Gerulf
Type: Fire
Personality: Evil
Starting Class: Fighter
Class Change: Priest
Role: Damage
Skills
Unique Skill (Inheritable): Eruption Strike
Moderate fire type physical attack on 1 enemy. Increases Accuracy when equipped with a two-handed blunt weapon and boosts damage. Damage is reduced if learned by someone other than Gerulf. \<Close/mid-range weapon-specific>
Unique Skill (Not Inheritable): Branded Hands
Increases Accuracy when equipped with a two-handed weapon.
Discipline Skill: Fire Demon’s Brand
Continuously increases each stat and Surety while Attack Power is increased further.
TheAxolotl's Analysis:
Gerulf does one thing and one thing well. He hits hard with a 2h mace. If you're not using him with a 2h mace, he's not living up to his full potential. Unfortunately, there are some things that work against him right now. Since he's evil, he will actually hinder a party that uses Lanavaille, as both of them want to be in the front row and having them both there will negate Lanavaille's row buff. This likely won't be a permanent limitation, though, since in the future we should be able to build a strong Neutral/Evil front row.
While his Eruption Strike can be inherited on another character, like your MC, it will not be at full strength. While having a Fire element attack could be helpful, it's hard to say if the reduced damage elemental strike would be stronger than Heavy Attack or Precision Strike, but I suspect not.
If you like him, by all means use him. He has great future potential, however at the time of game launch, I think he is one of the weaker Legendary choices.
Duplicate Usage:
- If you use him, Discipline will increase his damage.
- Inherit on his own skill will increase the damage and cost of his Eruption Strike.
- Save for future use. He is also a current candidate to dismiss for Grade tags.