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Corrosion Sentries

This page is a work in progress. Corrosion sentries [10] and [12] will be updated soon.

Overview

  • The purpose of this page is to assist any players that are missing a Corrosion Sentry on their Cursed Wheel
  • It is a mechanic that is not explained well in the game, but is critical to progression
  • Directly impacts getting the Abyss's multiple endings and access to the Bounty (Rank 12) Cyclops
  • The "true" version of the GWO can only be fought when at 0 corrosion (all 13 Corrosion Sentries registered)

Mechanics

Corrosion
  • Corrosion is a central mechanic of this Abyss, with major changes depending on the level of corrosion.
  • Corrosion is increased when your party enters the sight area of a Corrosion Sentry.
  • Corrosion cannot be decreased whilst in the Abyss, but can be changed by modifying Causality in the Cursed Wheel.
Corrosion Effects
  • Fortress Appearance: Slime becomes more prominent with high Corruption.
  • Quest Availability: Some quest-lines become unavailable as essential NPCs are driven insane or die as a result of high corrosion. This affects which endings are available.
  • Monsters: Different monsters spawn, with stronger monsters at lower corrosion.
  • Greater Warped One: The Greater Warped One is much stronger at lower corrosion, gaining new abilities and increased damage and health.
How to tell corruption level based on the Duke's room:

Corrosion Sentries
  • There are a total of 13 corrosion sentries
  • Appear as stationary flying enemies
  • Stepping into their field-of-vision will sound an alarm, the Abyss corrosion level will increase, and they will disappear
  • Stepping into their field-of-vision will count as a "Spotted" flag in the Cursed Wheel
  • Corrosion sentries are not the same thing as standard floor sentries that are simply powered-up normal enemies
Golems
  • Golems walk forwards when activated, destroying traps, damaged walls, and sentries in their path until they reach a solid wall or door.
  • Golems are only available after reaching Zone 10 on a first run and acquiring the golem reversal power before fighting the Greater Warped One

Corrosion Sentry Registration

To register a corrosion sentry in the Cursed Wheel the following must be true:
  • "Spotted" at least once
  • "Not spotted" at least once
  • Started at a Cursed Wheel node before encountering the corrosion sentry on the normal progression route and made it to the next Cursed Wheel node without exiting, wheeling, or "accepting death"
Corrosion Sentry Registration Flowchart

"Spotted" and "Not Spotted" Flags

The "Spotted" and "Not spotted" designations are hidden flags the game tracks. However, it only seems to "register" or "save" the flags after reaching the next Cursed Wheel node along the normal progression route.

Flag definitions
  • "Spotted" Flag: Entering into a corrosion sentry's line-of-sight
  • "Not Spotted" Flag: Moving past a corrosion sentry without entering its line-of-sight. Requires the golem reversal power
  • For each corrosion sentry both flags must be registered for it to appear in the Cursed Wheel

During a first run you will be automatically "Spotted" by every corrosion sentry in order to progress. A small number of corrosion sentries are located in areas that cannot be accessed until the overall Abyss corrosion level is lowered. The golem reveral power can be used to block a corrosion sentry's line-of-sight or crush them outright. Note that normal sentries have no effect on flags, registration, or the Abyss corruption level.

Start and Register Nodes

As part of the registration process the correct pair of Cursed Wheel nodes must be used.

  • "Start" node: The node you wheel to first at the beginning of the process. The game requires a fresh encounter with the corrosion sentry for its flags to update
  • "Register" node: The ending node where the game will update any flags. It is also the node that the corrosion sentry is listed under when it becomes available in the Cursed Wheel. Note that you can never register a corrosion sentry by wheeling to its own node as the starting point
Terminology

Summary
  • Each corrosion sentry requires a separate run (Start node > Register node) for each flag ("Spotted" and "Not spotted")
  • Once both flags are registered correctly the corrosion sentry will appear in the Cursed Wheel
  • Corrosion sentries in the Cursed Wheel can be toggled ("Spotted" or "Not spotted") to manipulate the overall Abyss corrosion level

It is common to be missing a few corrosion sentries in the Cursed Wheel even after completing the "Blackmail" or "Mastermind" endings. Fighting the Greater Warped one at 0 corrosion on the "Mastermind" ending requires all 13 corrosion sentries be registered and set to "Not spotted". This is only important for the achievement ("Guardian of Guarda") and access to the Rank 12 Cyclops bounty, Master Ring, and [x] in the Bounty Exchange.

