All Cover (Close/Midrange) |
Chance to beat single-target attacks in place of all allies for 1 turn. |
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Defense Power Up incrementally added based on skill level. Probability and Defense Power increased further. More turns added. |
Armor Break |
Minor physical attack on 1 enemy. Chance to decrease Defense Power based on the user's Dexterity. |
Elise |
Probability increased while Defense Power further decreased based on skill level. |
Attract Hit |
Minor physical attack on 1 enemy. User becomes more easily targeted by the affected enemy for 3 turns |
Eckart |
Efficacy increased and user becomes more easily targeted by enemies, based on skill level. |
Blinding |
Minor physical attack on 1 enemy based on the user's Dexterity. Chance to decrease Accuracy. |
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Efficacy and probability increased while Accuracy further decreased based on skill level. |
Cover (Knight Only) |
Chance to intercept single-target attacks directed at 1 designated ally for 2 turns. |
Eldorado |
Defense Power Up incrementally added based on skill level. Probability and Defense Power increased further. More turns added. |
Defensive Provoke (Close/Midrange) |
Continuously restores own minor HP, increases Defense Power, and makes 1 row enemies easier to target. |
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Recovery amount augmented, Defense Power increased, and user becomes more easily targeted by enemies, based on skill level. |
Delay Attack: |
Minor physical attack on 1 enemy. Chance to decrease Action Speed based on the user's Dexterity. |
Philip |
Efficacy and probability increased while Action Speed further decreased based on skill level. |
Eruption Strike: (Close/Midrange) |
Moderate fire type physical attack on 1 enemy. Increases Accuracy when equipped with a two-handed blunt weapon and boosts damage. Damage is reduced if learned by someone other than Gerulf. |
Gerulf |
Efficacy increased based on skill level and Accuracy increased further when equipped with a two-handed blunt weapon. |
Glue Bomb: |
Minor physical attack on 1 enemy based on the user's Dexterity. Chance to decrease Evasion. |
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Efficacy and probability increased while Evasion further decreased based on skill level. |
Heavy Attack |
Moderate physical attack with high Accuracy on 1 enemy. |
Gandolfo |
Efficacy increased based on skill level. Probability and Defense Power increased further. |
Hiding (Thief Only) |
Makes the user hidden and increases multiple abilities. |
Viviana |
Multiple abilities increased further while Hidden cancellation rate decreased based on skill level. |
Line Cover |
Chance to bear single-target attacks in place of allies in 1 ally row for 1 turn. |
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Defense Power Up incrementally added based on skill level. |
Mental Unity |
Increases Spell Attack damage for 4 turns. |
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Spell attack damage increased further based on skill level. |
Poison Attack |
Minor physical attack on 1 enemy. Chance to poison based on the user's Dexterity. |
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Efficacy and probability increased and poison damage augmented based on skill level. |
Precision Strike |
Minor physical attack with high Accuracy on 1 enemy. bypasses Defense Power and guarantees a decisive hit on enemies in preparation. |
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Efficacy increased while Defense Power further bypassed based on skill level. |
Self Healing |
Continuously restores own minor HP for 3 turns. |
Clarissa |
Recovery amount increased based on skill level. |
Sneak Attack (Thief Only) |
Major physical attack on 1 enemy. bypasses Defense Power and ignores distance modifiers and Guard. Can only be activated while hidden. |
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Efficacy increased based on skill level. |
Stun Bash (Close/Midrange) |
Moderate physical attack on 1 enemy. Chance to stun based on Defense Power. |
Alex |
Efficacy and probability increased based on skill level. |
Thunderstrike |
Moderate wind type physical attack on 1 enemy. Low chance of inflicting Paralysis on target. Damage is reduced if learned by someone other than Gerard. |
Gerard |
Efficacy increased based on skill level and chance of inflicting Paralysis increased. |
Warrior's Battle Cry |
Increases own Attack Power and decreases Defense Power for 4 turns. |
Chloe |
Attack Power increased further based on skill level. |
Wild Strike (Close/Midrange) |
Major physical attack on 1 enemy. Afterward, own Action Speed is reduced. |
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Recovery amount increased based on skill level. |