Marianne
Race: Human
Gender: Female
Type: Air
Personality: Good
Starting Class: Priest
Class Change: Mage
Role: Healing, Support, Damage
Skills
Inheritable Skill
Words of prayer that cure 1 ally of Poison. Resistance up, Critical Poison recovery, and HP recovery incrementally added based on skill level. Increased Resistance, area of Effects, and recovery amount.
Potential Inherit
Reduces the MP cost of recovery and support spells. MP cost reduced further based on skill level.
Unique Skill (Not Inheritable)
Continuously reduces the MP/SP cost of Priest spells/skills that cost 3-10 MP/SP or less.
Reduces the MP cost of DIOS and MADIOS.
Discipline Skill
Continuously increases each stat. MP and Curse Tolerance Trap increased further. MP and Curse Tolerance increased further based on skill level.
Continuously increases each stat, with Divine Power and Magic Defense increased further. Divine Power and Magic Defense increased further based on skill level.
Adventurer Reviews
Shiro's Analysis
Her passive is great for a priest class. And honestly? It’s better than her alternative version that lowers only costs of healing spells. Because let’s face reality. Priests will do buffs and cleansing most of the time with only occasional heals.
Moving to her discipline. You can’t go wrong with more MP. But her inheritance is really amazing and you want to have at least one on lvl 3 in your team. So it’s most likely low priority discipline unless you really love using Marianne.
Her class change is a mage which is great! After all there’s nothing better than priest+mage combo.
To sum it up. Marianne. Especially her base version not Greedy Saintness one is a great priest for all around abyss performance. Especially early on if you don’t have access to some great elves, priests and/or mana relics. If you’re wanting a general priest then she’s your best pick and you can’t go wrong with her. Thanks to being wind she’s also a bit faster which makes it a tiny bit easier to build her as a character that moves first in your team.


