front); Evil Eye (back)
- Fight 2: Greater Demon and Lesser Demon (front); 2 Succubus (back)
- Fight 3: 3 Bigfoot Child (front); Bigfoot (back)
- Witch (Humanoid) in the backrow and 2 Evil Eyes (Magical Being) in the frontrow
-
The fight presents itself as a standard DPS race - kill the Witch before she wipes out your entire party with LA- spells. In reality it is a "gimmick" fight that requires understanding the Witch's AI behavior.
-
Witch
- HP: ~8,000
- Opens with a non-turn action that applies Batilgref to the front row
- If she takes any damage, then she will begin a cycle of using Mentual Unity twice followed by a LA- spell that will likely kill multiple units, especially if a Type (element) advantage is present
- If she takes no damage, then she will cast a debuff or status affliction followed by a MA- spell
- If she casts Katino (sleep), then she will use a MA- spell on that same row
- If she casts Dilto (ACC down), then she will use the MA- spell on either row
-
Evil Eyes
- HP: ~12,000
- These enemies behave exactly like their Abyss 3 (Corrosion Eye) counterparts, but with slightly elevated stats
- Laser Eye attack hits an entire row for physical damage that can be evaded
- Single-target laser can hit any unit for physical damage
- Can Skill- or Spell- Bind a single target
- Can Petrify a single target
- Recommended units: 3 DPS, 2 Priests, 1 Knight
- The key to the fight is to not attack the Witch - at all - until the Evil Eyes are dead
- Use only single-target or row attacks on the Evil Eyes
- Fighters
- Earth-Splitting Strike (level 62), Heavy Attack 3-5, or Decisive Torso Strike 1-3 can do respectable damage
- Full Power Strike (FPS) is powerful, but risky since the Evil Eyes could Skill-bind that unit before they act
- Priests
- Bringing 2 Priests is recommended since you will need to remove debuffs with Abit (ideally, Abit 2, Daniel's potential inherit) and recover from row attacks with Madios
- If any of your DPS are cross-classed with Priest (MC, Abenius, Bugen, Gerulf, etc.) they can also spot heal (put a 2H staff in their inventory) or help clear debuffs, especially Batilgref
- Once the Evil Eyes are dead it is critical to kill the Witch as quickly as possible with FPS or your strongest attacks before she begins her cycle of 2x Mentual Unity into a LA- spell. If you brought Yuzaki now is the time to use Hue 1-3
- If you cannot kill her in 1 round, then:
- Bring a Knight and use Knight's Defense to reduce her spell damage by 50%; make sure they move last in your turn order
- Cortu spell + Cortu scroll stack for additional spell damage mitigation
- MC's Chrono 1-2 from the Well of the Mind can serve as an emergency button to push her back in the turn order and give additional breathing room
- Requirements
- Level 70
- +20 Silver/Ebon bows or 2H spears
- High-level skills (Heavy Attack 5-7, Decisive Torso Strike 3-5, Hue 3-5, All-Out Strike, Shedding etc.)
- The Witch has extremely low HP (~8,000) and can be killed with ranged weapons if your team is sufficiently powerful
- The goal is maximum damage. You can bring 5 DPS + 1 Priest or 6 DPS + recovery items to deal with the 2 Evil Eyes afterwards
- The downside of bringing Yuzaki is that while Hue 3-5 is powerful it may not hit the Witch at all, but is useful for killing the Evil Eyes
- If you do not have highly leveled skills, then it is possible to kill her with multiple Fighters using All-Out Strike
- Speed strats like using Chrono 1-2, Shedding, Porto, Batilgref, etc. are less useful since it is likely the Witch will get at least 1 LA- spell off before they go into effect on the next turn
Best Ending - Elencia Alive
- First run - You will always receive this ending on a first run since you have to complete all 5 offering requests
- Subsequent runs - Pick the Broom from Elinas in town
- Select "Capture a witch" or "Threaten" it does not matter
- Speak with Cleric Ludwin in town and confirm that you will help search for the witch
- Enter the Witch's Cave
- Head south and take the stairs down to B2F
- Go up and to the right to the large room with multiple doors
- Interact with the brazier
- Complete the 5 offering requests
- Exit and rest at the inn to recover for the upcoming boss fight
- Return to the brazier and offer the Gold Ore to unlock the witch's room
- Unlock the witch's room and defeat the boss
- Elencia is alive, but unconscious after the boss fight
- Exit
- Return to town
-
Ending sequences will begin automatically
Rewards
- Achievement: You Are Permitted to Call My Name, But Only Once
- 19,000 Gold
- The Admiral is pleased with this outcome
- Before picking up the Gold Ore a group of 3 enemies will appear behind you
- Forced to fight a series of back-to-back battles with tough enemies
Fights
- Fight 1: 2 Big Slime (front); Evil Eye (back)
- Fight 2: Greater Demon and Lesser Demon (front); 2 Succubus (back)
- Fight 3: 3 Bigfoot Child (front); Bigfoot (back)
- Witch (Humanoid) in the backrow and 2 Evil Eyes (Magical Being) in the frontrow
-
The fight presents itself as a standard DPS race - kill the Witch before she wipes out your entire party with LA- spells. In reality it is a "gimmick" fight that requires understanding the Witch's AI behavior.
