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Gerard

Type: Wind
Personality: Good
Starting Class: Knight Class Change: Currently None
Role: Damage, Support

Skills

Unique Skill (Inheritable): Thunderstrike

Moderate wind type physical attack on 1 enemy. Low chance of inflicting Paralysis on target. Damage is reduced if learned by someone other than Gerard.

Unique Skill (Not Inheritable): Lightning Celerity

Increases Evasion when equipped with a one-handed sword.

Discipline Skill: Thundersmiter's Protection

Continuously increases each stat, Evasion and Action Speed increased further.

TheAxolotl's Analysis:

I'll preface this with the fact that I did not pull on Gerard, so these are my thoughts on his kit as opposed to his performance. By all means, I welcome the analysis of someone who has him and has used him.

Gerard strikes me as a bit of a hybrid between Lanavaille and Gerulf, as he is a Knight that is focused more on damage and evasion than full protection. His unique skill is an attack that presumably has a similar damage modifier to Gerulf's with an added bonus of having a chance to inflict paralysis. The thing that strikes me as odd, though, is the fact that he's evasion-focused, yet the standard Knight skills tend to benefit from higher Defense Power. To get higher evasion, you'll usually be wearing lighter armor which by default will have lower Defense Power than heavier armor. That's not a bad thing in itself, but it does make me think you'd have to either spread your stat emphasis across too many values or ignore some element of his kit to really optimize him during use. Since his unique skill is an attack, I would favor gearing similarly to the MC or a thief, and treating him like a fighter.

Since he has a Good personality, he would fit well on the front line with Lana and be able to receive her personality damage boost, so that could let him go toe-to-toe with Gerulf from a damage perspective while similarly being a bit less of a glass cannon due to being able to use Thunderstrike with a 1h and Shield combination.

I don't believe Gerard is bad by any means, but I think he's a bit less compelling to use than a front-line Debra, despite the fact that he'd likely live longer if hit and deal more overall damage.

Duplicate Usage:

  1. If you use him, Discipline will increase his speed and evasion, which are both great skills to boost.
  2. Inherit on his own skill will increase the damage and cost of his Thunderstrike.
  3. Save for future use. He is also a current candidate to dismiss for Grade tags, although if you're going to dismiss him, why spend the resources to pull on him to begin with?

Pulling Suggestions:

  • Pull if:
    • You like Gerard as an adventurer
  • Do not pull if:
    • You do not like Gerard as an adventurer
    • You want to save for future, more impactful adventurers