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Bounties

Please bear with us as this page is under construction. More and more details will be added.

Requirements
  • Complete Abyss 2 at least once in its entirety (Do not need true ending).

This is a new tab in the requests section that will be unlocked once the requirements are fulfilled. Each town has its own bounties that will require the player to find a specific enemy and kill them. Doing so will reward the player with gold and bounty points that can be used to redeem items in its exchange shop. Each bounty will provide a one time increase to the player's bounty rank, which will unlock more bounties for the player to attempt. Higher bounty levels also unlock more rewards in the shop, as well as milestone rewards for reaching certain bounty ranks.

Abyss 1 Bounties

Goblin Daddy

  • Stationary, indicated by green mob on minimap, he will always be in the same location.
  • 2000 Gold Reward
  • 45 Token Reward
  • Appears at Bounty Rank 1
  • Spawns with many goblin enemies and can resummon them if killed.
Warped One Burning with Vengeance

  • Stationary, indicated by green mob on minimap, will always be in the same location
  • 1800 Gold Reward
  • 30 Token Reward
  • Appears at Bounty Rank 1
  • Spawns as a Red Spinner Woman by itself.
Jhael, The Novice Slayer

  • Stationary, appears as a NPC on the map, can show up in two static locations
  • 1800 Gold Reward
  • 30 Token Reward
  • Appears at Bounty Rank 1
  • Spawns as an Elf Fighter Adventurer by himself.
Grudge-Bearing Sack Doll

  • Roamer, does not show up on the minimap.
  • 1900 Gold Reward
  • 100 Token Reward
  • Appears at Bounty Rank 2
  • Spawns as three Cursed Dolls that can move twice each. They are extremely fast.
Brokk, The Shrewd Swindler

  • Stationary, indicated by NPC on the map. He will always be in a corridor near the harken.
  • 2300 Gold Reward
  • 55 Token Reward
  • Appears at Bounty Rank 2
  • Spawns as a Dwarf Fighter by himself.
Skeleton Archmage

  • Roamer, does not show up on the minimap.
  • 2700 Gold Reward
  • 90 Token Reward
  • Appears at Bounty Rank 3
  • Spawns with 2 skeletons and 2 skeletons knights in the front row, 2 skeletons and 1 skeleton knight in the middle row, and the boss skeleton mage is in the backmost row.
  • They are all susceptible to Marein
Six-Limbed Storm

  • Stationary, indicated as a green mob on the minimap. It always appears in the big room to the right of the harken.
  • 6800 Gold Reward
  • 180 Token Reward
  • Appears at Bounty Rank 5
  • Spawns as a Minotaur by itself.
  • Is immune to magic damage.
  • Will get stronger and faster as turns pass.
Host of the Cursed Banquet

  • Stationary, indicated as a green mob on the minimap. Appears right next to the staircase after going from B7 to B6.
  • 5100 Gold Reward
  • 200 Token Reward
  • Appears at Bounty Rank 6
  • Spawns with 2 skeletons, 2 skeleton knights, and 1 poltergeist in the front row, 2 skeleton giants, 2 poltergeists, and 1 skeleton mage in the middle row, 2 skeleton archers, 1 skeleton mage, and the boss wight in the backmost row.
  • The wight acts twice per turn.
  • It's highly recommended to simply cast LA- spells to clear this. They are also all susceptible to Marein.
Peerless Scorpionesses

  • Stationary, indicated as a green mob on the minimap.
  • 10800 Gold Reward
  • 280 Token Reward
  • Appears at Bounty Rank 7
  • Spawns as a Scorpion Lady by itself.
  • Will summon another Scorpion Lady in the backrow after a while.
  • After a certain HP threshold is reached, will cast Rage, which allows it to move 5 times in one turn
  • Fight can be ended without the second Scorpion Lady being summoned.

