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Arboris

Race: Elf
Gender: Male
Type: Earth
Personality: Neutral
Starting Class: Thief
Class Change:
Role: Support, Damage

Portraits

Skills

Unique Skill (Inheritable)

Major earth type physical attack on 1 enemy. Bypasses Defense Power and increases Action Speed of user and allies in front of or behind for 3 turns. Efficacy, Defense Power bypass rate, and Action Speed effect turns are reduced if learned by someone other than Arboris.

Unique Skill (Not Inheritable)

Increases Evasion and Action Speed for user and all adjacent evil and neutral allies.

Discipline Skill

Continuously increases each stat, Accuracy and Stun Tolerance increased further.

Adventurer Reviews

TheAxolotl's Analysis

Arboris is our very first limited legendary thief and he is, in my opinion, situationally useful at best.

Astral Break is a major attack skill, which is great. It hits hard and provides a solid damage option for thieves. It's very costly SP-wise, at 20 SP for level 1, and being an elf, he already has a smaller SP pool than Debra, who is going to be his most common competitor. This skill is effectively an attack that simultaneously casts PORTO on himself and the adventurer in front of or behind him. At a glance, this seems pretty strong, but there are a few considerations. First, PORTO in itself is a conditional buff since it causes no impact on the turn it is used. When you're killing things fast, the PORTO portion of Astral Break will go to waste. For more extended fights, there's definitely value in it, but it's possible you could mess up your own turn order by getting PORTO simultaneously on one of the fastest adventurers in your party as well as presumably a slower one. Second, the fact that this buffs in a column means you have to pay extra close attention to your formation, as you'll want to position Arboris in front of someone that could gain value from the PORTO buff and have it actually impact the flow of a fight. Third, the PORTO portion is a buff, which makes it subject to the three buff limit, so if you use him, you'll want to keep that in mind.

Lord of the Deep Forest's, outside of being grammatically weird, at a glance seems like solid evil and neutral support, however it also has some issues. First and foremost is that for the two skills being buffed, it is very hard to evaluate the effectiveness of the buffs. It is a Synergy that behaves similar to Rinne's Surety boost, always applying to him and extending to others that meet the criteria. Since it is a Synergy, that means we are unable to see the exact amount being modified, so it's a bit of a guess to know if it's even providing value. Initial testing currently seems to point to it being bugged and not doing anything, but we can't say for sure at this time. I'll update again when we know more. Assuming it is working, there are a few main scenarios I can think of where the action speed boost from Lord of the Deep Forest's may or may not be relevant.

  • You are perfectly speed-tuned to go ahead of most enemies you face and your buffers/debuffers always go before your damage dealers
    • In this scenario, gaining some passive action speed won't do much for you since it won't change your turn order and it won't make you outspeed enemies more than you're already outspeeding them
  • You have not spent much if any effort on speed tuning your party but you have made it so your party always goes before most enemies
    • In this scenario, the action speed could be nice, but you probably won't notice much of an impact since you aren't too worried about your party's turn order in general
  • You have speed tuned your party to go in the order you want but some of your party is still being outsped by enemies
    • In this scenario, you might see some benefit, as the action speed gains could be enough to finish getting your party going before the enemy, however it'll be variable based on the enemies you face. For example, vampires seem to have somewhere around 115 speed, and this synergy is very unlikely to be able to help you reach that.

One potential consideration is that you could cut down on some of your ASPD blessings on certain adventurers because you know that they'd be getting the action speed from Lord of the Deep Forest's however that isn't something I'd really advise since we don't know the magnitude of the buff.

I'm generally not a big fan of Discipline skills to begin with, so this will be short - in general, King's Disposition is absolute garbage as far as Discipline goes.

Overall, having a conditional passive speed adjustment for a row and having access to a two-person PORTO could be situationally useful, but for most players, if you want to really mess with speed turning during a battle, using BATILGREF and PORTO will likely be both sufficient and a bit more consistent.

  • Pull if:
    • You like Arboris as an adventurer
    • You want a thief to be able to hit water content hard
    • You want to leverage a two-person PORTO buff
  • Do not pull if:
    • You do not like Arboris as an adventurer
    • You don't want to mess with conditional in-battle speed tuning or you don't like PORTO as a buff that much
    • You want to save for future, more impactful adventurers

Duplicate Usage

  • Increase the efficacy of his Astral Break
  • Discipline to get very minor stat boosts

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