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Berkanan

Basic Info:

Rarity: Legendary
Race: Human
Gender: Female
Type: Fire
Personality: Good
Starting Class: Tall Mage

Alternate Style: Challenger Still in Training

Base Traits

Strength IQ Piety Vitality Dexterity Speed Luck
14 13 12 12 12 12 11
Portraits

Skills

Merging: If standard Berkanan and Challenger Still in Training Berkanan are merged, inheritable skills are shared by both styles, but changing styles will swap any style-specific uninheritable passive and discipline skills.

Inheritable Skill

Deals minor fire spell damage to 1 enemy. Chance to decrease the enemy's Accuracy and Defense Power for 3 turns. Damage increased based on the mage or Tall Mage's class level. Damage reduced, and Accuracy and Defense Power decrease chance and number of turns are reduced if learned by someone other than Berkanan. Chance increased further, Accuracy/Defense Power decreased further, and number of continuous turns increased based on skill level.

Gathers power to deal major physical attack to 1 enemy. Chance of damage increasing, Accuracy is increased agains dragen-type enemies. Damage is decreased if learned by someone other than Berkanan. Damage increased and Accuracy rate against dragons is further increased based on skill level.

Unique Skill (Not Inheritable)

Continuously increases Magic Power. When resurrected during battle, Magic Power/Action Speed are increased for 2 turns.

Continuously increases Attack Power. When resurrected during battle, Attack Power/Action Speed are increased for 2 turns.

Discipline Skill

Continuously increases each stat, with Attack Power, SP, Defense Power, and Magic Defense increased further. Attack Power, SP, Defense Power, and Magic Defense further increased based on skill level.

Continuously increases each stat, with HP, SP, Attack Power, and Surety increased even further. SOMEONE SUBMIT PAGE 2 PLEASE

Adventurer Reviews

TheAxolotl's Analysis

Like Iarumas, Berkanan is a bit of an interesting adventure. She is also a hybrid between a Fighter and a Mage, and compared to Iarumas, she actually has a better all around passive set. Having both Way of the Warrior and Way of the Mage means she has both a solid scaling damage multiplier, as well as a solid MP passive MP reduction for some of her spells. While Iarumas primarily focuses on being a versatile damage dealer, Berkanan's ideal role is, in my opinion, as a weaker fighter with debuff versatility.

Coin of Power allows her to equip one-handed and two-handed swords, which pretty much cements her as a front line adventurer. In addition, it increases physical-oriented stats.

True Words of Fire is a very unique spell. At a glance, it's HALITO that can apply two debuffs. Both of these debuffs will stack with other sources of the same debuff, but you'll want to keep in mind the debuff limit. This spell is going to take two of the three spots. One big unknown at this time is how exactly the level-based damage of this spell works. It will presumably hit harder than HALITO, but it's too soon to say how much harder, and will be something to keep an eye on. The formula for it appears to consider both Magic Power and Class Level when calculating its damage, but it's unclear if that class level component will continue to grow as levels increase past 60, or if that portion is based on a percentage of the current maximum level. One important thing to note is that True Words of Fire, like TZALIK, has an increased sure hit rate, but we also do not know if that is intentional.

Comparing her to Iarumas, I personally think her kit is a bit more cohesive and specialized. Iarumas has a better single target nuke, but Berkanan won't suffer from the same longevity issues and the fact that she gets access to Immortal Strike gives her a self-healing ability that deals damage, which is something mages lack. Unfortunately, Way of the Warrior will not boost Berkanan's True Words of Fire spell (or any spells for that matter) - it only applies to her physical damage, and she's lacking access to Full Power Strike. As such, she'll need to rely on Wild Strike and Heavy Attack as her main sources of physical damage.

An important thing to note is that while Berkanan has an arguably simpler to use kit and easier to understand role than Iarumas, she does not get any skills or spells outside of True Words of Fire until level 20. This means that she's beginner-friendly in her simplicity, but she is not beginner friendly to use for brand new players, as they will be left with just basic attacks and True Words until after the first Grade Exam.

Like Iarumas, gearing her might be a bit funky as she might want Magic Power if you want to keep True Words of Fire as a potential damage source (assuming it considers class level and Magic Power, not just the former), but she'll also want Attack Power for other skills and basic attacks in her physical kit. Unlike Iarumas, there's no question of how to fit her in on your team. Stick her in front and give her a sword.

I'll only touch on a few minor things here. I was a fan of Berkanan back when she released originally. I'm still a fan now. Her Challenger Still in Training form doesn't do anything to really change her role. Her new Challenger's Strike skill is her version of FPS, and since it's inheritable, it does mean you can now inherit an FPS-like skill to adventurers that can't normally get FPS. This might seem great, but at the same time, there aren't a ton of situations where you'd really want to do this, in my opinion. Similarly, while you can increase its damage through inheritance, Challenger Berk also gains access to ESS, which is arguably going to be used more than her own signature skill will be.

Surging Will to Fight is interesting - she gets a buff when you resurrect her during battle. Nifty, but really, would you be using it that often? In an ideal fight, she's not going to be dying, so that's an unused passive.

Berk gained quite a bit of value from getting access to both ESS and Malefic Wind, but neither of those are Challenger-specific. For those that like Discipline, though, Challenger is a big win. Her new Discipline gives access to Surety, which is always great, and whales can now get her to D18 for even more flat stats.

Outside of those things, nothing really changes - Berk does what she does best. Smacking things and supporting with debuffs as needed. Your mileage may vary on how much value you'd actually get out of her skills.

Frobro's Analysis

At present, I’m not a fan of these phys/mag hybrid units. In practice, they are middling fighters who lack Full Power Strike, have gear restrictions and effectively learn their mage spell tree without needing to class change. I think it’s pretty telling that the unit that’d be the best at this kind of setup, MC, doesn’t get built like this because there are better ways to build him. I do not expect this unit to ever get a 2nd class.

Onto the specifics. Coin of Power solidifies her as a front liner, which is for the best since she is incompatible with all the evil back liners who want to spread their alignment buffs. Her discipline skill is proof that there is no justice in this world. Drecom knows what it takes to make a good focus and chooses not to for many units. True Words of Fire is Halito but cooler; gets much stronger when cast at higher levels. Not a bad use for Codexes.

Adventurer Pull Plans

TheAxolotl's Pull Plan

I like the Iarumas/Berkanan banner, so I pulled a decent amount on this one. I ultimately wanted to get multiple levels to TZALIK to the MC and I wanted to build Berk as an adventurer for occasional use.

Lynd's Pull Plan

Massive. Deserving of massive pulls. Massive inheriting. Massive usage. Quote me on that.

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