Abyss 2 Bounties

The Unpierceable One

  • Roamer, does not show up on the minimap, can appear in water current portions of the map.
  • 2000 Gold Reward
  • 40 Token Reward
  • Appears at Bounty Rank 1
  • Spawns with 3 Floating Coins in the back.
  • Has very high defense.
Patti, Apostate of the Sea

  • Stationary, indicated by NPC on map. It will typically be next to a water statue.
  • 2000 Gold Reward
  • 35 Token Reward
  • Appears at Bounty Rank 1
  • Spawns with two rows of hostile adventurers in the front and middle row. The Pirate Deacon will be in the backmost row.
The Unending Breath of Stone

  • Roamer, does not show on the minimap.
  • 3500 Gold Reward
  • 70 Token Reward
  • Appears at Bounty Rank 2
  • Spawns with 2 Chimeras in the front row, and 1 Chimera in the middle row. The Gorgon is in the backmost row.
The Champion

  • Roamer, does not show on the minimap.
  • 4100 Gold Reward
  • 80 Token Reward
  • Appears at Bounty Rank 3
  • Spawns by itself initially, but will summon two weaker Lizardman Champions, one of which is in the same row and one in the back. It can summon multiple times in a fight.
Dungeon-Stalkers

  • Stationary, indicated by NPC icon on map. Typically appears in a small dead end corridor.
  • 4800 Gold Reward
  • 115 Token Reward
  • Appears at Bounty Rank 4
  • Spawns as 3 Bandits in the same row.
Fallen Princess of Bewitching Dreams

  • Stationary, appears as a green mob on the minimap. Will always be in the room that requires the Vernant sidequest to open.
  • 4800 Gold Reward
  • 120 Token Reward
  • Appears at Bounty Rank 4
  • Spawns with 5 hostile adventurers in the front row. The Succubus will be in the back row.
  • The succubus can move twice per turn.
Dolan, the Long-Lost Sailor

  • Roamer, does not show on the minimap.
  • 7000 Gold Reward
  • 215 Token Reward
  • Appears at Bounty Rank 6
  • Spawns as an Oar Collector by itself.
  • When it takes enough damage, it will flood the battlefield out of turn.
Ecstatic Blazing Eye

  • Stationary, but does not appear on the map. It will always be in the small room that is accessed by heading to the bottom right staircase from the Upper Deck Arena.
  • 8000 Gold Reward
  • 310 Token Reward
  • Appears at Bounty Rank 8
  • Spawns as a Corrosion Eye by itself.
  • It can move three times per turn.

Abyss 3 Bounties

Reaper Bunny

  • Roamer, does not show up on the minimap.
  • 2000 Gold Reward
  • 65 Token Reward
  • Appears at Bounty Rank 1
  • Spawns with 1 normal Vorpal Bunny on each side. The boss Vorpal Bunny is light element.
  • Acts twice on its turn and has extremely high evasion.
Sand Shadow that Calls Scorched Earth

  • Roamer, does not show up on the minimap, can show up in caged areas as well.
  • 3500 Gold Reward
  • 60 Token Reward
  • Appears at Bounty Rank 2
  • Spawns as a group of 7 Sand Apparitions
  • There are 3 in the front row, 3 in the middle row, with the boss in the back.
  • The boss can re-summon Sand Apparitions.
Petz, the Mook who Flaunts Authority

  • Stationary, appears as an NPC icon on the map.
  • 3560 Gold Reward
  • 145 Token Reward
  • Appears at Bounty Rank 5
  • Spawns with 5 Pirate Berserkers in the frontline. Ruffian boss will be in the backline.
  • They are relatively weak.
Timid Crimson Fang

  • Stationary, doesn't appear on the minimap. However, he's always located in the same map structure.
  • 7200 Gold Reward
  • 240 Token Reward
  • Appears at Bounty Rank 7
  • Spawns with a row of hostile adventurers in the front and middle row. The back row has the Vampire.
  • The Vampire has extremely high evasion.
Insatiable Gorger

  • Roamer, doesn't appear on the minimap.
  • 12000 Gold Reward
  • 360 Token Reward
  • Appears at Bounty Rank 8
  • Spawns by itself as an Ent.
  • It can move twice per turn, and tends to cast Breath of Gluttony, which is a row damaging skill that guarantees Critical Poison with a chance to also Confuse.
Shadow-Lurking Operative