Corrosion Sentry Guide

What's covered in the guide?

  • Locations of all 13 corrosion sentries
  • Pathing instructions for confusing areas. All map directions are based on the floor map
  • Golem power reversal directions
  • Registration nodes and directions for "Spotted" and "Not spotted" runs
  • Important time-saving tips, warnings, and other notes
  • Picture of the Cursed Wheel entry

A few of the Cursed Wheel nodes have more than one corrosion sentry. These corrosion sentries have an additional prefix ("2F North" Corrosion Sentry) to distinguish them from each other. The guide is structured as a series of nested drop-down menus that can be kept open or collapsed. Each entry has a [#] that follows the order of appearance in the Cursed Wheel.

Secret Passage Minor Harken

Corrosion Sentry [1]
Location

Golem Directions

  • Push the golem to the right to block the corrosion sentry's field of view
Cursed Wheel Registration
  • Automatically "Spotted" on first run

Cursed Wheel Nodes

  • Start: "Hidden Passage" (Beginning of Zone 1)
  • Register: "Secret Passage Minor Harken" (Zone 1 Harken)

Directions

  • From "Hidden Passage" walk the full length of Zone 1 until you reach the corrosion sentry in the bottom left-hand corner. Its location does not change even with different map variations
  • Push the golem to the right > "Not spotted" flag triggered
  • To register exit via the Zone 1 Harken ("Secret Passage Minor Harken")
Cursed Wheel Entry

Enshadowed Well of Life

Time-saving tip
  • Corrosion sentries [2], [3], and [4] can all be registered in the same run
  • Registering [3] and [4] requires defeating the Necrocore boss located at the end of Zone 3
  • For under-leveled or -geared players it is recommended to carry a Hook of Harken
Corrosion Sentry [2]
Location

Golem Directions

  • Push the golem to the left to block the corrosion sentry's field of view
Cursed Wheel Registration
  • Automatically "Spotted" on first run

Cursed Wheel Nodes

  • Start: "Secret Passage Minor Harken" (Zone 1 Harken)
  • Register: "Enshadowed Well of Life" (Zone 2 Fountain)

Directions

Path to corrosion sentry
Zone 2 - Old Secret Passage B2F

Zone 3 - Old Secret Passage B3F

  • Follow the red path
  • The end goal is a drop-down hole located in the NE corner of Zone 2
  • Push the golem to the left > "Not spotted" flag triggered
  • To register proceed to the Zone 2 Fountain ("Enshadowed Well of Life")
  • To exit use a Hook of Harken, take the path back to the Zone 1 Harken, or defeat the Necrocore boss to access the Zone 3 Harken. See "Exiting from Zone 2 Fountain" for details

Notes

Corrosion sentries [3] and [4] can be registered after reaching the Zone 2 Fountain

Path to Zone 1 Harken
Zone 2 - Old Secret Passage B2F

Zone 3 - Old Secret Passage B3F

  • From the corrosion sentry [3] exit through the southern door
  • Ignore the sentry to the immediate left and keep heading south. Turn right and pass 2 small dungeon cells. At the end of the path there is a dead-end with a drop-down hole to Zone 3
  • Once you land in Zone 3 go left, up, right, up and take the stairs to Zone 2
  • Head through the 1-way door. Take the stairs directly in front of you to return to the Zone 1 Harken and exit
Path to Zone 3 Harken
Zone 2 - Old Secret Passage B2F

Zone 3 - Old Secret Passage B3F

  • From the Zone 2 Fountain follow the light blue and green paths
  • The Necrocore boss must be defeated to access the Zone 3 Harken to exit
Boss Fight Details
  • Race: Undead
  • Abilities: Instant-Death