-
Witch
- HP: ~8,000
- Opens with a non-turn action that applies Batilgref to the front row
- If she takes any damage, then she will begin a cycle of using Mentual Unity twice followed by a LA- spell that will likely kill multiple units, especially if a Type (element) advantage is present
- If she takes no damage, then she will cast a debuff or status affliction followed by a MA- spell
- If she casts Katino (sleep), then she will use a MA- spell on that same row
- If she casts Dilto (ACC down), then she will use the MA- spell on either row
-
Evil Eyes
- HP: ~12,000
- These enemies behave exactly like their Abyss 3 (Corrosion Eye) counterparts, but with slightly elevated stats
- Laser Eye attack hits an entire row for physical damage that can be evaded
- Single-target laser can hit any unit for physical damage
- Can Skill- or Spell- Bind a single target
- Can Petrify a single target
- Recommended units: 3 DPS, 2 Priests, 1 Knight
- The key to the fight is to not attack the Witch - at all - until the Evil Eyes are dead
- Use only single-target or row attacks on the Evil Eyes
- Fighters
- Earth-Splitting Strike (level 62), Heavy Attack 3-5, or Decisive Torso Strike 1-3 can do respectable damage
- Full Power Strike (FPS) is powerful, but risky since the Evil Eyes could Skill-bind that unit before they act
- Priests
- Bringing 2 Priests is recommended since you will need to remove debuffs with Abit (ideally, Abit 2, Daniel's potential inherit) and recover from row attacks with Madios
- If any of your DPS are cross-classed with Priest (MC, Abenius, Bugen, Gerulf, etc.) they can also spot heal (put a 2H staff in their inventory) or help clear debuffs, especially Batilgref
- Once the Evil Eyes are dead it is critical to kill the Witch as quickly as possible with FPS or your strongest attacks before she begins her cycle of 2x Mentual Unity into a LA- spell. If you brought Yuzaki now is the time to use Hue 1-3
- If you cannot kill her in 1 round, then:
- Bring a Knight and use Knight's Defense to reduce her spell damage by 50%; make sure they move last in your turn order
- Cortu spell + Cortu scroll stack for additional spell damage mitigation
- MC's Chrono 1-2 from the Well of the Mind can serve as an emergency button to push her back in the turn order and give additional breathing room
- Requirements
- Level 70
- +20 Silver/Ebon bows or 2H spears
- High-level skills (Heavy Attack 5-7, Decisive Torso Strike 3-5, Hue 3-5, All-Out Strike, Shedding etc.)
- The Witch has extremely low HP (~8,000) and can be killed with ranged weapons if your team is sufficiently powerful
- The goal is maximum damage. You can bring 5 DPS + 1 Priest or 6 DPS + recovery items to deal with the 2 Evil Eyes afterwards
- The downside of bringing Yuzaki is that while Hue 3-5 is powerful it may not hit the Witch at all, but is useful for killing the Evil Eyes
- If you do not have highly leveled skills, then it is possible to kill her with multiple Fighters using All-Out Strike
- Speed strats like using Chrono 1-2, Shedding, Porto, Batilgref, etc. are less useful since it is likely the Witch will get at least 1 LA- spell off before they go into effect on the next turn
Short Rest in the Cabin
Search for the Missing Persons (2nd Faction Request)
Overview
The faction requests are unlocked after entering Route 9 for the first time. The objective is to search for traces of two missing people and to discover why the faction called upon you, the Masked Adventurer, instead of employing their own members.
