Alignment
All adventurers have an Alignment, including your own character.
There are three Alignments:
- Good
- Neutral
- Evil
This affects gameplay in several ways:
- Eligibility for Formation Skills
- For example, Rinne grants Surety to adjacent Evil allies.
- Adventurers gain trust faster when their Alignment is closer to yours.
Adventurers other than yourself have fixed Alignment; there is no known way to change their alignment.
Changing Your Alignment
Your character's alignment is initially defined by your answers to the questions given at the start of the game, but can change over the course of the game depending on your choices and actions.
Afterwards, there are two main ways to change alignment:
- Action choices made towards enemies before combat.
- Choices made during Story Progression.
Alignment operates on a numeric scale with the following pattern:
- Good: 18 and above
- Neutral: -17 to 17
- Evil: -18 and below
The following actions result in a shift of this scale.
Towards Good
Acts of generosity will shift your alignment towards Good:
- When prompted before combat, select "Administer Healing Item" (+2 good)
- When prompted before combat, select "Ignore" (+1 good)
Towards Evil
Dishonorable, selfish, or unethical acts will shift your alignment towards Evil:
- Sacrificing an adventurer in a certain request for unlocking the Ninja class (See Plot of the Sand Shadow).
- Stealing flowers from the little girl in a certain request. (See Memories of Charlotte)
- When prompted before combat, select "Ambush" (+2 evil)
- When prompted before combat, select "Attack" (+1 evil)
- When prompted before combat, select "Plead" (+1 evil)