Necrocore is undead and requires Expulsion weapons to do full damage. Its "Spear of Doom" attack can insta-kill an adventurer. To ncrease insta-kill tolerance:

  • Gear (Helm of Malice, Skull Necklace)
  • Bondmates (Elequon)
  • Adventurer passives (Red Beard, Galina)
  • Harken blessings
  • Well of the Mind nodes for the MC
Cursed Wheel Entry

Secret Path Keeper Vanquished

Registering corrosion sentries [3] and [4] requires defeating the Necrocore boss located at the end of Zone 3

Registration Note
  • Corrosion sentry [4] must be registerd twice for both "Spotted" and "Not spotted"
  • Corrosion sentry [4] requires a low Abyss corrosion level to access. Toggle all the corrosion sentries to "Not spotted" in the Cursed Wheel beforehand
Time-saving Tip
  • Corrosion sentries [3] and [4] can be registered in the same run

South Corrosion Sentry

South Corrosion Sentry [3]
Location

Golem Directions

  • Ignore the nothern golem
  • Push the southern golem to the left
Cursed Wheel Registration
  • Automatically "Spotted" on first run

Cursed Wheel Nodes

  • Start: "Enshadowed Well of Life" (Zone 2 Fountain)
  • Register: "Secret Path Keeper Vanquished" (Zone 3 Necrocore boss defeated)

Directions

  • From the Zone 2 Fountain head south through the door and follow the path to the right to the large room. Ignore the golem directly in front of you
  • Head south and approach the corrosion sentry carefully as it has a large field of view
  • Push the southern golem to the left > "Not spotted" flag triggered
  • The golem only partially blocks the corrosion sentry's field of view, so be careful when exiting through the southern door as you can still be "Spotted"
  • To register defeat the Necrocore boss ("Secret Path Keeper Vanquished") located at the end of Zone 3. See "Necrocore > Path to Necrocore" for directions
  • To exit use the the Zone 3 Harken

Notes

To the north is corrosion sentry [4] that can be registered in the same run

Necrocore
Path to Necrocore
Zone 2 - Old Secret Passage B2F

Zone 3 - Old Secret Passage B3F

  • From the Zone 2 Fountain follow the light blue and green paths
Boss Fight Details
  • Race: Undead
  • Abilities: Instant-Death

Necrocore is undead and requires Expulsion weapons to do full damage. Its "Spear of Doom" attack can insta-kill an adventurer. To ncrease insta-kill tolerance:

  • Gear (Helm of Malice, Skull Necklace)
  • Bondmates (Elequon)
  • Adventurer passives (Red Beard, Galina)
  • Harken blessings
  • Well of the Mind nodes for the MC
Cursed Wheel Entry

Central Corrosion Sentry

Central Corrosion Sentry [4]

Warning

  • Corrosion sentry [4] must be done twice to register both the "Spotted" and "Not spotted" flags. It is not possible to be "Spotted" on a first run due to corrosion blocking the hallway
  • Requires a low Abyss corrosion level to access
  • Toggle all corrosion sentries to "Not spotted" in the Cursed Wheel beforehand
Location

Golem Directions

  • Ignore the southern golem
  • Push the northern golem up
Cursed Wheel Registration

Cursed Wheel Nodes

  • Start: "Enshadowed Well of Life" (Zone 2 Fountain)
  • Register: "Secret Path Keeper Vanquished" (Zone 3 Necrocore boss defeated)

Directions

  • From the Zone 2 Fountain head south through the door and follow the path to the right to the large room
  • Ignore the golem directly in front of you and head north. The corruption sentry is in an alcove in the upper right-hand corner
  • Stand in its field-of-view > "Spotted" flag triggered
  • To register defeat the Necrocore boss ("Secret Path Keeper Vanquished") located at the end of Zone 3. See "Necrocore > Path to Necrocore" for directions
  • To exit use the the Zone 3 Harken

