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Yuzunamiki

Basic Info:

Rarity: Legendary
Race: Beastfolk
Gender: Female
Type: Earth
Personality: Evil
Starting Class: Ninja
Class Change: None

Base Traits

Strength IQ Piety Vitality Dexterity Speed Luck
11 13 8 15 15 17 9
Portraits

Skills

Inheritable Skill

Performs a minor physical attack on a random target, with double the hit count, and a chance to inflict Charm. If this skill damages an already Charmed enemy, the Charm status affliction will not be removed. Charm effect is lost and damage is reduced if learned by someone other than Yuzunamiki. Efficacy increased based on skill level and chance of inflicting Charm increased further.

Unique Skill (Not Inheritable)

For the first 3 turns of battle, when attacking an enemy, Foxfire performs a minor physical attack based on Attack Power that has a guaranteed hit. Hit enemies take increased damage for 3 turns. If there are multiple enemies, the target is chosen at random. If this skill damages an already Charmed enemy, the Charm status affliction will not be removed.

The damage increase is approximately 10%.

Discipline Skill

Continuously increases each stat, with SP ad Attack Power increased further. SP and Attack Power increased further based on skill level.

Adventurer Reviews

TheAxolotl's Analysis

Our second legendary Ninja is quite powerful, but there are a few things to keep in mind. We'll start with her kit.

Thousand Hue Blossom is a very potent signature attack. Think of this as a better Wild Throw, which can hit a single target multiple times. This gives it great use as both single and multi target scenarios. Early testing shows that an inherited level 3 Hue is roughly equivalent in damage to a level 5 Heavy Attack, which makes this quite potent both when used on her and inherited. The Charm aspect can also be convenient, but it's nothing absolutely game breaking at the moment.

Her passive, Foxfire Assault, provides a debuff to enemies she hits during the first 3 turns that increases damage dealt to them by the party by roughly 10%. The debuff lasts for 3 turns and is subject to extension from Alice inherits, so definitely give her some of those! If hitting the same enemy multiple turns, the timer gets reset, so she can effectively maintain the debuff for 6 enemy turns without an inherit. Since it is a debuff, be mindful of the 3 debuff limit during those first turns. Also keep in mind that this is enemy turns and not her turns, so enemies that perform two consecutive actions will have this duration shortened.

Her Discipline, Pinnacle of the Flower District boosts Attack Power and SP, which are both solid minor increases and, while welcome, aren't going to be as impactful as more levels in her skill would be.

The biggest question people will have is around how she compares to Rinne and if she's worth pulling for. Compared to Rinne, she should be consistently doing higher single target damage, which is something that Ninjas currently struggle in. If you want to pick one to run, Yuzu is going to likely be the stronger one. That being said, nothing should stop you from running both, as they are very exceptional adventurers.

The big thing to keep in mind with pulling for her is that we have a new class coming soon. Yes, she's strong, but she's released at a time where the meta is 2h weapons with Strength+ and we have no idea what the new class is going to bring to the table. Consider those factors before making your choice!

Frobro's Analysis

The devs set out to make a strong Kunai Ninja and boy, did they succeed! Look at everything they had to give her to get there, though.

For starters, the extra hit from Foxifire is wicked strong compared to a basic attack and is guaranteed to land, even if you miss every other hit of your attack. Secondly, the “increased damage taken” debuff is like a Lana/Alice row buff without the party synergy requirement if you squint.

Thousand Hue Blossom is what Wild Throw should have been. Solid damage per hit, a charm chance and is usable vs a group of enemies and against a single boss enemy. Its strength is compounded by the strength of the 3hit, defense penetration Kunai introduced with her.

If you have to use a ninja, this is the one to use, with the one caveat being that you have to give her kunai to use her Thousand Hue skill, and those aren't farmable until Abyss 3.

Karkarov's Analysis

The anniversary unit has landed and the gooners have been blessed with their fox lady beast folk evil Ninja with Japanese Geisha vibes, and her name is Yuzunamiki! Is she actually a good character though or just all looks? Good news, she is definitely not all looks.

