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Well of the Mind and Guiding Lights

Well of the Mind

The Well of the Mind is a unique customization element specific to the main character where you can unlock classes, skills, spells, and stat increases by using Mind Pearls. Mind Pearls can be obtained by collecting and using Guiding Lights to unlock clouded areas of the Well.

Work In Progress
Well of the Mind

Warning

Skill, spell, proficiency, and class nodes are always in the same location. Every time you reset the Well, however, stat and type change nodes reset. Sometimes they seem to change location, but other times they actually don't show up at all. For example, it is possible to have 3 Surety nodes on one reset and just 1 Surety node on another reset.

Acronym DESCRIPTION
STR Strength
IQ IQ
PIE Piety
VIT Vitality
DEX Dexterity
SPD Speed
LUC Luck
OHWP Luck
THWP Two-Handed Weapon Proficiency
CP Cloth Proficiency
LAP Light Armor Proficiency
HAP Heavy Armor Proficiency
ASP Action Speed
EMBERS Embers of Resurgence (+1)
DIV Divine Power
RES Resistance
EVA Evasion
EVAT Evade Trap
TOL Tolerance
DIS Disarm Trap
THIP Thievery Proficiency: Reduces SP cost of Thief Skills
STTO Stun Tolerance
CHTO Charm Tolerance
POTO Poison Tolerance
COTO Confusion Tolerance
IKTO Insta-Kill Tolerance
IDTO Instant-Death Tolerance
DET Detection
STOL Sleep Tolerance
BITO Bind Tolerance
FTO Fear Tolerance
PARALLEL BREAK Chance to inflict multiple status afflictions (Sleep, Stun, Fear. Confusion) on 1 enemy row
CHRONOSTASIS Minor physical attack that always hits 1 enemy. High chance of greatly slowing target's Action Order
BWP Blunt Weapon Proficiency
STP Staff Proficiency
MD Magic Defense
SP Special Points
MP Magic Points
SPELL PROF Continuously reduces the MP cost of class spells
ATK Attack Power
REVERSAL RESONANCE Chance to resurrect an additional ally when using right hand of reversal
DEEP LOOK BACK Chance that time will feel slower when using the Right hand of reversal to resurrect an ally who died in battle

Guiding Lights

Guiding Light Method to Obtain
STR Obtained after unlocking the Cursed Wheel
VIT 1 Complete the Beginning Abyss and save the king
VIT 2 Activate the Golem before the boss fight in Guarda Fortress Abyss
PIE Beat Melgina for the first time, regardless of missing person request taken
IQ Save the missing person, including speaking to him on deck, prior to killing either Melgina or Octo for the second time. Note that this used to be obtainable on the first path, but it seems like it's only obtainable now on path 2 or 3.
SPEED 3rd District - Iron Gate Street. Complete the inspection on Guane territory (first time on any path?)
DEX 1 4th District - Boulevard. After solving the drowning water god statue trap, go back to town and something will have changed in the Well of the Mind
DEX 2 Get the "Good" Ending in Guarda Fortress Abyss.
LUCK 1 Get the perfect ending (+Albano quest) in Beginning Abyss
LUCK 2 Save Bonnie and Clyde
LUCK 3 Get all three best endings on Viscount Guane request.
LUCK 4 Defeat Octanarus
LUCK 5 Clear all 3 main Port Town requests
LUCK 6 Clear the Monster Soup quest for Pickerel
LUCK 7 Get the perfect ending in Guarda Fortress Abyss
LUCK 8 Get the perfect ending for all three route subplots in Guarda Fortress Abyss (Princess, Admiral, Pontiff)

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