Upon entering the Royal Capital, the faction representative will appear to discuss the missing persons.
- Agree to help twice when prompted
- Head to the Guild and accept the request under the Royal Capital tab
- If you decline at any point the faction representative will not appear again and the Cursed Wheel must be reset
Important Notes
Bondmate Ending Requirements
- Knowledge of reversing nullstones (clear 3rd GWO fight)
- Knowledge of shortcuts to open the mine walls on Route 7 to speed up the search (optional)
Cursed Wheel Settings - First Run and Resets
- Wheel to Deepsnow Hinterlands Entrance and go to the Ruins.
- Wheel to Short Rest in the Cabin with the following toggles selected:
- North Lakeshore Cabin - "Fixed it up"
- Dwarves' Cave - Any
- Village Adults - "Did not encounter them"
- If the village adults have been captured, then the first body will be in poor condition and the request will end.
- Double-check that all toggles are set correctly before wheeling because they have a tendency to automatically shift depending on the order you change them.
- Wheel to Deepsnow Hinterlands Entrance and go to the Ruins
- Wheel to Short Rest in the Cabin with the following toggles selected:
- North Lakeshore Cabin - "Fixed it up"
- Dwarves' Cave - Any
- Village Adults - "Did not encounter them"
- Search for the [Faction Missing Person] - "Did not take the request"
- Wheel to Deepsnow Hinterlands Entrance and go to the Ruins
- Wheel to Short Rest in the Cabin with the following toggles selected:
- North Lakeshore Cabin - "Fixed it up"
- Dwarves' Cave - Any
- Village Adults - "Secured all of them"
- Search for the [Faction Missing Person] - "The older brother's body was resurrected"
- For any reset you must always start by wheeling back to Deepsnow Hinterlands Entrance. It clears all active flags and reduces the chance of a bug appearing, which is common when you have two requests active that share the same map.
- Always double- or triple-check that the Cursed Wheel toggles are set correctly as they have a tendency to flip back to a default setting when changing multiple toggles at the same time.
- As a worst case option you can wheel to "Fresh Start" in Abyss 1 to clear any broken flags or bugs, but it will reset all of your map data.
- Wheeling in place twice on Short Rest in the Cabin should open all the mine shortcuts if they were previously unlocked prior to defeating the GWO on your most recent clear
Warning! Blind Runs
- Strongly recommend NOT doing a blind run
- The majority of the request is searching for interactable objects (white shiny stars) across multiple floors
- Interactable objects are easy to miss in snowy environments, do not have sound cues, and often do not appear unless you are standing directly on its tile
Bigfoot Cave
Overview
- Location of the second missing person for all 3 faction requests
- Requires knowledge of reversing nullstones (clear 3rd GWO fight)
- Map completion resets upon Cursed Wheeling
- Mandatory Bigfoot boss fight that has a slightly different gimmick depending on the faction selected, strongly recommend bringing a Knight with All-Around Cover (level 67)
- Not a mob dense area during the request with few fights on the path to the boss's room
- Primary danger is being chilled or frozen before reaching the boss
- Enemy level is 70
- Enemies: Bigfoot, Bigfoot Child, Ice Cloud, Snow Slime, Abyssal Insects, Ice and Earth Entities
Princess Route
Search for Missing Royal Knights
- Accept the request at the Royal Capital Guild and return to Isberg.
- Talk to the old lady NPC and pay 300 Gold.
- Go to the Inn, talk to the Innkeeper, and pay 300 Gold.
- Go to Route 3, enter the Mayor's House, and obtain a faction-related helmet and the Rockhome Village Key. To avoid the spike traps return to the Harken, select Route 2, and re-enter Route 3.
- Head north to the two locked houses on the bottom-left side of the map.
- Top house contains faction-related clothing and a body part.