So the good, as a Beastfolk Yuzu is the statistically best suited race for the Ninja class. With her banner including a gacha Kunai (which happens to be insanely powerful) and changes to allow the purchasing of heat haze junk with ration points, and ability to just buy a bronze kunai in the item shop, it's no longer difficult to get a kunai either. This means you can easily slot this evil geishi fox on the back row and be fully effective while working with the Alice row buff if desired. Her discipline for those who want to push it is +attack power and SP. I guess it could have been Surety instead of SP but this is still a great discipline for Ninja. Her one question mark will be the element, as she is Earth. Abyss 4 has not been revealed yet (10/16/25 as of writing) but there is a strong suspicion it will be a Wind element dungeon, and that is bad for Earth characters.

What about those skills though?

First up is the unique inheritable skill "Thousand Hue Blosoom". Minor damage? Doesn't sound good. Can charm the enemy (only on Yuzu, this is lost as an inherit), thats nice but I feel very situational. Doesn't break charm if it hits a charmed enemy, ok nice I guess? 12 sp? Same as Covert Strike, and Heavy Attack 3... I don't know not feeling it... Random targets? What is this nonsense!!!! Oh and it doubles your number of attacks so a Ninja with a normal x2 weapon dual wield set up hit's 8 hits worth of damage. Oh and the random target is per hit, not "game randomly chooses one target to take all hits" so it's functionally an AOE when there are multiple enemies. Let's test it... oh it seems to get a damage lift on each hit also similar to Heavy Attack 3 at level 1...

In other words... imagine if you could full power strike level 1 every turn, but in exchange it costs 2 more SP and you can't specifically target the skill. Cause FPS level 1 is basically about equal to two uses of HA 3, and this is HA 3.... effectively twice for one skill. Remember for the same SP cost it doubles the hits value with the same damage uplift, all you really lose is the + accuracy. Yes, this is basically a one round, no set up needed, might charm, is funtionally an aoe, 12 SP full power strike replacer. The only thing holding this skill back on Yuzu herself is high defense enemies, but if you get her gacha Kunai.... it has defense pen, and it's a x3 hitting kunai. I will be specific here and state clearly it's "hit value" not "number of hits". You still only hit for the same number you would normally, but it behaves as if each hit is 2 hits + the skill bonus damage. Aka 2 covert Kunai still only hit 4 times, but each hit is 2 hits worth of damage + the bonus.

So how is it as an inherit? While it does suffer some damage loss and lose the ability to charm it still easily out performs HA 3 for the same SP cost. Inherit this on a bow wielding Fighter or Thief = profit. How about on the MC as Ninja with his own Kunai? This skill gets even uglier at level 3 as even inherited it keeps pace with the HA5 damage bonus. God forbid you go Mody Dick mode and get 2 Gacha Kunai for a total of x12 hits value of damage on Yuzu or a different Ninja.

Seriously "Thousand Hue Blossom" is a fantastic skill on Yuzu, and really really good as an inherit. This skill alone is enough to make this banner something any player should consider. The only problem is that it is ranged only. Maybe if we all submit bug reports and claim it should have worked on melee Drecom will cave and change it? It wouldn't be the first time...

What about her uninheritable unique skill "Foxfire Assault"? Well one it has a cool as hell name, but is it a good skill? Lets break down the wall of text game descprition.

Effectively what this skill does is on physical attacks (regular attacks, or skill based physical attacks) Yuzu will do +1 additional hit on a random enemy with the damage being based on her total attack power. So it tends to hit a little harder than her normal hits, but obviously not harder than say a heavy attack hit would. It also can inflict a damage taken up debuff on the target (yes the Alice inherit increases the duration), and if the enemy is Charmed it wont break Charm. Nice. Even better, she does it on her first 3 attacks per fight, allowing her to keep this damage up debuff applied consistently. This skill wont burn the house down (lol puns) but it is absolutely a great damage and debuff add that can last into combat for a good bit. This skill can also proc off Flutter Dream Flash but it is a bit weak there as FDF has a damage penalty on top causing this hit to reduce slightly in potency.