Notes

To the south is corrosion sentry [3] that can be registered in the same run

Potential exploit

  • Some players have reported a bug that can trigger the "Spotted" flag without defeating the Necrocore boss
  • Steps: Wheel to "Enshadowed Well of Life" (Zone 2 Fountain), get "Spotted", and then exit via a Hook of Harken or the Zone 1 Harken
  • Once back in town wheel to "Secret Path Keeper Vanquished" and then exit via the Zone 3 Harken
  • Do a "Not spotted" run to see if the corrosion sentry appears in the Cursed Wheel
  • The bug may have been patched. Proceed at your own risk

Cursed Wheel Nodes

  • Start: "Enshadowed Well of Life" (Zone 2 Fountain)
  • Register: "Secret Path Keeper Vanquished" (Zone 3 Necrocore boss defeated)

Directions

  • From the Zone 2 Fountain head south through the door and follow the path to the right to the large room
  • Push the golem directly in front of you up > "Not spotted" flag triggered
  • To register defeat the Necrocore boss ("Secret Path Keeper Vanquished") located at the end of Zone 3. See "Necrocore > Path to Necrocore" for directions
  • To exit use the the Zone 3 Harken

Notes

To the south is corrosion sentry [3] that can be registered in the same run

Necrocore
Path to Necrocore
Zone 2 - Old Secret Passage B2F

Zone 3 - Old Secret Passage B3F

  • From the Zone 2 Fountain follow the light blue and green paths
Boss Fight Details
  • Race: Undead
  • Abilities: Instant-Death

Necrocore is undead and requires Expulsion weapons to do full damage. Its "Spear of Doom" attack can insta-kill an adventurer. To increase insta-kill tolerance:

  • Gear (Helm of Malice, Skull Necklace)
  • Bondmates (Elequon)
  • Adventurer passives (Red Beard, Galina)
  • Harken blessings
  • Well of the Mind nodes for the MC
Cursed Wheel Entry

Fortress Lower Floors Cleared

Corrosion Sentry [5]
Location

Golem Directions

  • Push the bottom (1) golem to the right to block the corruption sentry's field-of-view
  • Push the top (2) golem up to block the sentry's field-of-view

There is a sentry (blue ★) directly north of the corrosion sentry

Cursed Wheel Registration
  • Automatically "Spotted" on first run

Cursed Wheel Nodes

  • Start: "Fortress Basement Arrival" (Zone 5 entrance)
  • Register: "Fortress Lower Floors Cleared" (enter Zone 6)

Directions

  • Proceed through Zone 5 until you reach the corrosion sentry. Its location does not change even with different map variations
  • Push the bottom golem to the right to block the corruption sentry's field-of-view > "Not spotted" flag triggered
  • Push the top golem up to block the sentry's field-of-view
  • To register go up the stairs to Zone 6 ("Fortress Lower Floors Cleared")
  • To exit go back downstairs and use the Zone 5 Harken

Notes

There is a sentry directly north of the corrosion sentry

The registration node is entering Zone 6 not the Zone 5 Harken to avoid exiting prematurely

Cursed Wheel Entry

Corrosion Sentry [6]
Location

Golem Directions

  • Push the top (1) and bottom (2) golems to the left
  • Push the middle (3) golem up to crush the corrosion sentry

There are 2 sentries (blue ★) in the area

Cursed Wheel Registration
  • Automatically "Spotted" on first run

Cursed Wheel Nodes

  • Start: "Fortress Lower Floors Cleared" (Zone 6 entrance)
  • Register: "Portrait Gallery Minor Harken" (Zone 6 Harken)

Directions

  • Proceed through Zone 6 until you reach the area with 3 golems. Its location does not change even with different map variations
  • Push the top and bottom golems to the left to clear the path for the middle golem
  • Push the middle golem up, which will crush the corrosion sentry > "Not spotted" flag triggered
  • To register head up and to the right to exit via the Zone 6 Harken

Notes

There are 2 sentries in the area

Cursed Wheel Entry

Ghosts of Yore Vanquished

Corrosion Sentry [7]
Location

Golem Directions

  • The corrosion sentry room can be rotated 90 degrees depending on the map variation
  • The golem push order remains the same

