Discipline and Inheritance
Discipline
Discipline boosts all of your stats by a set amount per duplicate (not per skill level) and can go up to a maximum skill level of 9 at 1500 Mastery. The amount each stat gets boosted is static, but it's not completely uniform. It also seems to be a bigger boost for Legendary Adventurers than General or Anonymous Adventurers. The numbers below reflect the Discipline gains for Adventurers.
Stats seem to be broken up into four main categories:
- General Stats (most stats)
- General stats see a boost of +2 per dupe (increased at each Discipline skill level) for Discipline levels 1-6 and an average of +1.5 per dupe for Discipline levels 7-9.
- Featured Stat (Adam's is Magic Power, for example)
- The Featured stat sees a higher than +2 per dupe increase, but it's less uniform. The increases are always the same across Adventurers at a given Discipline level, but the individual amounts vary between +1 and +3 per dupe on top of the General stat boost.
- HP
- HP is similar to the Featured stat, however its individual amounts vary between +8 and +19 per dupe (or between +10 and +22 per dupe if HP is the Featured stat), ignoring the General stat boost
- ASPD
- ASPD sees a smaller than +2 per dupe increase, varying between +1 and +3 per dupe, ignoring the General stat boost
As you can see, this means that while Discipline can add up at higher skill levels, the actual performance impact you see will be variable. A key exception here is the increase to HP can add up to be fairly significant.
Copies Per Discipline Level
Discipline Level | Number of Copies | Number of Cumulative Copies |
---|---|---|
0 | 1 | 1 |
1 | 1 | 2 |
2 | 1 | 3 |
3 | 2 | 5 |
4 | 1 | 6 |
5 | 1 | 7 |
6 | 2 | 9 |
7 | 2 | 11 |
8 | 2 | 13 |
9 | 3 | 16 |
Discipline Level | Number of Copies | Number of Cumulative Copies |
---|---|---|
0 | 1 | 1 |
1 | 1 | 2 |
2 | 1 | 3 |
3 | 3 | 6 |
4 | 3 | 9 |
5 | 3 | 12 |
6 | 6 | 18 |
7 | ||
8 | ||
9 |
Inheritance
Inheritance allows you to give skills from one adventurer to another or increase the level of inherited skills on an adventurer. Skills have different maximum levels. For example, Legendary and General Adventurer skills have a maximum inheritance count of 6, so depending on if an adventurer comes with that skill by default, they can get it to either level 6 or level 7. Anonymous adventurer skills have a maximum inheritance count of 14, which leads to a maximum level of either 14 or 15, again depending on if an adventurer comes with that skill by default.
Copies Per Inheritance Count
Inheritance Count | Number of Copies | Number of Cumulative Copies |
---|---|---|
1 | 1 | 1 |
2 | 1 | 2 |
3 | 2 | 4 |
4 | 2 | 6 |
5 | 3 | 9 |
6 |
Inheritance Count | Number of Copies | Number of Cumulative Copies |
---|---|---|
1 | 1 | 1 |
2 | 3 | 4 |
3 | 5 | 9 |
4 | 5 | 14 |
5 | 9 | 23 |
6 |
Inheritance Count | Number of Copies | Number of Cumulative Copies |
---|---|---|
1 | 1 | 1 |
2 | 2 | 3 |
3 | 3 | 6 |
4 | 4 | 10 |
5 | 6 | 16 |
6 | 8 | 24 |
7 | 10 | 34 |
8 | 12 | 46 |
9 | 14 | 60 |
10 | ||
11 | ||
12 | ||
13 | ||
14 |
Should I use my duplicates for Discipline or Inheritance?
This is an extremely frequently asked and hotly debated question, and there is no general, community-wide consensus. Both are potentially solid options. The following is TheAxolotl's opinion - feel free to consider it, but I encourage you to form your own opinion, as well.
To be blunt, I am not a big fan of Discipline in general. It's fine - more stats are always good, and if you go as far as getting up to Discipline 9, you can get a hefty ~28 added to most stats (and potentially more to the featured stats). The problem I have is that the value per dupe spent on Discipline is relatively low.
I consider there being three main breakpoints for Discipline:
- Discipline 1: This unlocks the passive skill, and while it doesn't make a massive tangible impact on performance, I personally hate having locked skills on adventurers I use
- Discipline 6: This maximizes the +2 stats per level rate and gives us roughly +16 stats for 8 dupes (9 copies total)
- Discipline 9: Might as well go all out
An honorable mention goes to Disciplines 2 and 5, which are the last of the Disc levels where 1 Dupe = 1 Disc (albeit to get to 5, you do have to use 2 dupes for Disc 3).
Alternatively, Skill Inheritance can have equivalent or better impact on overall party performance for a similar or lesser dupe cost, particularly when you consider that skills generally see a jump in effectiveness on odd levels. Discipline 3 takes 4 dupes to achieve. With those 4 dupes, you could increase a Legendary Adventurer's skill level to level 3 (costing you 3 dupes) and still have a single dupe left over to either get to Disc 1 or inherit that skill on another adventurer, like your MC.
Is Discipline bad? Not at all - stat increases are always good. Is Discipline better than Skill Inherit? This is very debatable, but my opinion is very rarely.
What do I do with my dupes? I have a general process of:
- First dupe - Discipline 1, strictly for my OCD. I don't like locked skills.
- Additional duplicates - inherit to the MC or other adventurers OR get the featured Legendary's skill to an odd level (3 is a great target, 5 or 7 are good if you have a lot of dupes) for a noticeable damage boost
- Once I hit the skill levels I want on whatever adventurers I want to give it to, only then will I consider going for more Discipline levels