This skill makes her a very very strong auto farm unit as well. Actually with the auto farming changes both of her skills are great for auto farming.

Ok well something has to be bad right? What's the bad Karkarov?

...

She could have been male for slightly more meta trait bonuses? She can't use a two hander? I don't know what you want me to say? Oh wait there is one thing... other Abyss Guides for this wiki have advised me she is low tier on the Panty tier list due to the black color. That's definitely a let down.

But seriously her skills are awesome and she is now easily the best Ninja in the game. She doesn't even really need any special inherits you wouldn't want to give to any other Ninja. Drecom knew exactly what they were doing this time and they delievered a great character that has a very clear DPS and CC role synergy that can work well in both manual and auto play. Also yeah, her design is great I can't lie. They did the anniversay character reveal right with Yuzunamiki.

Shiro's Analysis

Our anniversary ninja. And honestly? A really good one rivaling well with Rinne for top stop.

Starting from her inheritance. It's a really good source of damage but locked to ranged only (so either bow or kunai). On top of that it's a random hit. In shortcut? Unlike Rinne AoE which is better than MA, Yuzu has Wild Throw on steroids. Not only is it superior damage wise, but it also can hit the same target multiple times.

Moving to her passive. It’s stacking debuff that buffs all incoming damage on target. While on one part it’s great - it's an additional hit and it’s guaranteed on top of it. It also counts to a debuff limit. So can be removed by casting for example MORLIS+BATILGREF. And it’s really not that impactful, similar to Lana buff. But it's still better to have it than another stat passive.

Moving to her discipline. It’s ATK+SP. Great option for ninja but not worth chasing over her inheritance IMO.

To sum it up. Yuzu has a great setup for being a ninja (if only she had been a fire element instead of earth…) and it's a completely valid option for your team for various reasons. If you need a second ninja and you don’t have Rinne to fill that role then go ahead and pick her. If she ever gets a fighter option in future with access to bow we might see some absurd numbers from her. As for now she’s still hitting like a truck as long as the target doesn’t have too much armor. Sadly without her 3 hit kunai her inheritance dmg drops quite a bit (4 hit instead of 6).

Adventurer Pull Plans

TheAxolotl's Pull Plan

I pulled multiple copies because despite the current meta, I'm a fan of Ninjas, as well as her damage + utility combination and her aesthetic.

Karkarov's Pull Plan

This is a simple question. Do you like Ninja's? If yes, you need to pull on this banner. Yuzu is the clear queen of the ninja class now, and as of writing this (10/16/25) her gacha Kunai even at 1 star white is not only the best Kunai in the game... it's the best one hand weapon in the game. Even a brand new player should consider pulling here as she can be a great long term party member option, you wont be in abyss 1/2 forever. The only reason you would not pull on this banner is you just have no gems and refuse to spend, or you hate the Ninja class. If so fair enough, hate Ninja's = pass on this banner.

My advice? Pull 3 copies of Yuzunamiki. 1 to use, 2 to level her "Hue" skill to level 3. If you can justify it, get a Kunai too. Even at just 1 copy she can be a great unit, a great inherit, or a big boost to your auto farming party. She is definitely getting slotted into my team.

Lynd's Pull Plan

Much like a cheap imitation of Captain America, I vanished from public eye and returned to a modern era filled with new Wizardry mechanics, meta shifts, and characters with kits I know not. Confused...frightened, even! I retun as the shining paragon of hope amongst those who neither read nor think. Let us unite, friends. Pull for those pretty pixels on a screen, and let nothing distract us from our purpose!

Duplicate Usage

  • Inherit on her own skill will increase its effectiveness.
  • Inherit to another adventurer if you need to give them a solid active skill.
  • Increasing her Discipline to increase her Attack Power and SP.

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