- Left house contains an ambush after entering the storage area. Defeat all 6 Desert Insects and collect the faction-related insignia on the floor along with some Lulu text that this is not the correct body.
- From the two houses head north, loop around to the east, and head south to the house located at the middle-bottom part of the map. You will encounter Mike, one of the village adults, and fight 3 goblins. Enter the house to find the body of the first missing Royal Knight in a cage.
-
Return to the Royal Capital Guild and hand over the body. The revived Royal Knight, Elliot, will share that his missing brother, Philip, likely left wax tablets as clues for him to follow in case they were ever separated.
Body Retrieval Troubleshooting
- If the body was too damaged to revive, then double-check that Short Rest in the Cabin - Village Adults is toggled to "Did not encounter them". When you first zone into Route 9 you should receive a pop-up with the request from Lulu.
- If the body cannot be collected, then the request was not accepted at the Royal Capital Guild.
- The second half of the request involves searching Routes 3, 7, 9, and 10 for wax tablets ("tablets").
-
The tablets appear as shiny, white interactables on the map. A few of them require standing directly on their tile to collect. They must be collected in the exact order listed otherwise the subsequent ones will not spawn.
Route 3
- Harken to Route 3 and find the tablets in this order:
- (X:11, Y:25) - Northwest of the Harken on the ground by a tree
- (X:26, Y:24) - Few steps southeast of Route 4 entrance
- Return to the Route 3 Harken.
Route 7
- If you have the shortcut ability, then Harken to Route 7 as you can collect all 5 tablets in one run.
- If not, then Harken to Route 6 and enter Route 7. Find the tablets in this order:
- (X:13, Y:23) - Central 3x3 room
- (X:16, Y:22) - Right-hand dead-end of 3x3 room
- Return to the Route 6 Harken and select Route 7. Find the tablets in this order:
- (X:19, Y:7) - Northwest of Route 8 stairs
- (X:18, Y:19) - Northwest of the nullstone icon in a small (2x1) dead-end
- (X:15, Y:24) - Few steps south of the Harken
- When finished return to the Route 7 Harken, go left, and exit to Route 9.
Route 9
- Find the tablet at:
- (X:1, Y:7) - Upper left-hand side of the first house in the grass
- Return to the Route 7 Harken.
Route 10
-
From the Route 7 Harken, select Route 9, and then exit to Route 10. Find the tablets in this order:
- (X:25, Y:4) - Few steps north of Route 10 entrance
- (X:20, Y:6) - Tile left of the first Stone God altar
- (X:1, Y:9) - From the top of the bottom-left house walk 1 step north
- (X:2, Y:15) - First tile in the northwest blizzard zone
- (X:3, Y:24) - Directly ahead after exiting the northwest blizzard zone
- (X:1, Y:24) - On the nullstone
Tablet Troubleshooting
- If there is no tablet on the nullstone, then one of them was missed on Route 10.
- If you were missing a tablet and reversed the nullstone do the following steps:
- Find the tablet you missed
- Re-enter Route 10 and the tablet will spawn on the tile where the nullstone was collected
- If everything was done correctly, then you will receive Lulu text when you step on the pool of blood at the entrance otherwise the Bigfoot boss will not spawn.
-
Optional: Return to town via the shortcut or use the Route 6 Fountain to recover your team's health for the upcoming boss fight. You may also want to revisit the Hotspring on Route 10 to remove any chill or frozen status.
- Reverse the nullstone and head into the Bigfoot Cave. You will need to make your way to the very last room on the bottom right.
- Defeat the Bigfoot boss.
- Examine the pile of poop in the next room.
- Select the head with red hair (Philip).
- Exit the cave and bring the head back to the Royal Capital Guild to complete the request.
Rewards
- Achievement: A Brother to be Proud Of
- Bondmate: Elliot, the Lamenting Brother (Attack Power)
- Gem of Org x50 (one-time only)
- 30,000 Gold
- Giant Beast Ape Heavy Armor (can be farmed monthly)
- Harken to Route 3 and find the tablets in this order:
- The fight has a Bigfoot with 1 Bigfoot Child in the front, and 2 Bigfoot Child in the back.