There are 3 sentries in the area

  • Requires walking through poison tiles
  • Poison tiles can cause the game to lag and a roaming sentry may spot you

There are 3 sentries in the area

Cursed Wheel Registration
  • Automatically "Spotted" on first run

Cursed Wheel Nodes

  • Start: "Portrait Gallery Minor Harken" (Zone 6 Harken)
  • Register: "Ghosts of Yore Vanquished" (Doll boss defeated)

Directions

  • From the Zone 6 Harken go up the stairs and proceed through Zone 7 until you reach the large room with 6 golems
  • Zone 7 can roll different map variations. The large room might be rotated, but the golem pushing order remains the same (see "Golem Directions - Corrosion Sentry")
  • Crush the corrosion sentry > "Not spotted" flag triggered
  • To register proceed to the end of Zone 7 and defeat the Doll boss ("Ghosts of Yore Vanquished")
  • To exit use the Zone 7 Harken

Notes

There are 3 sentries in the large room with the corrosion sentry

Alternative Doll kill method

  • Fighting the Doll boss again is not mandatory
  • It can be crushed with a golem (see "Golem Directions - Doll") for a hidden achievement
Cursed Wheel Entry

Fortress 2F Minor Harken

Registration Note
  • To register corrosion sentries [8] and [9] you must do the entire route from the Zone 7 Harken ("Ghosts of Yore Vanquished") to the Zone 9 Harken ("Fortress 2F Minor Harken") without exiting, wheeling, or "accepting death"
  • Corrosion sentry [9] is encountered before [8], but are listed in the opposite order in the Cursed Wheel. Scroll down and start with corrosion sentry [9] first
Time-saving Tip
  • Both corrosion sentries can be registered at the same time to avoid multiple runs

2F North Corrosion Sentry

2F North Corrosion Sentry [8]

Corrosion sentry [8] is located in Zone 9, but requires using the golem reversal power in Zone 10

Location

Golem Directions

  • Push the top (1) golem to the right to block the sentry's field-of-view
  • Push the bottom (2) golem down to create a new drop-down hole

There is a sentry (blue ★) in the upper right-hand corner

Cursed Wheel Registration
  • Automatically "Spotted" on first run

Cursed Wheel Nodes

  • Start: "Ghosts of Yore Vanquished" (Zone 7 Harken)
  • Register: "Fortress 2F Minor Harken" (Zone 9 Harken)

Directions

  • From the Zone 7 Harken proceed through the Fortress (Zones 8-10) until you reach Zone 10, which has a fixed map layout
  • The final room in Zone 10 has 2 golems, a sentry, and a drop-down hole in the bottom-left corner
  • Push the top golem to the right to block the sentry's field-of-view
  • Push the bottom golem down to create a new drop-down hole to Zone 9
  • Drop down the new hole and you will land behind the corrosion sentry > "Not spotted" flag triggered
  • To register go to the Zone 9 Harken on the other side of the hallway and exit

Notes

There is a sentry in the upper right-hand corner

Do not drop down the bottom left-hand hole as you will be "Spotted" when you land

Cursed Wheel Entry

3F West Corrosion Sentry

3F West Corrosion Sentry [9]

Mandatory mini-quest required (see "Winding Key Collection")

Location

Golem Directions

  • Push the golem to the right to break the wall to access the adjacent room
  • The next room has the automaton and mini-quest (see "Winding Key Collection")
Cursed Wheel Registration
  • Automatically "Spotted" on first run

Cursed Wheel Nodes

  • Start: "Ghosts of Yore Vanquished" (Zone 7 Harken)
  • Register: "Fortress 2F Minor Harken" (Zone 9 Harken)