  • Stationary, appears on the minimap as an NPC. Will always be inside a 2x1 small room.
  • 9000 Gold Reward
  • 400 Token Reward
  • Appears at Bounty Rank 9
  • Spawns with a front row and middle row of Indigo and Amber ninjas. The boss ninja will be in the backmost row.
  • This fight is very similar to that of the Sand Shadow Cave boss fight.
Indolent Demon Marquis

  • Stationary, but doesn't appear on the map. Appears in the alarm trap room of the floor.
  • 13500 Gold Reward
  • 425 Token Reward
  • Appears at Bounty Rank 9
  • Spawns with a front row and middle row of 3 lesser demons. The Greater Demon will be in the backmost row.
  • The Greater Demon can move twice per turn and will summon more lesser demons per turn as long as he doesn't reach the front row.
  • Once the Greater Demon reaches the front row, he will continually summon Greater Demons until the entire field is filled.
  • The Greater Demon has a lot of surety evasion (~150)
Mellie, the Coin-Counting Killer

  • Stationary, appears as an NPC on the map in a specific structure.
  • 16400 Gold Reward
  • 500 Token Reward
  • Appears at Bounty Rank 10
  • Spawns with 3 Human Knight Adventurers in the front row. She will be in the backrow.
  • She moves twice per turn and will cast Healing skills/debuffs/AOE magic.
  • The Knights have a very high chance to defend a hit on Mellie.
Veigar, the Sorceror Who Rules the Dead

  • Stationary, appears as an NPC on the map in a specific 2x1 room.
  • 17000 Gold Reward
  • 800 Token Reward
  • Appears at Bounty Rank 11
  • Spawns with 2 Necrocores in the front row. The necromancer will be in the back row.
  • If the Necrocores are alive and enough damage is dealt to him, he will cast Lazelos. Otherwise, he will simply support the Necrocores.
  • It is preferred to kill the Necrocores first before dealing with him.
Mad, Rampaging, Thunderous Fiend

  • Stationary, but doesn't appear on the map. Appears right outside the Zone 10 Greater Harken.
  • 18900 Gold Reward
  • 1200 Token Reward
  • Appears at Bounty Rank 12
  • Spawns with 3 Succubi in the Front Row, and 2 Chimera in the back row. The Cyclops will be in the middle row.
  • He only spams Frenzied Strike, which gives him a permanent undispellable CT buff. This attack can target his own allies as well.
  • This attack is extremely strong and can even one shot backline units if they are not defending/using knight's defense.
  • It is recommended if you are not strong enough to kill him in a timely manner with Knight's Defense spamming to simply cast Batilgref and defend to take advantage of opening damage.

Other Bounties

The Lurking Flutter Hunting-Fey

  • Roaming, but always appears near the entrance as a white cloud instead of the normal green-yellow looking enemies.
  • 1600 Gold Reward
  • 80 Token Reward
  • Appears at Bounty Rank 1
  • Spawns with 2 Dragonflies and 2 Vorpal Bunnies in the front row. The Pixie is in the back row.

Unique Rewards

  • Master Ring: Abyss 4 tier ring that always generates as a White 5* with 0/3 Strength Level. It provides 13 of every stat, minus Defense and Magic Defense which are a bit higher.
  • Hound Mask: Randomly generated quality and grade ebonsteel level cloth hat that has innate evasion and resistance.
  • Book of Honed Ability Secrets: Provides a few stats that vary depending on class.

Book of Honed Ability stat boost:

  • Fighter: 5 ATK, 5 ACC
  • Knight: 10 HP, 5 DEF, 5 MDEF
  • Thief: 5 Disarm Trap, 5 Evade Trap, 5 Detect
  • Ninja: 5 ATK, 5 EVA, 5 ASPD
  • Samurai: 5 ATK, 5 MAG
  • Priest: 5 DIV, 5 RES
  • Mage: 10 MP, 5 MAG

Farming Information

  • It's possible to farm a specific bounty simply by cursed wheeling in place, typically to Triumphant Return. Bounties will provide exchange shop points infinitely.
  • It's possible for applicable bounty monsters to spawn as a relic version.
  • It currently costs around 39,700 points to buy out the respawning items in the shop every month.
  • It's recommended to farm Veigar as he is always in a set location close to a Harken and easier to deal with than some other bounties.

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