- All of the Bigfoot Children can act twice per turn and will usually throw snowballs, which can freeze your units after 2 hits. A Knight will All-Around Cover can intercept the snowballs even while stunned. It makes the fight significantly easier.
- After the Bigfoot takes a certain amount of damage, he will Pound Chest and resummon any dead Bigfoot Children. If a Bigfoot Child is revived in this manner, it will immediately throw a snowball at a random unit.
- From this point on, the Bigfoot will repeatedly Pound Chest will taking any damage, so it's recommended to kill him first. If the fight takes too long, then the Bigfoot will summon 1-2 additional Bigfoot at roughly 10-15% HP, so it is in your best interest to burst him down before this happens.
- The search for the 1st body (Elliot) can be completely skipped, however the request must be reset each time
- Wheel to Deepsnow Hinterlands entrance and go to the Ruins
- Wheel to Short Rest in the Cabin with the following toggles selected:
- North Lakeshore Cabin - "Fixed it up"
- Dwarves' Cave - Any
- Village Adults - "Secured all of them"
- Search for the Royal Knights - "The older brother's body was resurrected"
- The request will be active after wheeling to Short Rest in the Cabin
- Use the nearby Route 9 Harken to go to Route 3 to begin collecting the tablets
-
Each body has a set of toggles for different outcomes listed under their respective node.
Short Rest in the Cabin - Search for the Royal Knights
- Requirement: Accept the request when first entering the Royal Capital
- Toggles:
- Did not take the request
- Decline the request when you first enter the Royal Capital
- Note that it will not be offered again without resetting
- Ended the search without finding them
- Accept the request and step foot into Route 10
- Brought back a body that could not be revived
- Select Village Adults - "Secured all of them"
- Spike traps should be gone
- Retrieve the Royal Knight's body (Elliot) in Mike's house in Route 3 and return to the Guild
- The older brother's body was resurrected
- Follow the steps outlined in the walkthrough
- Did not take the request
Being That Dwells in the House of God - Search for the Royal Knight's Brother
- Requirement: Revive the 1st body (Elliot)
- Toggles:
- Was not found
- Step foot into Route 11
- Body was found and brought back
- Select the red-haired head (Philip) from the Bigfoot poo pile
- Body was found but it was someone else
- Select any of the incorrect heads from the Bigfoot poo pile
- Was not found
Pontiff Route
Search for Adherent Acquaintances
- Accept the request at the Royal Capital Guild and return to Isberg.
- Talk to the old lady NPC and pay 300 Gold.
- Go to the Inn, talk to the Innkeeper, and pay 300 Gold.
- Go to Route 3, enter the Mayor's House, and obtain a faction-related helmet and the Rockhome Village Key. To avoid the spike traps return to the Harken, select Route 2, and re-enter Route 3.
- Head north to the two locked houses on the bottom-left side of the map.
- Top house contains faction-related clothing and a body part.
- Left house contains an ambush after entering the storage area. Defeat the 2 Vorpal Bunnies and 3 Snow Slimes. Collect the faction-related insignia on the floor. Exit and return to the Route 2 Harken.
- Harken to Route 5 and then enter Route 6. Head to the house on the far left-hand side (where Otto, one of the village adults, was located) in the middle of the map. In the backyard find the 1st body in a cage.
-
Return to the Royal Capital Guild and hand over the body. The revived Cathedral knight, William, will share that his missing wife, Agnes, likely left wax tablets as clues for him to follow in case they were ever separated.
Body Retrieval Troubleshooting
- If the body was too damaged to revive, then double-check that Short Rest in the Cabin - Village Adults is toggled to "Did not encounter them". When you first zone into Route 9 you should receive a pop-up with the request from Lulu.
- If the body cannot be collected, then the request was not accepted at the Royal Capital Guild.
- The second half of the request involves searching Routes 3, 7, 9, and 10 for wax tablets ("tablets").
-
The tablets appear as shiny, white interactables on the map. A few of them require standing directly on their tile in order to see and/or collect them.
Route 3
- Harken to Route 3 and find the tablets in this order:
- (X:2, Y:25) - Far northwest house with nullstone in the backyard
- (X:11, Y:25) - Northwest of the Harken on the ground by a tree
- (X:23, Y:25) - Few steps left of the Route 4 entrance
- Return to the Route 3 Harken.