Directions

  • From the Zone 7 Harken proceed through Zones 8-10 until you reach Zone 10, which has a fixed map layout
  • North of the stairs to Zone 9 there will be a room with a golem in it. Push the golem to the right to break the wall
  • In the adjacent room examine the skeleton, which will spawn an automaton and a map on the floor nearby
  • The map marks the locations of 3 winding keys on the previous floors (Zones 8 and 9) (see "Winding Key Collection")
  • Return to Zone 10 after collecting the winding keys and interact with the automaton
  • Exit the room and walk into the hallway with the corrosion sentry. The automaton will activate and the corrosion sentry will give chase > "Not spotted flag triggered"
  • To register continue north to the last room in Zone 10, drop down the hole to Zone 9, and exit via the Zone 9 Harken ("Fortress 2F Minor Harken") across the hallway

Notes

Do not enter the hallway with the corrosion sentry to avoid being "Spotted"

Corrosion sentry [8] can be registered in the same run. Proceed to the last room in Zone 10

Winding Key Collection
  • The locations of the 3 winding keys are marked on your map with a yellow "!" symbol
  • The keys are always in the same location (tile set) even with different map variations
  • There are 2 keys in Zone 8 and 1 key in Zone 9

  • Located in Zone 9
  • There is a roaming sentry circling the outer area

  • Located in Zone 8
  • Next to the room with a golem and 3 breakable walls

  • Located in Zone 8
  • In the hallway with 3 roaming sentries that move back-and-forth through the hallways
  • Be careful as it is easy to be spotted
Cursed Wheel Entry

Fortress 3rd Floor Arrival

Registration Note
  • To register corrosion sentries [10]-[13] you must do the entire route from the Zone 9 Harken ("Fortress 2F Minor Harken") to the Zone 10 Fountain ("Fortress 3rd Floor Arrival") without exiting, wheeling, or "accepting death"
  • Corruption sentry [10] and [12] are frequently missed as most players leave immediately and do not continue to the Zone 10 Fountain to register

Critical Bug

  • "Corrosion sentries [10] and [12] cannot be registered properly at the Zone 10 Fountain ("Fortress 3rd Floor Arrival
  • To register you need to start at the Zone 9 Harken ("Fortress 2F Minor Harken") and in one full run defeat GWO 6 ("Blackmail" ending) or GWO 8 ("Blackmail" ending) since their registration node is "Triumphant Return"
  • Easiest way to do this is on your final run as long as you do not encounter either of them on the way to the GWO fight ("Not spotted")

Time-saving tip

  • Corrosion sentries [10]-[13] are the most time-intensive to register
  • Corrosion sentries [10] and [12] are not accessible on a first run and are tied to requests related to the endings:
  • This means that you will have to do a complete run (Start node > Register node) for both flags. It is recommended to continue to the Zone 10 Fountain after being "Spotted" the first time
  • For corrosion sentries [11] and [13] you will be "Spotted" on a first run. You can include their "No spotted" runs when registering corrosion sentry [10] and/or [12]

1F Servant's Quarters Corrosion Sentry

1F Servant's Quarters Corrosion Sentry [10]

Warning

  • Corrosion sentry [10] requires a low Abyss corrosion level to access. Toggle all the corrosion sentries to "Not spotted" in the Cursed Wheel beforehand
  • Corrosion sentry [10] must be run twice for both the "Spotted" and "Not spotted" flags. It is not encounterd during a first run

!!! bug "The registration node is "Triumphant Return", which requires either the "Blackmail" or "Mastermind" endings

Location

Path to Zone 9 - 1F Servant's Quarters

Cursed Wheel Registration

Cursed Wheel Nodes

  • Start: "Fortress 2F Minor Harken" (Zone 9 Harken)
  • Register: "Triumphant Return" ("Blackmail" or "Mastermind" ending)

Directions

  • Visiting this room is required to complete the Search for the Missing Girl request
  • Inspect the bookcase and pick up the tattered rag (key valuable) > "Spotted" flag triggered
  • To register proceed to the Zone 10 Fountain ("Fortress 3rd Floor Arrival")
  • To exit use the southern teleport tile in Zone 10 to warp to the Zone 9 Harken

Notes

Time-saving tip

  • After picking up the tattered rag continue to the Zone 10 Fountain to register the "Spotted" flag
  • Incorporate any missing corrosion sentries on this run, if possible

