Flut
Race: Elf
Gender: Female
Type: Water
Personality: Neutral
Starting Class: Mage
Class Change: Fighter
Role: Damage, Support
Skills
Inheritable Skill
Launches an orb of water that deals minor water spell damage to 1 enemy. Efficacy increased based on skill level.
Unique Skill (Not Inheritable)
Increases damage to fire type enemies for user and adjacent water type allies if there are at least 2 water type allies adjacent to the user.
Increases Magic Power and Magic Defense when equipped with a two-handed staff.
Discipline Skill
Continuously increases each stat, MP and Magic Power increased further.
Continuously increases each stat, MP greatly increased in particular.
Adventurer Reviews
TheAxolotl's Analysis
Mage of the Silent Night Flut is our first alternate style for a General adventurer, and it is relatively lackluster. The change to her unique skill from Water Formation
to Grace of the Great Tree
is arguably a downgrade. Grace of the Great Tree
will give Flut a minor boost to her Magic Power and Defense, however losing the Water Formation
buff could have implications later in the game if single element parties become more widespread.
As of her release, Water Formation
can already be utilized by having a back row of Flut, Alice, and either Philip or Viviana. If Alice was made into a mage, the Water Formation
damage boost for her would already surpass the personal damage boost that Flut would gain from Grace of the Great Tree
. This is arguably a negligible gain currently due to the lack of any difficult Fire-type content, however the moment that content gets released, Water Formation
has the potential to be much more valuable than Grace of the Great Tree
. Furthermore, Grace of the Great Tree
is a boost when she has a two-handed staff equipped, which completely contrasts with one of her two possible classes. You'd currently never have one equipped if you changed her class to run her as a Warrior.
As far as Gift of Spell Genius
goes, this is another arguably downgrade to Young Spell Prodigy
due to Gift no longer providing an increased Magic Power boost at higher Discipline levels.
In terms of role competition, Flut is already surpassed by Mage Alice in terms of utility, so unless you're already running Flut in your party, there's nothing overly enticing about her Mage of the Silent Night kit that would make me consider adding her.
Lastly, if you're interested in her strictly for her appearance, everyone will be getting a free Remains of the Mage Praying on the Silent Night
bone on Day 6 of the Sacred Feast Special Supplies.
Ultimately, this is the first banner the game has introduced that I recommend completely ignoring, as there is essentially zero incentive to use her over standard Flut.
- Pull if:
- You really want to have more than a single copy of Mage of the Silent Night.
- Do not pull if:
- You're okay waiting for your free bone on Day 6.
- You're 99+% of the player base.
Duplicate Usage:
- If you use her Mage of the Silent Night style
- Inherit her standard style dupes to her own skill to increase its damage.
- Mage of the Silent Night dupes can either go towards Discipline or inherit. While Discipline boosts are minimal, you'll likely reach inheritance cap eventually from standard Flut pulls over time.
- If you use her standard style and not her Mage of the Silent Night style, Discipline and skill inherit are both okay options.
- Inherit her skill to your favorite mage to give them MIGAL or increase its damage.
- Save for future use or dismiss for Grade tags.