Route 7
- If you have the shortcut ability, then Harken to Route 7 as you can collect all 5 tablets in one run.
- If not, then Harken to Route 6 and enter Route 7. Find the tablets in this order:
- (X:13, Y:23) - Central 3x3 room
- (X:16, Y:22) - Right-hand dead-end of 3x3 room
- Return to the Route 6 Harken and select Route 7. Find the tablets in this order:
- (X:19, Y:7) - Northwest of Route 8 stairs
- (X:18, Y:19) - Northwest of the nullstone icon in a small (2x1) dead-end
- (X:15, Y:24) - Few steps south of the Harken
- When finished return to the Route 7 Harken, go left, and exit to Route 9.
Route 9
- Find the tablet at:
- (X:1, Y:7) - Upper left-hand side of the first house in the grass
- Return to the Route 7 Harken.
Route 10
-
From the Route 7 Harken, select Route 9, and then exit to Route 10. Find the tablets in this order:
- (X:25, Y:4) - Few steps north of Route 10 entrance
- (X:20, Y:6) - Tile left of the first Stone God altar
- (X:1, Y:9) - From the top of the bottom-left house walk 1 step north
- (X:2, Y:15) - First tile in the northwest blizzard zone
- (X:3, Y:24) - Directly ahead after exiting the northwest blizzard zone
- (X:1, Y:24) - On the nullstone
Tablet Troubleshooting
- If there is no tablet on the nullstone, then one of them was missed on Route 10.
- If you were missing a tablet and reversed the nullstone do the following steps:
- Find the tablet you missed
- Re-enter Route 10 and the tablet will spawn on the tile where the nullstone was collected
- If everything was done correctly, then you will receive Lulu text when you step on the pool of blood at the entrance otherwise the Bigfoot boss will not spawn.
-
Optional: Return to town via the shortcut or use the Route 6 Fountain to recover your team's health for the upcoming boss fight. You may also want to revisit the Hotspring on Route 10 to remove any chill or frozen status.
-
Reverse the nullstone and head into the Bigfoot Cave. You will need to make your way to the very last room on the bottom right.
-
Optional: Return to town via the shortcut or use the Route 6 Fountain to recover your team's health for the upcoming boss fight.
- Reverse the nullstone and head into the Bigfoot Cave. You will need to make your way to the very last room on the bottom right.
- Note: At the entrance is a pool of blood and you will get Lulu text. If this does not happen, then you missed on the tablets and the Bigfoot boss will not appear.
- Defeat the Bigfoot boss.
-
The next set of actions determines what ending you receive.
Good Ending
- Examine the pile of poo in the next room
- Select any of the heads
- Exit and return to the Royal Capital Guild
- Turn over the head and William will recognize that it is not Agnes and rush off to the Bigfoot Cave
-
Note: You can return to the Bigfoot Cave and see William standing next to a Stonefolk (Agnes), but you cannot interact with them. Whether this is a hint or a bug remains unknown
Rewards
- Gem of Org x50 (one-time only)
- 20,000 Gold
- Giant Beast Ape Robe (needs verification)
Best Ending (Bondmate)
- Examine the pile of poo in the next room
- Select "Agnes is not here"
- Move to the nullstone, reverse it, and enter "Noah" when prompted
- Afterwards, Lulu will state that "it's up to you" whether to return with a head or tell William about his wife's fate
- Do not take a head, exit, and return to the Royal Capital Guild. Note: Using a Hook of Harken to exit may be bugged and default to the "Good" ending.
- After submitting the request William will run off to the Bigfoot Cave to investigate.
-
Return to the Bigfoot Cave and you will see William standing next to the Stonefolk (Agnes). Watch the scene and receive William, the Remorseful Husband (Divine Power) as a bondmate.
Rewards
- Achievement: Speaking to His Stone Wife
- Bondmate: William, the Remorseful Husband (Divine Power)
- Gem of Org x50 (one-time only)
- 30,000 Gold
- Giant Beast Ape Robe (one-time only?)
