Well of the Mind and Guiding Lights
Well of the Mind
The Well of the Mind is a unique customization element specific to the main character where you can unlock classes, skills, spells, and stat increases by using Mind Pearls. Mind Pearls can be obtained by collecting and using Guiding Lights to unlock clouded areas of the Well.
Warning
Skill, spell, proficiency, and class nodes are always in the same location. Every time you reset the Well, however, stat and type change nodes reset. Sometimes they seem to change location, but other times they actually don't show up at all. For example, it is possible to have 3 Surety nodes on one reset and just 1 Surety node on another reset.
Acronym | DESCRIPTION |
---|---|
STR | Strength |
IQ | IQ |
PIE | Piety |
VIT | Vitality |
DEX | Dexterity |
SPD | Speed |
LUC | Luck |
OHWP | Luck |
THWP | Two-Handed Weapon Proficiency |
CP | Cloth Proficiency |
LAP | Light Armor Proficiency |
HAP | Heavy Armor Proficiency |
ASP | Action Speed |
EMBERS | Embers of Resurgence (+1) |
DIV | Divine Power |
RES | Resistance |
EVA | Evasion |
EVAT | Evade Trap |
TOL | Tolerance |
DIS | Disarm Trap |
THIP | Thievery Proficiency: Reduces SP cost of Thief Skills |
STTO | Stun Tolerance |
CHTO | Charm Tolerance |
POTO | Poison Tolerance |
COTO | Confusion Tolerance |
IKTO | Insta-Kill Tolerance |
IDTO | Instant-Death Tolerance |
DET | Detection |
STOL | Sleep Tolerance |
BITO | Bind Tolerance |
FTO | Fear Tolerance |
PARALLEL BREAK | Chance to inflict multiple status afflictions (Sleep, Stun, Fear. Confusion) on 1 enemy row |
CHRONOSTASIS | Minor physical attack that always hits 1 enemy. High chance of greatly slowing target's Action Order |
BWP | Blunt Weapon Proficiency |
STP | Staff Proficiency |
MD | Magic Defense |
SP | Special Points |
MP | Magic Points |
SPELL PROF | Continuously reduces the MP cost of class spells |
ATK | Attack Power |
REVERSAL RESONANCE | Chance to resurrect an additional ally when using right hand of reversal |
DEEP LOOK BACK | Chance that time will feel slower when using the Right hand of reversal to resurrect an ally who died in battle |
Guiding Lights
Guiding Light | Method to Obtain |
---|---|
STR | Obtained after unlocking the Cursed Wheel |
VIT 1 | Complete the Beginning Abyss and save the king |
VIT 2 | Activate the Golem before the boss fight in Guarda Fortress Abyss |
PIE | Beat Melgina for the first time, regardless of missing person request taken |
IQ | Save the missing person, including speaking to him on deck, prior to killing either Melgina or Octo for the second time. Note that this used to be obtainable on the first path, but it seems like it's only obtainable now on path 2 or 3. |
SPEED | 3rd District - Iron Gate Street. Complete the inspection on Guane territory (first time on any path?) |
DEX 1 | 4th District - Boulevard. After solving the drowning water god statue trap, go back to town and something will have changed in the Well of the Mind |
DEX 2 | Get the "Good" Ending in Guarda Fortress Abyss. |
LUCK 1 | Get the perfect ending (+Albano quest) in Beginning Abyss |
LUCK 2 | Save Bonnie and Clyde |
LUCK 3 | Get all three best endings on Viscount Guane request. |
LUCK 4 | Defeat Octanarus |
LUCK 5 | Clear all 3 main Port Town requests |
LUCK 6 | Clear the Monster Soup quest for Pickerel |
LUCK 7 | Get the perfect ending in Guarda Fortress Abyss |
LUCK 8 | Get the perfect ending for all three route subplots in Guarda Fortress Abyss (Princess, Admiral, Pontiff) |