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Well of the Mind and Guiding Lights

Well of the Mind

The Well of the Mind is a unique main character customization element accessible from the Ruins where you can unlock classes, skills, spells, and stat increases using "Mind Pearls".

You start with 4 Mind Pearls. More are obtained by collecting "Guiding Lights" through progressing in the main story. Guiding lights are used by unlocking a color-matching clouded area of the Well after activating a node adjacent to that clouded area.

Node layout and Mind Pearl costs are noted on the node map below, with node border colors matching the Guiding Light needed for unlocking that area. For the meaning of each node, see the Acronym/Node label description table.

Work In Progress
Well of the Mind

Warning

Skill, spell, proficiency, and class nodes are always in the same location. Every time you reset the Well, however, content of stat and type change nodes reset randomly. For example, it is possible to have 3 Surety nodes on one reset and just 1 Surety node on another reset.

Guiding Lights

Guiding Light Method to Obtain
STR Obtained after unlocking the Cursed Wheel
VIT 1 Complete the Beginning Abyss and save the king
VIT 2 Activate the Golem before the boss fight in Guarda Fortress Abyss
PIE Beat Melgina for the first time, regardless of missing person request taken
IQ Save the missing person, including speaking to him on deck, prior to killing either Melgina or Octo for the second time. This must now be done on your second or third route. It cannot be done on your first route anymore
SPEED 3rd District - Iron Gate Street. Complete the inspection on Guane territory (first time on any path).
DEX 1 4th District - Boulevard. After solving the drowning water god statue trap, go back to town and something will have changed in the Well of the Mind
DEX 2 Get the "Good" Ending in Guarda Fortress Abyss.
SHADOW Complete the 2nd Part of the Plot of the Sand Shadow Quest
LUCK 1 Get the perfect ending (+Albano quest) in Beginning Abyss
LUCK 2 Save Bonnie and Clyde
LUCK 3 Get all three best endings on Viscount Guane request
LUCK 4 Defeat Octanarus
LUCK 5 Clear all 3 main Port Town requests
LUCK 6 Clear the Monster Soup quest for Pickerel
LUCK 7 Stop the Mastermind and Save the Duke ending in Guarda Fortress Abyss
LUCK 8 Get the perfect ending for all three Slum Faction Requests
Help, I'm Missing Guiding Lights!

If you met the requirements to obtain a guiding light but don't have it actually available in the Well for use, try exiting and restarting the game. Some of them seem to need a reboot to show up properly.

Skill Improvement Values

The tables below give the amount of skill improvement each node gives. For nodes that can be obtained multiple times, repeats may give reduced improvement as noted.

Stat 1st Repeat
HP 4 4
SP 2 2
MP 2 2
ATK 2 2
SUR 2 1
ACC 2 2
MAG 2 2
DIV 2 2
ASPD 2 1
DEF 3 3
MDEF 3 3
RES
EVA 2 2
Status Tolerance 30% 3-5%
1H Weapon Profic. +4ATK, +4ACC +2ATK, +2ACC
2H Weapon Profic. +4ATK, +4ACC +2ATK, +2ACC
Ninja Weapon Profic. +4ATK, 4SUR n/a
Blunt Weapon Profic.
Staff Weapon Profic. +4MAG, +4DIV +2MAG, +2DIV
Armor Profic. (all types) +4DEF, +4MDEF +2DEF, +2MDEF
Evade Trap 2 1
Disarm Trap 2

WotM Acronyms/Node Labels Table

Acronym / Node Label DESCRIPTION
STR Strength
IQ Intelligence
PIE Piety
VIT Vitality
DEX Dexterity
SPD Speed
LUC Luck
HP Increases Hit Points
MP Increases Magic Points
SP Increases Skill Points
ACC Increases Accuracy
ASPD Increases Action Speed
ATK Increases Attack Power
DEF Increase Defense Power
DET Increases Detection
DIST Increases Disarm Trap
DIV Increases Divine Power
EVA Increases Evasion
EVAT Increases Evade Trap
MAG Increases Magic Power
MDEF Increases Magic Defense
RES Increases Resistance
SUR Increases Surety
FIGHTER Enables Class Change to Fighter
KNIGHT Enables Class Change to Knight
MAGE Enables Class Change to Mage
NINJA Enables Class Change to Ninja
PRIEST Enables Class Change to Priest
THIEF Enables Class Change to Thief
FIGHTER SKILL PROF Reduces SP cost of Fighter Skills
KNIGHT SKILL PROF Reduces SP cost of Knight Skills
MAGE SPELL PROF Reduces the MP cost of mage spells
NINJA SKILL PROF Reduces SP cost of Ninja Skills
PRIEST SPELL PROF Reduces the MP cost of priest spells
THIEF SKILL PROF Reduces SP cost of Thief Skills
OHWP One-Handed Weapon Proficiency - Increases Attack Power and Accuracy when equipped with a dagger, one-handed sword, or one-handed axe
THWP Two-Handed Weapon Proficiency - Increases Attack Power and Accuracy when equipped with a two-handed sword, two-handed spear, or two-handed axe
STP Staff Proficiency - Increases Magic Power and Divine Power when equipped with a one-handed or two-handed staff
BWP Blunt Weapon Proficiency - Increases Attack Power and Accuracy when equipped with a one-handed or two-handed blunt weapon
RWP Ranged Weapon Proficiency - Increases Attack Power and Accuracy when equipped with a bow
NWP Ninja Weapon Proficiency - Increases Attack Power and Surety when equipped with a dagger, kunai, or ninja katana
CP Cloth Proficiency - Increases Defense Power and Magic Defense when equipped with cloth
LAP Light Armor Proficiency - Increases Defense Power and Magic Defense when equipped with light armor
HAP Heavy Armor Proficiency - Increases Defense Power and Magic Defense when equipped with heavy armor
RACE CHANGE Changes the MC's Race to one of the types listed (Human, Dwarf, Elf, or Beastfolk)
TYPE CHANGE Changes MC's Type (Element) to one of the types listed (E.g., Air, Earth, Fire, Dark, etc.)
RACE SLAYER-RESISTANCE MC gains increased damage versus, and reduced damage from, one of the monster races listed (E.g., entity, demon, demihuman, giant, adventurer, beast, etc.)
FTO Increases Fear Tolerance
IDTO Increases Instant-Death Tolerance
IKTO Increases Insta-Kill Tolerance
SLTO Increases Sleep Tolerance
STTO Increases Stun Tolerance
CHTO Increases Charm Tolerance
COTO Increases Confusion Tolerance
POTO Increases Poison Tolerance
BITO Increases Bind Tolerance
EMBERS Embers of Resurgence increased by 1
PARALLEL BREAK Chance to inflict multiple status afflictions (Sleep, Stun, Fear. Confusion) on 1 enemy row
REVERSAL RESONANCE Chance to resurrect an additional ally when using right hand of reversal on an ally who died in battle.
DEEP LOOK BACK Chance that time will feel slower when using the Right hand of reversal to resurrect an ally who died in battle
CHRONOSTASIS Minor physical attack that always hits 1 enemy. High chance of greatly slowing target's Action Order

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