- Harken to Route 3 and find the tablets in this order:
- The boss fight is against a lone Bigfoot.
- After taking a certain amount of damage, they will begin self-buffing. Each buff lasts 10 turns, and can knock previous buffs off (3 buff limit). Alternatively, you can dissipate the buffs yourself.
- The search for the 1st body (William) can be completely skipped
- The request must be reset each time. First wheel to Deepsnow Hinterlands entrance, go to the Ruins, and select the following options in the Cursed Wheel:
- Short Rest in the Cabin
- North Lakeshore Cabin - "Fixed it up"
- Dwarves' Cave - Any
- Village Adults - "Secured all of them"
- Search for the Church Adherents - "The husband's body was resurrected"
- Short Rest in the Cabin
- The request will be active after wheeling to Short Rest in the Cabin
- Use the nearby Route 9 Harken to go to Route 3 to begin collecting the tablets
-
Each body has a set of toggles for different outcomes listed under their respective node.
Short Rest in the Cabin - Search for the Church Adherents
- Requirement: Accept the request when first entering the Royal Capital
- Cursed Wheel: Short Rest in the Cabin
- Toggles:
- Did not take the request
- Decline the request when you first enter the Royal Capital
- Note that it will not be offered again without resetting
- Ended the search without finding them
- Accept the request and step foot into Route 10
- Brought back a body that could not be revived
- Select Village Adults - "Secured all of them"
- Spike traps should be gone
- Retrieve the Cathedral Knight's body (William) in Otto's backyard in Route 6
- The older brother's body was resurrected
- Follow the steps outlined in the walkthrough
- Did not take the request
Being That Dwells in the House of God - Search for the Church Adherent's Wife
- Requirement: Revive the 1st body (William)
- Cursed Wheel: Being That Dwells in the House of God
- Toggles:
- Was not found
- Step foot into Route 11
- Body was found and brought back
- See "Best Ending (Bondmate)"
- Body was found but it was someone else
- Select any of the heads from the Bigfoot poo pile and return them to the Royal Capital Guild
- Was not found
Admiral Route
Search Bernard and Young Laurent
- Accept the request at the Royal Capital Guild and return to Isberg.
- Talk to the old lady NPC and pay 300 Gold.
- Go to the Inn, talk to the Innkeeper, and pay 300 Gold.
- Go to Route 3, enter the Mayor's House, and obtain a faction-related helmet and the Rockhome Village Key. To avoid the spike traps return to the Harken, select Route 2, and re-enter Route 3.
- Head north to the two locked houses on the bottom-left side of the map.
- Top house contains faction-related clothing and a body part.
- Left house contains an ambush after entering the storage area. Defeat all 6 Dragonflies and collect the faction-related insignia on the floor along with some Lulu text that this is not the correct body.
- Go to Route 4's Harken and walk to the central area located at (X:16, Y:14). It is critical that Route 4 is entered via the Harken since the capture the adults request is active and a wagon will be blocking the route from the Route 4 entrance.
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Return to the Royal Capital Guild and hand over the body. The revived Sea Freighter, Bernard, will share that his son, Laurent, likely left wax tablets as clues for him to follow in case they were ever separated.
Body Retrieval Troubleshooting
- If the body was too damaged to revive, then double-check that Short Rest in the Cabin - Village Adults is toggled to "Did not encounter them". When you first zone into Route 9 you should receive a pop-up with the request from Lulu.
- If the body cannot be collected, then the request was not accepted at the Royal Capital Guild.
- The second half of the request involves searching Routes 3, 7, 9, and 10 for wax tablets ("tablets").
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The tablets appear as shiny, white interactables on the map. A few of them require standing directly on their tile to collect. They must be collected in the exact order listed otherwise the subsequent ones will not spawn.
Route 3
- Harken to Route 2 and enter Route 3, then look for the tablets in this order:
- (X:6, Y:17) - Located behind the 2nd house by the entrance
- (X:2,Y:2) - Located a few steps from the Route 3 entrance
Route 2
- Return to Route 2 and find a tablet at:
- (X:21, Y:19) - Few steps southwest of the reversal tree stump
Route 7
- If all the shorcuts are open and/or you have the shortcut ability, then Harken to Route 7 as you can collect all 5 tablets in one run.