Cursed Wheel Nodes

  • Start: "Fortress 2F Minor Harken" (Zone 9 Harken)
  • Register: "Fortress 3rd Floor Arrival" (Zone 10 Fountain)

Directions

  • Visiting this room is required to complete the Search for the Missing Girl request
  • Enter the room and ignore the corrosion sentry > "Not spotted" flag triggered
  • To register proceed to the Zone 10 Fountain ("Fortress 3rd Floor Arrival")
  • To exit use the southern teleport tile in Zone 10 to warp to the Zone 9 Harken

Notes

Tip

  • A "No spotted" run can be done at any time
  • Corrosion sentry [12] (2F Soldier's Room) also requires a separate "No spotted" run where you ignore the corrosion sentry and do not enter its room. It is recommended to do both at the same time
Cursed Wheel Entry

1F Southwest Corrosion Sentry

1F Southwest Corrosion Sentry [11]
Location

Golem Directions

  • Push the middle golem (1) down
  • Push the left-hand golem (2) to the right, which will crush the corrosion sentry
  • Push the far right-hand golem (3) down, which will break a wall and allow access to the Zone 9 stairs

There are 3 sentries (blue ★) in the area

Cursed Wheel Registration
  • Automatically "Spotted" on first run

Cursed Wheel Nodes

  • Start: "Fortress 2F Minor Harken" (Zone 9 Harken)
  • Register: "Fortress 3rd Floor Arrival" (Zone 10 Fountain)

Directions

  • From the Zone 9 Harken go south and follow the path to Zone 8
  • Proceed to the end of Zone 8. This room has a fixed location and will always be in the bottom-left corner of Zone 8
  • See "Golem Directions" to crush the corrosion sentry > "Not spotted" flag triggered
  • Exit the room through the newly created hole in the wall
  • To register continue through Zone 9 to the Zone 10 Fountain
  • To exit use the southern teleport tile in Zone 10 to warp to the Zone 9 Harken

Notes

There are 3 sentries in the room with the corrosion sentry

Cursed Wheel Entry

2F Soldier's Room Corrosion Sentry

2F Soldier's Room Corrosion Sentry [12]
Location

Cursed Wheel Registration

Cursed Wheel Nodes

  • Start: "Fortress 2F Minor Harken" (Zone 9 Harken)
  • Register: "Triumphant Return" ("Blackmail" or "Mastermind" ending)

Directions

  • Automatically "Spotted" on first run
  • Required quest

Note

Cursed Wheel Nodes

  • Start: "Fortress 2F Minor Harken" (Zone 9 Harken)
  • Register: "Triumphant Return" ("Blackmail" or "Mastermind" ending)

Directions

  • xx

Note

  • xx
Cursed Wheel Entry

2F Imprisoning Trap Corrosion Sentry

2F Imprisoning Trap Corrosion Sentry [13]
Location

Golem Directions

  • Push the golem (1) closest to the room entrance to the right onto the switch
  • Go into the next room and push the golem (2) up to break the wall
  • Push the golem (3) in this room to the left to crush the corruption sentry
  • Push the final golem (4) to the left to open the door to the switch room
  • Flip the switch and all the remaining doors will unlock

There is a sentry (blue *) in the room

This room might be rotated, but the pushing order remains the same. Use the entrance door as a reference point

Cursed Wheel Registration
  • Automatically "Spotted" on first run

Cursed Wheel Nodes

  • Start: "Fortress 2F Minor Harken" (Zone 9 Harken)
  • Register: "Fortress 3rd Floor Arrival" (Zone 10 Fountain)

Directions

  • From the Zone 9 Harken proceed through Zones 8 and 9 until you encounter the "imprisoning room"
  • The location of this room in Zone 9 can change due to different map variations, but it cannot be missed
  • See "Golem Directions" to crush the corrosion sentry > "Not spotted" flag triggered
  • To register continue through Zone 9 to the Zone 10 Fountain
  • To exit use the southern teleport tile in Zone 10 to warp to the Zone 9 Harken

Notes

There is a sentry in the corruption sentry room

Cursed Wheel Entry

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