Bondmate Levelling
Bondmate Levels
The number of times you need to get a bond to reach a particular bond level:
Level | Bonds for Level | Total number of Bonds |
---|---|---|
1 | 1 | 1 |
2 | 1 | 2 |
3 | 2 | 4 |
4 | 3 | 7 |
5 | 4 | 11 |
Most bondmates that are dismissed can be reacquired, and start levelling again at Level 1.
Bondmates that are permanently capped at level 1 cannot be reacquired after being dismissed. Further attempts to acquire the bond will just produce the 'will be missed' message.
Beginning Abyss Bondmates
Using the Cursed Wheel, "Leaping" back to Fresh Start will reset most bondmate locations, and then immediately "Leaping" forward to Warped Scene or later will make most bondmate requests available again.
Pleading Boss Goblin
You should only try adding the Goblin Den to this cycle if you can survive the Ambushes and/or avoid most mobile enemy fights. The enemies scale based on your grade, so recommend saving for levels 30 or 40 (or later) and bringing enough mage support to clear goblins groups. Also, note that this will one additional Cursed Wheel cycle, as the first visit to the den only involves fighting the Northeast goblin group. See the Pleading Boss Goblin bondmate procedures.
Albano
After earning the Albano bondmate by completing the Beginning Abyss "Perfect Ending", repeat bonds are obtainable simply by Leaping forward each time to "The King's Rescue" or later and going to the Royal Capital Edge of Town screen in the Royal Capital where the Albano Bondmate interaction should begin automatically. (Confirmed as of version 1.8.0. This did intermittantly stop working in prior versions, but currently appears to be expected behavior.)
Several bondmates require gaining specific Knowledge before the bondmate paths can be followed. See individual bondmate pages for Chris, Mudd, and Donato for steps to follow before farming.
To level all Beginning Abyss bondmates that can be leveled, after leaping back to Fresh start and then forward to Warped Scene:
- Step right back up stairs to B7F, step into teleporter, return to Harken
- Leap to B5F - revive Harry and Ira.
- Return to town. Visit Temple for Ira, pay 500G.
- Go to Guild and accept Beheading Bunny, Save the Grandchildren, and Donato Requests.
- Enter Abyss Entrance, take stairs to B1F. Speak to Chris and Mudd. Complete Chris and Donato requests.
- Albenus optional: On going to Edge of Town, get Albenus bond if Perfect Ending has already been completed.
- Harken to B3F. Rescue Mudd.
- Goblin Den optional: Enter Goblin's Den, defeat goblin group in Northeast part of Den, choosing "Slash" & "Let it Go" as appropriate. Camp if needed.
- Harken to B4F. Complete all four rounds of Bunny request, get bond. Rescue Mudd again, get bond.
- Stairs down to B5F. Complete Grandchildren request. (Automatically return to town.)
- Go to guild, turn in three requests. Get Donato and Mel bonds.
- Goblin Den optional: Go into guild tavern, talk to Elf about goblins and shiny stones.
- Enter Abyss, B5F, step down to B6F. Go through full level reviving Harry when you see him.
- Return to town. Visit Ira at Temple, pay 500G.
- Enter Abyss, B7F, go find Harry one more time. Get bond.
- Goblin Den optional: Harken to B3F, enter Goblin Den, collect stones along Southeast section and survive ambush. "Let it Go'. Exit/re-enter Goblin Den, meet leader in Eastern section, "Let it Go", get bond.
- Return to town. Visit Ira at Temple, get bond.
- Guild - accept Undead March quest.
- Enter Abyss to B7F, win all 4 undead waves. Get bond. (Automatically return to town.)
- Repeat Cursed Wheel Leaps.