- If the shortcuts are not open, then Harken to Route 6 and enter Route 7. Find the tablets in this order:
- (X:13, Y:23) - Central 3x3 room
- (X:16, Y:22) - Right-hand dead-end of 3x3 room
- Return to the Route 6 Harken and select Route 7. Find the tablets in this order:
- (X:19, Y:7) - Northwest of Route 8 stairs
- (X:18, Y:19) - Northwest of the nullstone icon in a small (2x1) dead-end
- When finished return to the Route 7 Harken, go left, and exit to Route 9.
Route 9
- Find the tablet at:
- (X:1, Y:7) - Upper left-hand side of the first house in the grass
Route 10
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From the Route 7 Harken, select Route 9, and then exit to Route 10. Find the tablets in this order:
- (X:25, Y:4) - Few steps north of Route 10 entrance
- (X:20, Y:6) - Tile left of the first Stone God altar
- (X:4, Y:3) - On the bridge to the far left house
- (X:1, Y:9) - From the top of the bottom-left house walk 1 step north
- (X:2, Y:15) - First tile in the northwest blizzard zone
- (X:3, Y:24) - Directly ahead after exiting the northwest blizzard zone
- (X:1, Y:24) - Check the nullstone
Tablet Troubleshooting
- If there is no tablet on the nullstone, then one of them was missed on Route 10.
- If you were missing a tablet and reversed the nullstone do the following steps:
- Find the tablet you missed
- Re-enter Route 10 and the tablet will spawn on the tile where the nullstone was collected
- If everything was done correctly, then you will receive Lulu text when you step on the pool of blood at the entrance otherwise the Bigfoot boss will not spawn.
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Reverse the nullstone and head into the Bigfoot Cave. You will need to make your way to the very last room on the bottom right.
- Defeat the Bigfoot boss.
- Examine the pile of poop in the next room
- Dig deeper into the pile 3 times to discover the body of Laurent
- Exit the cave and return to the Royal Capital to delivery the dead body
Rewards
- Achievement: Father's Teachings
- Bondmate: Bernard, Father Restored to Life (Magic Power)
- Gem of Org x50 (one-time only)
- 20,000 Gold
- Giant Beast Ape Light Armor (can be farmed monthly)
- Harken to Route 2 and enter Route 3, then look for the tablets in this order:
- The fight has a normal Bigfoot in the front row and the Elder Bigfoot in the backrow.
- Upon taking enough damage, the Elder Bigfoot will summon another Bigfoot. He can do this multiple times.
- The search for the 1st body (Bernard) can be completely skipped, however the request must be reset each time.
- Wheel to Deepsnow Hinterlands entrance and go to the Ruins.
- Wheel to Short Rest in the Cabin with the following toggles selected:
- North Lakeshore Cabin - "Fixed it up"
- Dwarves' Cave - Any
- Village Adults - "Secured all of them"
- Search for the Sea Freighter Agents - "The father's body was resurrected"
- The request will be active after wheeling to Short Rest in the Cabin. Use the nearby Route 9 Harken to go to Route 3 to begin collecting the tablets.
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Each body has a set of toggles for different outcomes listed under their respective node.
Short Rest in the Cabin - Search for the Sea Freighter Agents
- Requirement: Accept the request when first entering the Royal Capital
- Toggles:
- Did not take the request
- Decline the request when you first enter the Royal Capital
- Note that it will not be offered again without resetting
- Ended the search without finding them
- Accept the request and step foot into Route 10
- Brought back a body that could not be revived
- Select Village Adults - "Secured all of them"
- Spike traps should be gone
- Retrieve the father's body (Bernard) in Route 4
- The older brother's body was resurrected
- Follow the steps outlined in the walkthrough
- Did not take the request
Being That Dwells in the House of God - Search for the Sea Freighter Agent's Son
- Requirement: Revive the 1st body (Bernard)
- Toggles:
- Was not found
- Step foot into Route 11
- Body was found and brought back
- Follow the steps outlined in the walkthrough
- Body was found but it was someone else
- Select any of the heads from the Bigfoot poo pile and return them to the Royal Capital Guild
- Was not found




